(edited by Elusion.2470)
Tribulation Mode Completion Club
Too lazy to make a screeny, but alas, that was a challenge.
My summary:
W1Z1: ^&%&* rocks after 1st checkpoint
W1Z2: Easy
W1Z3: Medium
W2Z1: VERY EASY
W2Z2: Meh… not too bad… route is obvious for the most part
W3Z3: The sadistic designers of this level made me have 3 strokes ,2 coronaries and two smashed keyboards because those jumps were hard. Other than that I kinda enjoyed it.
Overall: Ok….. just fix the bugs so i can finish the last achievement for baubles in W2Z3 and I’ll be happy.
I’m also lazy to take a screenshot, but thoughts:
W1-Z1: Rocks and even a bit of latency – not fun (those before boss); too many cheap traps
W1-Z2: I actually liked most of it
W1-Z3: Lilypads and even a bit of latency – not fun
W2-Z1: Long, but decent, was easy, but too many cheap invisible traps for my taste
W2-Z2: No comment – it’s a meh zone, long and boring, with cheap traps and forced deaths or potion use (trib. cloud loves us..). After the patch, I’d say I hate this zone the most – can’t play with people who are new to the zone without having to assist through the death-checkpoint spam.
W2-Z3: I loved it because it required actual jumping and precision instead of the trial and error
Overall: Fix the bugs and please stop using trial and error as a mechanic, it’s not fun or challenging, it’s just a memory game. I don’t mind traps, but make them visible. SAB was about jumping, not about cheap traps. And think about players with higher latency too, it’s really not fun to die 30+ times in a place because the server considers you’re not actually on a lilypad / in the air and must be killed/knocked. That requires no skill…unless you’re testing someone’s patience.
W2-Z2: No comment – it’s a meh zone, long and boring, with cheap traps and forced deaths or potion use (trib. cloud loves us..). After the patch, I’d say I hate this zone the most – can’t play with people who are new to the zone without having to assist through the death-checkpoint spam.
The tribulation cloud at the top of that one structure where you push the blocks to get on the trampoline made me want to quit. If I could have just pushed one block once before he pushed me off the side, I would have been alright, but I kept running up only to be pushed right back off. Infuriating.
Yeah that Trib cloud takes up half the time I spend doing that zone.
Overall: Fix the bugs and please stop using trial and error as a mechanic, it’s not fun or challenging, it’s just a memory game.
I’d like to argue that being able to memorize invisible traps is indeed challenging. Memorization is a skill that can (and should) be learned. It is trial and error at the start, but the challenge is in remembering the right spots.
I won’t say its the most enjoyable challenge, but I feel it is a challenge any way you look at it and is probably good for brain development.
It’s a medical condition, they say its terminal….
1-1: Least favorite level, way too much focus on traps and not enough on jumping. I understand why it has to be this way (the level is extremely easy otherwise) but I didn’t care for it much.
1-2: Much more fun. Some challenging jumps in here.
1-3: My favorite World 1 TM. While there are a good amount of traps in the trees, I thought jumping across branches and around leaves combined with the monkeys insta death poison was pretty fun. I really like the King Toad fight in TM.
2-1: Easiest TM level. It could honestly use a few more traps I felt it was almost too straight forward.
2-2: I liked this one a lot. I feel like this zone loans itself more to a TM level than any other mode, it’s just designed to fit in really nicely with what TM does. It didn’t take me nearly as long as I thought it would (using normal mode as a reference). Lots of weird paths across ledges and trees, and some pretty tough jumps.
2-3: By FAR my favorite, as it is in normal mode. This zone has the most pure platforming of any TM zone, and I also really like the slippery ice in platform games. Most of this in TM was pretty challenging jumps, and I really like the places where the shock clouds show up. It was also great fun to take the routes across ledges and over trees, ways I didn’t even know you could progress. Storm Wizard fight was meh, but the rest of the zone was great platforming.
Jade Quarry
you fancy people, ill get there someday
I’m now on vacancy:
https://forum-en.gw2archive.eu/forum/livingworld/sab-bts/Taking-a-relaxing-bath-in-the-rapids/first#post2813523
Leave a comment and take a look at the
Vacancy Playlist ;-)
(edited by showtime.9175)
Can’t say it’s too hard, I expected more challenge and less troll traps and bugged/annoying tribunation clouds.
But hey, I did it, and gz to everyone who made it trough.
I wish we would get a kittene for completing tribulation mode. Come on ANet, we deserve one!
Edit: I hate these forums, every normal word gets censored…that´s what I mean instead of kittene : http://wiki.guildwars2.com/wiki/Title
(edited by Fasyx.9347)
I think they are all in a decent spot with the exception of W2Z1 which is honestly a sad joke.
