Is Anet being extremely suggestive?
in Super Adventure Box: Back to School
Posted by: Hammerguard.9834
(edited by Hammerguard.9834)
in Super Adventure Box: Back to School
Posted by: Hammerguard.9834
There is no logic, there’s hardly any skill.
This is the first time I feel like I’m being pressured and pushed to get something from the gem shop, and the only reason I haven’t yet is in spite of Anet and this absurd game design.
I’m even cheating with a video guide and I still feel it’s become a necessity.
EDIT: I’m referring to the hard mode people!
(edited by Hammerguard.9834)
in Super Adventure Box: Back to School
Posted by: lordkrall.7241
I assume you are talking about the infinite continue coin?
You can easily get continue coins in-game without ever spending a single gem.
in Super Adventure Box: Back to School
Posted by: Gaiyeerishima Cat.1082
What do you mean no logic or skill? I found incredibly logical progression throughout the entirety of stage 2, and I don’t even know what you could possibly mean by no skill…
Get a group and just join party when you die. Gives you 2 lives every time.
You can easily get continue coins in-game without ever spending a single gem.
Easily? The difficulty is ramped up for World 2, not to mention TM, and the bauble digging spots are account bound.
Things are less easy this time round for coins and SAB itself is much harder.
If it was easy, everyone would be complaining that Anet didn’t make it hard enough and that the title was too easy to obtain.
in Super Adventure Box: Back to School
Posted by: Hammerguard.9834
What do you mean no logic or skill? I found incredibly logical progression throughout the entirety of stage 2, and I don’t even know what you could possibly mean by no skill…
I’m talking about the hard mode aka mental nonsense mode. The regular mode is fairly straight forward, yes.
If it was easy, everyone would be complaining that Anet didn’t make it hard enough and that the title was too easy to obtain.
Very few people complained about World 1 being too easy, just a few “MLG XHardcoreXGamerzX” really. First level of a game is supposed to be fairly easy.
If you’ve ever read the Developers statements, you should’ve noticed that the Tribulation mode from the very beginning was exactly for those >just a few “MLG XHardcoreXGamerzX”< out there. And everyone else who likes a challenge.
Now if you only read part of them and didn’t understand the point of it all, you could say “Trib. mode is just hours of trial and error, no difficulty, just random annoyance”.
If you had actually looked into it you may have noticed that the whole design has a pretty logical approach to it. every path you would normally take won’t work. Every path that looks easy won’t work. Every path that – after looking at player psychology for quite a while – would be too obvious to people won’t work.
If you consider these things and use some own logic, you can actually quickly predict 90% or so of the traps.
It was never intended to be easy or even fair. It builds on having to try and understand what the developer was thinking – which once again is build on expecting what the players will think – to predict traps. otherwise you will run into every single one, as in the beginning i’m sure most people will. But after a few minutes of playing is should become quite obvious what you’re supposed to be doing. If this is a skill you lack, this challenge is simply not intended for you. Play the normal mode or let it be.
in Super Adventure Box: Back to School
Posted by: Absolutionis.9427
They compared Tribulation Mode to games like “I Wanna Be The Guy” and such there lives are meaningless and you’re expected to die a lot:
Another commonality among games in the genre (which I’m not aware of having a name yet… let me know if you’ve heard of one) is that lives are extremely cheap, and you blow through them. Lives are like HP in an RPG or ammo in an FPS. You go in EXPECTING to lose a LOT. If you interpret losing a life as “failure” then you will have a miserable time. It would be like feeling like you “fail” when you take damage in a turn based role playing game. Instead, if you see every death as another learning experience, you’ll have a much better time. Kind of like the way your armor rating increases when you take damage in Skyrim. So part of preparing for a TM run, you’ll be ‘leveling up’ your ‘life meter’ by collecting as many lives and Continue Coins as you can.
So your goal is to buy an Infinite Continue Coin in order to play the game the way it was intended.
Exactly Absolutionis. So those people who actually like to play that kinda stuff – or forcedly want all the achievement points – have to pay a few Gold to make it more possible. Don’t see anything wrong with that. Plus some people might actually even spend money on GEMs. I mean. Someone has to fund the game, after all. No GEMs, no Devs or Servers, no Game.
in Super Adventure Box: Back to School
Posted by: Stormleaf.1769
You can get enough coins for 200+ lives just by running World One daily, which takes 12-15 minutes if you know what you’re doing.
I find it amusing that people think they’re worthy of Tribulation Mode, when they’re both unwilling to do something as simple as this, and too cheap to pay a scant 30 gold for the infinite coin.
I wouldn’t have felt pressured to get the coin if Anet hadn’t nerfed farming the baubles in SAB to once a day/account bound. If they had left dig spots and end chests how they were in April, I would have thought the infinite continuation coin was truly a luxury item. But since they added an infinite continuation coin at the same time they nerfed bauble farming, it makes me feel a little suspect.
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