Suggestions for increasing SAB activity
in Super Adventure Box: Back to School
Posted by: Jeqevan.5729
Hey guys, just wanted to say that I’m a big fan of SAB currently. Keep up to great work creating these awesome experiences!
However, I have noticed a sharp decline in the amount of players going into SAB. I may get some from flak for saying this, however I believe there is a relatively simple way to fix this: increase the rewards. Before anyone throws a brick at me, hear me out please. Back in April, it felt that you were actually getting rewarded for playing SAB. Whether trying to acquire unique skins or trying to get some Obsidian Shards for a Legendary, it never felt like you were wasting time because in the end, you were playing for something you wanted and had a tangible goal to work towards. Now, the rewards in the second release seem kinda…ok, they appear to be terrible in comparison. You can buy some new skins, sure. But what else is there if you don’t like them or already have the ones you want? A mini? Continue coins for TM runners? There doesn’t appear to be any reason to play this content except if you like a specific skin, while in the April release there were reasons for a multitude of people to play the box over and over again.
As an example, you (Anet) know a lot of players are trying to create Ascended weapons currently, and a lot of them are still going after Legendaries as well. You also noted that the market, due to these Ascended changes, may become unstable for a bit as more items are needed then there are supply. Why not fix two problems with one board? Add some T6/possibly T7 mats and other important crafting items to the reward table. All of a sudden, players have an option. Do they want to farm Orr/jumping puzzles/dungeons where the drops are random or do they want to play in an area where they can feel like they are making REAL progress towards a goal they have. Also, say you don’t want to have all these T6 materials available at once because you are afraid of what might happen to the economy? Why not have only 2 or 3 available on a given day? Say Day 1 you have Bones, Bloods, and Dusts as the mats. Day 2, Bones are still available, however now there are Totems and Ectos in the rewards table instead. Some may argue outright buying Ectos shouldn’t exist, so you could add item drop boxes like in Crown Pavillion so people could open random rares/exotics and convert them into Ectos instead, or possibly even open that precursor they have been hoping for (I’m not saying have a “random precursor box” prize, just a random box like opening a chest with a chance at one). Also, you could do limited time rewards to draw people in and help bring down the prices of some materials in one fell swoop. Say that Moto has a 1 hour “fire sale” special where he is selling Charged Lodestones, 3 for 1 like O. Shards. All of a sudden, you have an influx of players who either want to make gold off the Lodestones or need them for crafting purposes. The 1 hour time limit will allow more to enter the economy, but not at an extreme rate. People who need them will be able to acquire them easier for a short time, and then when SAB leaves, the market will return to normal.
Again, the above is just a suggestion, however I feel it would be a great idea with the recent additions to the game. If anybody else has suggestions, or criticisms of my idea, please feel free to add! I’d love to see some ideas that could get large amounts of people back into SAB!