Pixel jumps need to be toned down
There is difference between the visible model and collision hitboxes for characters (all races and body types have the same size hitbox, for balance reasons in normal gameplay). Also the platforms are physically a bit larger than their render, presumably to combat lag.
Jumping is also a little different, since you can change your momentum and direction mid jump, you are expected to figure this out, I guess. If you jump first and begin moving forward after the initial momentum is up not forward, and while you can change it mid jump the normal jump duration is often too short to make the longer jumps this way.
If you are an asura, yes that means you have to jump slightly later than what your eyes would tell you to, because the model is so much smaller than the character hitbox.
(edited by Crise.9401)
well in that case, platforms need to be increased in size so asurans can do it without jumping while off the ledge.
No! this is tribulation mode, in other words l2p and do it how it works.
its not supposed to be easy!
Vizier: 80 mesm-guard-ele-war
Fort Aspenwood
Just learn do dodge jump, its not needed but it makes everything so mutch easier.
No.
TM is the hardmode and meant to be unfair.
There’s enough whining because of bug fixes in NM.
Forever known as “that slow guardian who can’t jump worth crap”.
there is a difference between unfair and unpolished broken gameplay. i guess the checkpoint in w2z2 should stay inside spikes then since its unfair according to the people of this thread.
i consider these pixel jumps buggy for asuran characters, period.
im not sure why the fanboys of this forum section defend such buggy unpolished content. there are over 1000 IWBTG fan games that are properly made and challenging. IWBTGW2 is simply broken. this is also the only precision platformer where latency actually will ruin your experience. single player games i run on my pc dont have internet latency.
(edited by kulle.6542)