Not doing tribulation ArenaNet

Not doing tribulation ArenaNet

in Super Adventure Box: Back to School

Posted by: Revler.2359

Revler.2359

It isn’t fun.

Not much else to say. I killed Liadri, and while I thought the fight was unfair at some points for elementalists, it was still a legitimate challenge to kill her and fun to do it no matter how long it took.

With tribulation mode, you made what we call “artificial/fake difficulty” into a game. And a very long one at that.

It is basically a memory game, or a “watch guy at youtube do it and mimic him” game. Both are not interesting to me. I really love GW2 in general, I’m a fanboy. But I’m not the target audience for tribulation mode.

Maybe I’d do it to get the skins if I didn’t have still 50 games on my steam library to finish, plus a few from gog. Not to mention books to read and movies to watch, and work.

This just isn’t a fun way to spend time for not having real gameplay value in my opinon. I would like it a lot more if there weren’t invisible traps all the time, and it was simply about difficult jumps, finding out paths or doing speedy sections.

(edited by Revler.2359)

Not doing tribulation ArenaNet

in Super Adventure Box: Back to School

Posted by: TDWIG.9712

TDWIG.9712

The reason there’s so many traps, especially in the first zones, is that it’s designed to force you along a path that contains the difficult jumps. The first zone for example is not very linear and lacks objects and terrain to make it difficult, and therefore needs to rely on traps to keep things interesting. The further you get in tribulation mode, the less they need to rely on invisible traps to keep you following the tribulation course. I think you would enjoy world 2 alot more, which is almost purely difficult jumps/finding out secret (challenging) paths to make it through the zone. Zone 3 for example is not at all a memory game, the path and method of getting through is made clear without the use of youtube, and yet you will struggle simply because of the difficult jumps required to make it through the zone.

(edited by TDWIG.9712)

Not doing tribulation ArenaNet

in Super Adventure Box: Back to School

Posted by: WatchTheShow.7203

WatchTheShow.7203

It isn’t fun.

Not much else to say. I killed Liadri, and while I thought the fight was unfair at some points for elementalists, it was still a legitimate challenge to kill her and fun to do it no matter how long it took.

With tribulation mode, you made what we call “artificial/fake difficulty” into a game. And a very long one at that.

It is basically a memory game, or a “watch guy at youtube do it and mimic him” game. Both are not interesting to me. I really love GW2 in general, I’m a fanboy. But I’m not the target audience for tribulation mode.

Maybe I’d do it to get the skins if I didn’t have still 50 games on my steam library to finish, plus a few from gog. Not to mention books to read and movies to watch, and work.

This just isn’t a fun way to spend time for not having real gameplay value in my opinon. I would like it a lot more if there weren’t invisible traps all the time, and it was simply about difficult jumps, finding out paths or doing speedy sections.

Then doooooooooon’t plaaaaaaaaaaaaay it -waves arms around and leaves room-

Not doing tribulation ArenaNet

in Super Adventure Box: Back to School

Posted by: Revler.2359

Revler.2359

Thanks tdwig. I might give it a try in the future, or perhaps do it with a friend. But I’m not that interested on the skins for my Ele, so I’ll probably not play it for now.

>Then doooooooooon’t plaaaaaaaaaaaaay it -waves arms around and leaves room-

I know. Just voicing my opinion. Not 100% of the things on the game need to cater to my tastes, but maybe the majority of the people felt like me which would be an actual issue.

I see on youtube a lot of people doing speed runs and trying to get the best time, kinda like they do with sonic games. This sort of competition with no invisible traps at all, only visible ones, would have been a lot more interest to me, giving some more rewards/better rewards for the people that managed to do it under a certain time. Maybe even broadcast the people with best daily scores so they feel good about it, like guild wars 1 did with the people that won at the Hall of Heroes.

Not doing tribulation ArenaNet

in Super Adventure Box: Back to School

Posted by: Kal Spiro.9745

Kal Spiro.9745

yeah… I don’t understand the point of this thread. You say you don’t enjoy it, and admit that it’s not meant for you, so why did anything need to be said at all? Are you just verifying that those who are not its target audience do not, in fact, enjoy it, just as everyone should have expected?

Also as TDWIG said, World 1 was created without a concept for tribulation mode. Most of World 2 was designed with tribulation mode in mind. So they were able to actually build the path right into the world design. For World 1 they had to shoe horn it in.

At the same time, though, hidden traps are part of the point. They want you to randomly die for no reason because you got over confident. One of my favorite things watching Wooden Potato’s runs in World 1 was when he would get to a gate and yell his joy, then walk forward and instantly die. It is only partially about the challenge, it is also about Josh and team screwing with you.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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