Just some ideas for that level:
*At the ninja bridge chekpoint:
-Before going to the bridge you should have to jump down to the dig spot by the left and then climb up all the way back to the right and then have access to the bridge.
-Add clouds of death at the bridge section in order to spice things up.
-After the bridge there honestly should be something to do rather than walking in a gigantic field of nothingness prior falling to the next checkpoint.
*Raft section:
-Add some traps, kinda like shortcut wurm green cubes.
*After the raft section:
-I love how you can jump in the water until you reach the alligator without dying thus avoiding the few trap at the right. That should be changed.
*Hillbilly’s cave: Add traps or something.
(edited by Puru.4217)
Done W1Z1 and Z2 in TM so far. My biggest gripe with TM so far is how much of it relies upon you having good latency. If you happen to be located in Oceania or some other remote location, places like the jumping rock chasm in W1Z1 or the lava jumping rock in W1Z2 will have you tearing your hair out, because the game frequently knocks you around even though you’re clearly out of range of the rocks, or kills you in lava even though you’re standing on a safe spot.
Still, I persevere, and I’m sure I’ll get through it eventually.
5 storm wizard skins so far! Gotta catch ‘em all!
Still need to do the shops, but I’m waiting for a friend.
Even w2z2 and w2z3 are getting pretty smooth now, just the tribulation clouds are always a big pain. No matter what I do, I will always die a few times on certain parts with trib clouds.
5 storm wizard skins so far! Gotta catch ‘em all!
Still need to do the shops, but I’m waiting for a friend.Even w2z2 and w2z3 are getting pretty smooth now, just the tribulation clouds are always a big pain. No matter what I do, I will always die a few times on certain parts with trib clouds.
The trib cloud with the ice and spikes and wind mouths (the one right after the first ice wall): there’s a small triangular foothold over the first mouth you can jump to and dodge-jump to the snowy patch next to the checkpoint cloud.
peasants had no bread and who responded: “Let them eat brioche.”
5 storm wizard skins so far! Gotta catch ‘em all!
Still need to do the shops, but I’m waiting for a friend.Even w2z2 and w2z3 are getting pretty smooth now, just the tribulation clouds are always a big pain. No matter what I do, I will always die a few times on certain parts with trib clouds.
The trib cloud with the ice and spikes and wind mouths (the one right after the first ice wall): there’s a small triangular foothold over the first mouth you can jump to and dodge-jump to the snowy patch next to the checkpoint cloud.
I know, but after doing this it’s still very random if I get past the cloud without dieing. Sometimes I aggro him too soon and sometimes he hits me eventhough I evade. Only once have I made it past him from the first go.
Tribulation Mode Completion Club
in Super Adventure Box: Back to School
Posted by: Charming Rogue.8071
cba to post screeny, thoughts:
World 1 (zone 1/2/3):
Lots of trial and error, I don’t really like it. I probably wouldn’t even have attempted it without an infinite continue coin or a proper video guide showing where all the traps are.
w2z1: Same as world 1, but way too long. One DC or whatever and you have to restart. Also, can’t even go afk or have dinner cause you’ll get kicked for being inactive.
w2z2:
The tribulation cloud at the top of that one structure where you push the blocks to get on the trampoline made me want to quit. If I could have just pushed one block once before he pushed me off the side, I would have been alright, but I kept running up only to be pushed right back off. Infuriating.
Exactly. Probably the worst part ever, this is the sole reason why I haven’t started farming yellow weapons. It was just too frustrating to do all over again. Not fun at all.
w2z3: Best zone yet. Kind of too long for the same reasons I put in w2z1, but the jumps were fun. Hard jumps, and without the random spike traps or pitfalls (there were some, but not as much as other levels). The worst part about this zone was the tribulation cloud though, it’s not fun trying to do a hard jump (on ice) when something so RANDOM is hitting you and messing you up.
World 2, zone 3 is definitely the best one yet. I hope world 3 is more like this one. Less random, more skillful. Way less frustrating, cause then when you die you have no one to blame but yourself.
(edited by Charming Rogue.8071)
As a casual player I found W2Z3 a bit too hard. I know this is probably for more hardcore players, but I really enjoy SAB and I wanted all the achievements. Luckly, I prefer green weapons rather than yellow, so I won’t have to bother with W2Z3 anymore. Once was enough, and it took me long enough to complete. I don’t wanna remember how many times I almost gave up on it. I’m actually surprised I didn’t DC while doing it, I was dreading that moment >.<
Don’t have access to main desktop that GW2 is on right now, but I’ve finished the Tribulation category without using a single guide. I solved every zone by myself, which made it way funner to play than consulting a guide and memorizing trap placements. It’s especially satisfying when you look at a path and think, “Yknow, it looks like Anet wants me to go there. So you know what? Nope.” I managed to avoid so many traps that way that I would later find out I had successfully predicted.
