Magic Find Mechanic
It was stated that there will be diminishing returns.
So if 1% MF costs you 10 salvaged blue/greens the first time, then the next 1% will cost 20, and then the next 1% will cost 30 (or maybe even 40 depending on how they do it)
So while yes, theoretically what you’re saying is true, we will quickly reach a point where it will cost twice the price of a legendary just to increase your drop chance by 1%
It shouldn’t remotely be worth the $$$ to raise MF to the point where you can get precursors reliably like you’d fear.
Although I just wonder two things,
1) does the kit quality effect the drop chance of the +MF item? (if so, there will be a lot of angry people with the infinite salvage kit)
2) is there a cap to account magic find, via consumables?
Although I just wonder two things,
1) does the kit quality effect the drop chance of the +MF item? (if so, there will be a lot of angry people with the infinite salvage kit)
2) is there a cap to account magic find, via consumables?
As far as i know you can get maximum 317% by gear consumables and other things…It is no mechanical cap it is just maximum all MF boosts in game can provide.
It is easy to reach 200%+
With this noone can get precusor easily and i suppose it will take long process to get to 200% so i think it will be fine.
(edited by daros.3407)