Magic Find Items Stored in Guilds

Magic Find Items Stored in Guilds

in Super Adventure Box: Back to School

Posted by: Talonblaze.3175

Talonblaze.3175

Since this seems to be the more appropriate section regarding the MF updates, figure I’d repost it here;

So with the news about how MF items are going to be dealt with, there was one thing on my mind that wasn’t quite answered for. Yes, TP items will be return, and already owned items in personal banks or on a character will be account bound. But…

What about items in the Guild Bank? What will happen to those?
Will they be destroyed?
Will whoever withdraws them simply get the Account status for the item?
Will they be owned by whoever deposited them last (or first)?

To be honest this is a pretty important question as the answer regarding this could affect some things in the banks and I wouldn’t want anything ill fated to happen to someone due to a misunderstanding.

Any clarification on this would help. I didn’t see anything on the wiki regarding this issue.

Duty is heavier than death.

Magic Find Items Stored in Guilds

in Super Adventure Box: Back to School

Posted by: Danikat.8537

Danikat.8537

That’s a good point actually. I know my guild has a bunch of MF stuff in the bank (mainly food various people created while levelling cooking) and I’m sure we’re not unique in this.

Come to think of it I have a load of it in my personal storage guild too. I hope it doesn’t all try to land in my inventory at once, along with any MF gear I have, it won’t all fit!

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Magic Find Items Stored in Guilds

in Super Adventure Box: Back to School

Posted by: locoman.1974

locoman.1974

If it’s gear, I imagine it’ll happen just like the TP ones, will become account bound and return to whoever deposited it (if they’re on guild bank, they’re not soulbound to anyone else).

Runes, sigils and doubloons will change according to this list (copied and pasted from dulfy):
Copper, silver, gold and platinum doubloons will give boon duration.
Rune of the Pirate will grant power instead of magic find.
Rune of the Traveler will grant all stats, condition damage, boon duration and movement speed.
Rune of the Noble will grant condition damage and might.
Rune of the Scavenger will grant condition damage and life steal.
Sigil of Luck will grant a random boon on kill.

Food and other consumable that give temporary magic find boosts will still work as usual.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.