Problem with T7 material

Problem with T7 material

in Super Adventure Box: Back to School

Posted by: LastShot.4762

LastShot.4762

I don’t see much complaint about this so I guess I am the odd one(or everyone’s busy playing SAB to notice this).

My goal is to get a legendary, T6 materials are what I need and 400 crafting is sufficient, there is no reason/incentive to slow down my progress to level my crafting to 500.

The problem is everything I do to farm my legendary give me lots T7 materials, with no way for me to spend them, and the worst part…they seem to be the replacement of karma in many places.

I really hope Anet can do at least one of the below:

a) don’t force T7 materials as reward, make them as something purchasable through karma.(and revert the current karma nerf)

b) make T7 materials salvageable, possibly into T5/6 mat, karma, or MF consumable, something that’s more universally useful rather than just use for crafting time gated ascended.

c) make T7 materials tradable instead of account bound.

Problem with T7 material

in Super Adventure Box: Back to School

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

T7 mats will almost certainly be part of precursor crafting whenever Anet gets around to it. I would hold onto them if you are making a legendary.

Also the new legendary weapons and trinkets coming out this year may use them as well.

Problem with T7 material

in Super Adventure Box: Back to School

Posted by: moiraine.2753

moiraine.2753

You should write this in the Crafting forum.Not here

TxS – Tequatl Slayer Alliance (EU)

Problem with T7 material

in Super Adventure Box: Back to School

Posted by: Avatara.1042

Avatara.1042

TOO MUCH BLOODSTONE DUST GOD SAVE US ALL.

Problem with T7 material

in Super Adventure Box: Back to School

Posted by: LastShot.4762

LastShot.4762

Since T7 material comes with this patch, I think it’s kinda related. There were some discussions about new crafting system earlier in this forum. If mod think it belong to a different forum, feel free to move it.

The problem of keeping T7 materials for future is they are not super rare or come in small quantities, or only requires a small amount to craft(like T6 materials). But instead, they come in abundant and require a lot just to craft one, not to mention it’s time-gated, so unless I use them asap, they will start eating bank spaces very fast.

ps. only few days into the patch, I already have stacks of piles of bloodstone dust in bank, and the only way to avoid getting more is to not open champ bags.