Points that need to be made clear to devs
in Super Adventure Box: Back to School
Posted by: Andele.1306
in Super Adventure Box: Back to School
Posted by: Andele.1306
1. Engine is broken if you wanna be a platformer, needs heavy fixing (jumping, hit detection, camera); we know GW2 is based on the GW1 engine, it had no jumping and pathing was in set corridors, so despite how much effort it takes and it cool is that you are trying to do more, its not worth the time if not done right, rather focus on better combat.
2. Stop comparing SAB to super mario, mega man, i wanna be the guy, etc, you didnt take the essence of those games, nor base idea of level design from them, just imitated the punishing side of those games that they had because of limitations, but nothing from the good side; all those games were balanced on the upgrade system (or lack thereof) in a set pace, the clear cash cowing of it with the infinite coin and bauble nerfs causes a major balance issue.
3. There is a difference between a sneaky surprise 2D traps and bad 3D instakills.
Good examples are blocks in super mario had their own special sprites that indicated what they do, ground on SAB (tribu mode) is identical to the holo ground, Not only that because (there are hitbox problems and) its not a 2d game where pixel difference decides what hit and what didnt, a lot of stuff plain doesnt work/is based on random luck.
5. Noone gives a kitten about the good ideas and sections in a level if its only 5% of it and the rest is boring and annoying (2 worst crimes a game can do), kinda like what youtube used to be and newspapers n books currently are.
in Super Adventure Box: Back to School
Posted by: TheLaughingMan.7951
They completely missed the mark and destroyed the overall theme of SAB going from World 1 to World 2.
in Super Adventure Box: Back to School
Posted by: Andele.1306
They completely missed the mark and destroyed the overall theme of SAB going from World 1 to World 2.
Well in execution, yes, but the actual ideas and design of the World 2 zones is awesome.
in Super Adventure Box: Back to School
Posted by: Nebilim.5127
Is point 2 and 3 made for tribulation mode? if yes, they are completely irrelevant. Devs already said the whole point of that mode is to frustrate you. If you aren’t happy with that, then play normal or infantile.
in Super Adventure Box: Back to School
Posted by: XenusTEHG.1965
Is point 2 and 3 made for tribulation mode? if yes, they are completely irrelevant. Devs already said the whole point of that mode is to frustrate you. If you aren’t happy with that, then play normal or infantile.
It is frustating, but:
1. Devs also said boshy mode requires exploring through deaths and players have to spent real money to explore or farm for several atempts, missing skins and minis.
2. Some of traps are bugged due to 3D engine. Flowers could kill me when Im not touching them or let me pass right over them. And im not talking to terrible hitbox problems.
in Super Adventure Box: Back to School
Posted by: Andele.1306
Is point 2 and 3 made for tribulation mode? if yes, they are completely irrelevant. Devs already said the whole point of that mode is to frustrate you. If you aren’t happy with that, then play normal or infantile.
No general problems with Sab, just watch this video http://www.youtube.com/watch?v=J9-aUFHIt7c
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