New wp in w2z2 trib insta death on spawn
in Super Adventure Box: Back to School
Posted by: Tisis.5391
in Super Adventure Box: Back to School
Posted by: Tisis.5391
This new waypoint on the high rise bridge kills you instantly half of the time when you spawn on it. Also it is incorrectly triggered to be further along in progress than the balloon checkpoint that is after the bridge mode. up in the clouds. Please fix asap.
in Super Adventure Box: Back to School
Posted by: Raziel.9738
This new waypoint on the high rise bridge kills you instantly half of the time when you spawn on it. Also it is incorrectly triggered to be further along in progress than the balloon checkpoint that is after the bridge mode. up in the clouds. Please fix asap.
Oh wow. My laptop would have been out the window if this happened to me.
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Posted by: Player Character.9467
LOL who looked at that and ok’ed it?
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Posted by: kousetsu.8713
yea i made it past this point and triggered the balloon and cloud checkpoint however deaths after this goes back to this new death checkpoint, unhappy kitten.
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Posted by: Nausicaa.9563
I had this exact problem, luckily the balloon was unneeded. Move the spikes and let the balloon count as further into the level please.
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Posted by: Mastapiece.1745
I’m having the same problem, it is really annoying if u just die twice before you can move again. (1 normal death 2nd insta death)
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Posted by: AppleHack.7340
This should stay in the game to compensate for the nerfs.
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Posted by: Mumu.6203
Got the exact same bug.
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Posted by: Dayeyes.5637
Happening to me as well. I understand why this happened too. If it takes a tester an hour to get through this level then assuming a 8 hour workday, then we can assume the times this thing was tested may be in the single digits.
Really fun otherwise.
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Posted by: Dagraan.2854
This should stay in the game to compensate for the nerfs.
and everybody who did this should be forced to redo it if they wanna use their skins
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Posted by: CodeE.4857
This should stay in the game to compensate for the nerfs.
A checkpoint that kills you whenever it feels like it followed by a bugged checkpoint that sends you back to the murder point? I’d take the kitten water spouts and w/e else they took out over this any day.
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Posted by: TPenny.5071
yea just had to deal with that, added an extra hour onto my run time with the checkpoint after it not working doable, but adds that extra “its not working properly” frustration
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Posted by: captaincrash.6528
Same thing here, now this is extremely unfair on people who haven’t bought an Infinite Retry Token, and how did this even make it out the door?
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Posted by: HeadFullOfZombie.2693
Yea, this part was brutal! I almost rage quit. This needs to be fixed aswell as the cloud checkpoint up ahead.
in Super Adventure Box: Back to School
Posted by: Player Character.9467
Happening to me as well. I understand why this happened too. If it takes a tester an hour to get through this level then assuming a 8 hour workday, then we can assume the times this thing was tested may be in the single digits.
Really fun otherwise.
Except that they can just dev client hack their way to the checkpoint and test what the behavior of just it, or anything else they decide to add, is in practice.
in Super Adventure Box: Back to School
Posted by: Lucky.9421
Ok. Now it’s I wanna be the guy.
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Posted by: XenusTEHG.1965
Ok. Now it’s I wanna be the guy.
I wanna be the guy have infinite lives
in Super Adventure Box: Back to School
Posted by: tueland.2098
Dont kill the assassin thats on the platform, when you spawn stand still, he will hit you and you’ll be able to walk off there.. Only way i managed to get out of the spawn, but then again i got booted seconds after.. kittening filled with rage right now.
in Super Adventure Box: Back to School
Posted by: Lucky.9421
Probably would be good to hang back from TM until Monday. Keep this thread on the front page so people see it. +1’ed
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