Harder and longer is better!
I wouldn’t mind as much that some of these achievements take so long to get if they weren’t available on a temporary basis.
The title is just asking for a Michael Scott cameo (The Office).
That’s what she said.
That’s what she said.
To those of you who are not “Office” fans, that was my point. But I’m glad you were on top of it.
….again, that’s what she said.
Harder? Sure.
Longer? No.
Devoting hours of play time that can be wiped away by a single disconnect is not the way to go.
I’m up to World 2 – 2 on Tribulation more and I’m dreading it. Not because of how hard it is. But because of how loooong it is along with 2 – 3.
I do want longer and “harder” content. But not SAB.
There is an issue here as I see it… SAB is huge, takes a long time and instead of needing a party it is best to be soloed. I see all this time and effort spent on a “mini”-game that does not involve my character, his skills, his traits and his hard-earned gear (we are basically all playing the same class in sab). If Anet would spend this time and effort on actual new dungeons and team based content which actually uses the professions in the game I would not have a problem with it.
They can be harder and longer. Just split them in more parts.
Instead 3 zones, these could have been 5. There’s several “no return” spots that would be perfect to set a zone start.
Harder? Sure.
Longer? No.
Devoting hours of play time that can be wiped away by a single disconnect is not the way to go.
Reminds me of the time my mom was vacuuming and knocked out the power cord to my Playstation when I was on the final Sephiroth battle in FF7. <— nothing you could do about it then either. Old games worked like that, and so does SAB.
It’s a medical condition, they say its terminal….
Harder? Sure.
Longer? No.
Devoting hours of play time that can be wiped away by a single disconnect is not the way to go.
Reminds me of the time my mom was vacuuming and knocked out the power cord to my Playstation when I was on the final Sephiroth battle in FF7. <— nothing you could do about it then either. Old games worked like that, and so does SAB.
And there’s a reason such “features” are left in the past.
The rewards are actually better than the mini dungeons from the Living Story. Molten Facility and Aetherblade Retreat had garbage rewards because all the weapon skin sets were given to the RNG Black Lion Trading Post. For some reason SAB got to use a token model.
Harder: Yes
Longer: No
Longer stages just make the harder content feel tedious and frustrating. Not to mention the extra pressure of realizing that a single disconnect will wipe your progress. I stressed over that in W2-Z2 and W2-Z3 TM more than the stages themselves.
longer is the reason I don’t continue to do world 2 every day. I did enough achievements to get my title and I continue to run world 1 for chances at tradeable skins, that’s it. If world 2 zones were as short as world 1 zones I’d run them too.
Harder? Sure.
Longer? No.
Devoting hours of play time that can be wiped away by a single disconnect is not the way to go.
Reminds me of the time my mom was vacuuming and knocked out the power cord to my Playstation when I was on the final Sephiroth battle in FF7. <— nothing you could do about it then either. Old games worked like that, and so does SAB.
This.
Harder? Sure.
Longer? No.
Devoting hours of play time that can be wiped away by a single disconnect is not the way to go.
Reminds me of the time my mom was vacuuming and knocked out the power cord to my Playstation when I was on the final Sephiroth battle in FF7. <— nothing you could do about it then either. Old games worked like that, and so does SAB.
And there’s a reason such “features” are left in the past.
Just as there is a reason this was designed from the start as a retro throwback and why those same “features” aren’t included in the current/modern GW2 game.
New games don’t have those features. Old games do. GW2 is a new game that does not have those features. SAB is a separate mini-game inside of GW2 that was designed to mimic old games, hence why it has those features. Seems pretty straightforward to me.
It’s a medical condition, they say its terminal….
As someone who beat Tribulation mode before they made parts easier and before there were any guides, yes. Harder and longer is better. (at least I would enjoy it, I understand it’s not for everyone.)
