Timing on flute songs

Timing on flute songs

in Super Adventure Box: Back to School

Posted by: Devildoc.6721

Devildoc.6721

The timing on the flute songs seems a little bit tight, given that we don’t get played an example of the song when we learn it to give us a tempo or show us how the melody goes.

In Ocarina of time and other Zelda games where you are taught songs, you are given an example of how the melody goes and the tempo, and even then, the timing on the ocarina songs is not important when you play them, as long as you play the right notes in the right order the exception being Skyward Sword where there are no notes it is purely tempo/timing, but even then you always have some visual cue to go on.

Here the flute songs… I don’t know, I just spam them over and over until I get the timing right and get an effect. Sometimes I think because nothing happens that I must be not at a location to use the flute afterall, even though it looks like a stone head that can be opened with Guardian’s Lullaby. But it always bothers me that maybe it IS a place I can open and I’m just getting the exact milisecond timing off.

Another thing that is a bit too exact is the dig spots for treasure chests. I can often go to a place I KNOW a chest is at and dig 3 or 4 times and not get it. It makes me wonder how many times I’ve gone to a spot where I think a chest MIGHT be but nothing happened when I dug there a few times.

So.. I suggest, either a visual marker of some sort (ie the ground looks a bit different), or wider range on the detection for the dig spots, and either making the timing on the flute songs not matter, or giving us an example for tempo so we have something to go on other than “spam it until it works”

Zapp – 80 Asura Afromancer

Timing on flute songs

in Super Adventure Box: Back to School

Posted by: Mathzz.7501

Mathzz.7501

Agreed, I fully support this. I hope they increase the detection for the shovel soon.

Timing on flute songs

in Super Adventure Box: Back to School

Posted by: Lil Puppy.5216

Lil Puppy.5216

Hit detection for everything needs to be increased with the exception of the jumping rocks, those will hit you if you’re not in range as long as you were within range when they hit their apex instead of when they hit the ground.

Timing on flute songs

in Super Adventure Box: Back to School

Posted by: Devildoc.6721

Devildoc.6721

Hit detection for everything needs to be increased with the exception of the jumping rocks, those will hit you if you’re not in range as long as you were within range when they hit their apex instead of when they hit the ground.

… and the waterspouts.. you can be in mid air about to touch ground on the next solid rock when the waterspout goes down, it will knock you out of the air into the water to a slow death of spammed knockdowns.

Zapp – 80 Asura Afromancer

Timing on flute songs

in Super Adventure Box: Back to School

Posted by: Lil Puppy.5216

Lil Puppy.5216

Everything pretty much fires off in 1 second intervals and our native ‘get up’ skill takes .99 seconds lol

If the SAB stuff wouldn’t trigger at apex (after the ‘up’ animation) and do it on completion of the up/down cycle it would be more complete(professional) and not as bugged.