W1Z1: Good introductory zone, teaches most of the mechanics of tribulation.
W1Z2: Easiest level by far. Once you learn to avoid the intersections of branches and the path of least resistance, it’s a breeze.
W1Z3: I can’t be the only one who was stuck after the second full checkpoint. It took me almost an hour of frustrating trial-and-error to realize there was a mushroom behind the log I could jump to the whole time. kitten .
W2Z1: The spawn is absolute hell, but overall it’s easy. A bit too easy compared to the others, I find. Threats are few and far between, and entire sections are untouched (like piranha bend).
W2Z2: Spawn area and the first checkpoint are absolute hell, but it gets easier after that. Very long though, and dat trib cloud.
W2Z3: Interesting how it’s different from the others in that there’s very few spike traps and much more hard jumps. It was weird being forced to use the odd side routes I would notice and explore a bit in normal mode, but never think twice about. Also very long.
Also, it’s a frequent thing to see people complaining about the “luck” and “no skill” of spike traps. Cheap platformerss were the inspiration for trib mode, and if you thought all your deaths would be fair you’re in the wrong difficulty. I actually enjoyed them a lot, especially once you get good at guessing where they are.
I timed how fast i can do each zone for world 2.
W2 Z1 19mins
W2 Z2 42mins
W2 Z3 45mins
Don’t have access to main desktop that GW2 is on right now, but I’ve finished the Tribulation category without using a single guide. I solved every zone by myself, which made it way funner to play than consulting a guide and memorizing trap placements. It’s especially satisfying when you look at a path and think, “Yknow, it looks like Anet wants me to go there. So you know what? Nope.” I managed to avoid so many traps that way that I would later find out I had successfully predicted.
Totally agree. It’s funny that by the time you reach World 2 you’re pretty much inside Josh’s mind and you know where a lot of the traps are going to be.
Jade Quarry
I have also completed tribulation mode worlds 1 and 2.
I liked world 2 zone 3 a lot on tribulation mode except the length. The level was long and I am glad I did not get disconnected.
I am hoping the difficulty stays or gets ramped up more for world 3 tribulation mode but I hope the level length is not as long as world 2.
I am really looking forward to the red weapons!
I’m just hoping the next zones are less reliant on having low latency. I thought the Aetherblade steam spring pads were a great addition since they launched you on intervals rather than each moment you are stepping on the pad.
World 1’s pretty easy provided you aren’t lagging as well as w2z1. Zone 2 is pretty long and for me was a majorkittenbecause of high latency + the broken insta kill checkpoint at the spring pads. Don’t forget thet Trib cloud. Zone 3’s only tough because it’s dark.
Despite the hiccups, it was great conquering SAB
I loved everything except Trib mode W2 Zone 2. This was so long and the cheap traps made this very unenjoyable and tedious. It could do without all the cheap traps everywhere. It was way too much overkill on the traps given the length of the zone.
I absolutely hated the next to the last zone with the respawn on death to spike trap. That needs fixing. If you have latency issues like I did, the trampolines to the pillars was absurd. It was literally praying that my character landed on the pillar instead of clipping the edge or having really bad lag jump fails. I hated this zone so much. I still do. It’s the biggest reason I don’t do trib mode W2 anymore. It was more an exercise of just pounding my head enough times against the wall until it broke mechanism rather than a fun exercise of learning what to do like all the other trib zones.
I enjoyed W2 Zone 3. This was difficult but it didn’t feel cheap like the previous zone.
Thanks for SAB, I hope the next world they make it as challenging as W2Z3 but don’t go overkill on the traps like W2Z2.
W1Z1 is pretty easy after the first time. I still died several times to the rocks part trying to run past till I tested a different approach of dodging into the wall VS last 2, which worked better. I always ran past it relatively fine till one day it suddenly said “nope” and I died 30×.
W1Z2 hardest part after knowing the path is the lava with ragerock’s stomp of doom. I found the best way to do it was to position camera to where you can jump sideways between the 1st and 2nd rock till it stomped and then jump on and past it.
W1Z3 dont really have many problems with this one anymore other than the swamp with 4 lilypads. I just skip that balloon checkpoint cuz it hurts more than helps to me.