You know what? I agree with you. In tribulation mode longer, harder levels do feel like bigger accomplishments and slowly clipping down my time gives me a sense of getting better, even if I’m just slowly memorizing it. The problem is normal mode, which shouldn’t be designed around tribulation mode. If they’d taken almost all of world 2, halved the length and made the other half into optional areas I don’t think there would be quite as many complaints. Instead of being long people would see the levels as being dense and they’d have less problem accepting that achievements aren’t meant to be easy.
they’d have less problem accepting that achievements aren’t meant to be easy.
No they wouldn’t.
http://www.dtguilds.com
[…] achievements aren’t meant to be easy.
Without referring to a particular achievement, that will be false. The only thing that all achievements have in common is merely tracking your actions and experiences through the game.
They can be something harder than the Rubi weapon from Final Fantasy VII at level 20 with no materia or something as simple as starting a new game.
Just being achievements doesn’t mean they necessarily have to be hard or even meaningful.
(edited by MithranArkanere.8957)
I’d like levels to be the same length as w2z2 and w2z3. Those are perfect. They just need to add more puzzle mechanics like from the old Zelda games.
I disagree, I enjoyed the shorter zones much more. Difficulty I don’t mind, although it’s hard to get difficult vs frustrating correct. I’d like more shorter zones, instead of standard 3 super long zones. The length and not the difficulty is what stops me from running it over and over again at this point.
Just my opinion.
Totally disagree.
Just spent 4.5 hours in TM W2Z3 painstakingly working my way through. to get a server disconnect. Mad? Absolutely frelling livid. This content is the biggest waste of time and development money. And Josh if you think this is fun then you are full of dren and seriously need to look at some lectures on making games.
Anet your contrived way to bring it into the world with the dragon is laughable.
Yes Josh you said up front it was punishing that I can live with. I’ll sit here and work my through it. But when I lose 4.5 hours through a server disconnect and cannot go back in to where I was that is just plain sadistic.
W2 zones 2 & 3 are just plainly too long.
Either sort it or never bring this dren back.
Harder? Sure.
Longer? No.
Devoting hours of play time that can be wiped away by a single disconnect is not the way to go.
I’m up to World 2 – 2 on Tribulation more and I’m dreading it. Not because of how hard it is. But because of how loooong it is along with 2 – 3.
Hard and challenging content is fun.
Long content on the other hand would only be fun if there was suitable save spots. Being disconnected, or forced away from your computer due to real life concerns, and coming back and having to restart something a level you had previously invested multiple hours in is a bit frustrating.
Just now, after spending 3 hours in 2-2 normal mode and I got disconnected right before I got to the boss, I logged back in to realize I couldn’t pick up right after where I started. This is painful to anyone that don’t have the time to invest into the game as much as the want to.
Simple request is to keep the game the way it is, but divide up more of the areas so that people can come and go. For example, make 2-2 into 2-2 and 2-3.
Characters- Levicus (Ele); Levicus Gear (Eng);
Levicus Shield (War)
As with several others here, I concur that harder is fine (although super-hard stuff should be kept to Trib Mode), but longer isn’t. Unless ANet comes up with a way to implement something like reconnects, longer levels just increases the risk of losing all of your progress with a disconnect. I still think that World 1 was perfect in terms of length; World 2 tended to drag on for too long. Somewhere in the middle would be fine.
I do like getting the achievements, and I do like challenging content. They did it really well with SAB, however I don’t like challenging achievements when you have to rely on a full map of people that actually know what they are doing. I hate it when I’m not in control of the succes of an event.
[LOVE] Love United Officer
Ring of Fire
I love SAB, even doing the trib w2z3. Though it’d be nice to see more of a reward considering the massive time investment, I have no issue at all with the length. It’s quite gratifying finally beating it and especially doing it in half the time or faster again.
Harder? Yes.
Longer? No.
I would be fine with longer, if there was 0% chance of disconnects/crashes/bugs.
/signed
15 char
I don’t like long unless I can save progress to quit and do later or protect me from DCing.
No just no.
