First of all I will say yes I did buy the infinite coin 1) because I support The SAB and 2) because I do not enjoy farming combat etc.
To begin I want to give the development team (including but not confined to Josh) my fullest respect for this content. Ever since Josh teased it on the forums I was hooked, loved world 1 and could not wait for this next installment.
Having now complete Tribulation mode start to finish 3 times I am slightly disappointed in some of the changes been made. Like others on the forums I feel the achievement has been cheapened. I agree the rapids needed fixing but reducing damage and knock back distance was enough. Removing the geysers has made W2 Z1 has made it far to simple.
To mention some issues I have noticed from extensive playing ;
1) The new checkpoint in W2 Z2 after the portals but before the beams respawns you on the spikes, you can get off fairly easily but not without losing lives.
2) Due to the checkpoint above the cloud checkpoint following that no longer works and you get taken back to the new checkpoint.
3) Party members disconnecting. Having done my first play through as a duo we got to W2 Z2 played for 3 hours, got near the end and his game crashed (which is still occurring.) He knew he wouldn’t be able to return and decided to play it again himself but as soon as he left the party I was taken out of the SAB as well. I was speechless to say the least. Looking back it should have Ben obvious but I feel this really needs fixing. As it is right now if someone disconnects or crashes they are forced to stay in the party until the other player / s have finished that zone.
As for what I would like to see for the future of the SAB ;
1) Much more depth in including it into the living story. The genie achievements and the cutscenes were amazing and I can not wait to see how that story is going to evolve.
2) Harer content. I know there we many people complaining but this is meant to be extremely hard content. Solo it took me 5 hours to figure out and complete W2 Z3 the first time and the second time I got it down to 55 minutes, which I felt was perfect. The sense of accomplishment after spending the time to figure it out was amazing but I dislike the fact that Josh has accepted that it is too long. Please please please do not listen to people complaining. This was well developed content at a good difficulty and should only evolve further.
3) Something tha has Ben mentioned once or twice but I would also love to see, a special weapon skin for combining the skins from all 4 tribulation modes, for example; combining all 4 variations of the great sword would produce a weapon that either cycled colours or produced some form of multicoloured aura etc.
4) Either a title or form if meta achievement for tribulation. Again, yes it is difficult but that is he sort of content we now need. Personally I was unable to defeat liadri as well as the other champions, doesn’t mean I complained on the forums, it just means I have respect for the people that could achieve something I couldn’t. Games shouldn’t cater to everyone at every level. When you make your hardest content either easier or less rewarding to compensate for the less abled players you are still impacting on a large portion of your community.
Once again I would like to congratulate everyone envolved in the super adventure box, it is an amazing feature in the game and there are far too many people complaining and not enough praising you for the outstanding feats you have overcome to create what you have.
Edit: Just to prove I am not lying etc. I hate not being able to back up what I say.
(edited by Novack.8624)