Magic Find Items Stored in Guilds
That’s a good point actually. I know my guild has a bunch of MF stuff in the bank (mainly food various people created while levelling cooking) and I’m sure we’re not unique in this.
Come to think of it I have a load of it in my personal storage guild too. I hope it doesn’t all try to land in my inventory at once, along with any MF gear I have, it won’t all fit!
“Life’s a journey, not a destination.”
If it’s gear, I imagine it’ll happen just like the TP ones, will become account bound and return to whoever deposited it (if they’re on guild bank, they’re not soulbound to anyone else).
Runes, sigils and doubloons will change according to this list (copied and pasted from dulfy):
Copper, silver, gold and platinum doubloons will give boon duration.
Rune of the Pirate will grant power instead of magic find.
Rune of the Traveler will grant all stats, condition damage, boon duration and movement speed.
Rune of the Noble will grant condition damage and might.
Rune of the Scavenger will grant condition damage and life steal.
Sigil of Luck will grant a random boon on kill.
Food and other consumable that give temporary magic find boosts will still work as usual.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.