Not all of us can spend that long playing it in a day especially when I got something else to do in the game aswell (WvWvW, PvP, fractal and etc) let alone any other non GW2 I want to do on that day!
The game length in World 1 was perfect! The fact that World 2 take longer than a successful Dungeon (story mode) or Fractal run is just ridiculous how the team who made it didn’t know what made World 1 successful in the first place!
I like hard content but it must be well balanced. There’s a big gap between world1 and world2. How hard is world 3 gonna be? And World 4? If the dificulty level escalates the same way they better rename the Super Adventure Box to the Super Torture Box!
And definitely not longer! A few days ago i was trying to finish W2Z3, and after 2,5 hours playing i was tired, my head hurted because all the whites in the cloud area and i was still a third away to completion. I asked myself, why am i torturing myself for 2 miserable baubble baubbles?
In general, i love the SAB but they need to rethink what they have done with this update. I hope it improves next time in a way that most players can enjoy!
I like the longer content, but I agree with the reasons as to why shorter = better with SAB.
No checkpoints, disconnecting, etc. are all frustrating, and since this is also designed with solo players in mind (and Tribulation mode), they can’t throw the excuse that you can just rejoin like you can with dungeons.
If they change SAB so that they can find some way to save your progress, I don’t think people would mind longer levels, but until they do, longer levels are just going to frustrate people.
More challenging on the other hand…bring it on, Josh. World 4 better push me to my limits!
Way too long. Spent HOURS trying to get the bauble achievements (only to get disconnected at the end). Yes I’m bitter. The difficulty is fine, but way too long in World 2.
They can be harder and longer. Just split them in more parts.
Instead 3 zones, these could have been 5. There’s several “no return” spots that would be perfect to set a zone start.
This.
Zones 2 and 3 of world 2 should each contain at least 3 sub zones. Zone 3 world one and Zone 1 world 2 are as long as most players are going to be happy with.
Anet, please keep the difficulty- or even increase it, it’s fine- but make a world as short as W1-3 or W2-1. Please make it so that we don’t have to spend 4-5 hours for nothing.
- doranduck, 2016 on Lore in Raids
I’ve had a disconnect on Trib mode at the trampoline on W2Z2 and a disconnect at the storm wizard boss on W2Z3. I do wish there was a save feature or the length to be considerably shorter.
I am an awful jumper/average on a good day. It takes me an hour and 30 minutes on Trib mode W2Z2 and close to 2+ hours W2Z3. The entire Trib mode for World 1 takes me an hour. I do hope the next world is somewhat shorter just to allow us not to devote so much time in one sitting to do it. I love SAB and all, but yeah, having a life and proper balance would be nice.
Harder=Better? Subjective.
Longer?=Better? No.
Harder and longer=Better? No, no, no. Lies and deceit.
And I’m referring to just normal mode.
I’m all for challenge but SAB World 2 leans on a lot of bullkitten mechanics to artifice the impression of difficulty. Zone 1 is ok, Zone 2 is a mountain of bullkitten, and I have no idea how Zone 3 is but I am dreading it.
All in all I gotta say some of the complaints have been fairly justified. SAB was meant to be a fun sort of side distraction. Here I thought tribulation mode was for the hardcore crowd, but it turns out that the normal mode is almost infuriating enough that the average player that enjoyed the first installment probably won’t like this one!
For one, the stages are way, way, WAY, WAAAY too kitten long. Eleven secret rooms? 90 assassins? Hard jump after brutal hard jump amidst instant kill mechanics strewn willy-nilly and insidiously disguised to boot? Oh, and let’s not get into the camera. It’s like it’s attached to a crashing helicopter at the times you need it most.
I am disappointed in World 2. There are some bits of it that I honestly enjoy but the whole package is a pretty bitter deal and the irritating design choices make it more of a chore and battle of attrition than anything with any genuine challenge.
Keirlann Aurion – Ranger – Chieftain of the Ace Guard [AceG]