W2Z1 The thought of this place terrified me because of the absolute hell I endured from doing it in normal mode. But they nerfed it, which was a relief. XD
W2Z2
I absolutely hated the next to the last zone with the respawn on death to spike trap. That needs fixing.
IMO this was the crossing the line point of absolute d*** moves. Not to mention the cloud checkpoint after it was broken causing it to further infuriate me. I kept failing the U-Turn climbjump up the hill of ice surrounded by spikes and was getting so sick of that checkpoint’s guaranteed death on respawn and redoing the trampolines.
I also suicided several times pushing the rocks into position while the ragecloud beat the **** outa me continuously.
Then there’s just the fact that Z2 is an endless ocean of spikes in general.
W2Z3 worst part of this zone is simply how insanely long it was. So many 90 degree corner jumps I fell from and I spent like an hour trying to get past the icespike-n-windwall room with the 2 no rageclouds at start you jump on. Kept instadieing to my toe gently touching the spikes so many times.
I liked that it didn’t have as many random ragespike traps but the length it took makes me wish there was a save-and-quit function.
(edited by Doggie.3184)
1-1: Wasn’t to found of this level, too much run and die, trial and error.
1-2: An alright map, but really hated the lava rage rocks.
1-3: About the same as zone 2, but the new boss fight was nice.
2-1: Was buggy when I played it pre-patch, so was rather hard getting up the rivers
2-2: If it wasn’t for all the mid air spike trap bugs, and the sheer length it wouldn’t be bad.
2-3: My favorite one, less insta death traps, more skilled jumping and timing. The ice spike room, did get a little old after a while, but other wise a nice map.
Over all world one focused TOO much on trap and just making you do it again. Where world two had more skilled jumps, but where so long it got tiring. That and so many bugs still plague the maps, making even worse.
Now time to try it on normal mode, as I haven’t played it yet.
(edited by MasterMc.7543)
1-1: Great intro into TM. I didn’t know what to expect and some deaths made me laugh. I think the annoying part was how whimsical the jumping boulders felt in the pit of doom area. Overall, short and fun once you learn the path.
1-2: Once I got the Lava Rocks down, this was a cake-walk. Really fun level. Just…screw lily pads.
1-3: No really, screw the lily pads. That was the only hard part about this level.
2-1: After the patch, the level might as well have had the end chest spawn right beside me at the start. Really easy.
2-2: Soooooo long. And the 3rd last checkpoint almost had me ripping my hair out. I’d respawn on spikes, and then when I FINALLY got the next checkpoint down, it wouldn’t act like a checkpoint and I’d just respawn back at the 3rd last point again. And who the heck’s brilliant idea was it to have that Tribulation Cloud bullcrap by the boulders? That was the only time potions have ever been useful though…
2-3: Alright map….just kinda long. I hate ice though. The ice crystal room is alright once you learn it, but dang was it ever frustrating on my first run through.
Most challenging was World 2. I have it on farm now with 2/16 of the skins collected. I’m hoping W3 and 4 have kitten gus traps, no glitches, and some really fun and challenging jumps.
On mobile device ATM so can’t screeny, but I ran both worlds 4 times to get the skins I wanted.
Notes:
W1z1: still inconsistent with the jumping rocks, very frustrating.
W1z2: ran twice before I realized I could save time with. The wurm- almost makes it too easy
W1z3: once you know the route, it’s a breeze- but learning the route with instead earth water is painful.
W2z1: big challenge is the section before the hillbilly cave- so many lag issues on that one rapid before the patch
W2z2: hardest one, in my opinion, and the bugged checkpoint followed by a broken checkpoint is a nuisance.
W2z3: ice spikes are a pain, but got used to them, and shatter serenade made that last room much easier
Main: Asuran Engineer — Alt 80’s Ra-T-M-G-El-N-W-En-En-Re-Ra
Doctorate in Applied Jumping
Could you please enlighten me as to where the spots are for the ‘Wood pecker’ achievement.
Thanks
Saw this video https://www.youtube.com/watch?v=KvcjIBp0kuA .
Decided to not even try.
Saw this video https://www.youtube.com/watch?v=KvcjIBp0kuA .
Decided to not even try.
Needed that, omg thanks for posting that had me laughing so hard. Love his attitude even at the end he’s still laughing about it.
Jade Quarry
I love love love tribulation mode. It’s my favorite update to GW2 since launch!
Dying to see world 3 and 4 now!
World 2 Zone 3 is my favorite to do. The beginning has a few awkward almost blind jumps around corners but after that it’s cake. I’m still running TM everyday. =D
Oublietta (Dolly Dearest) – The creepy doll mesmer.
Princess Dolls [Doll] ~ Of Darkhaven
Saw this video https://www.youtube.com/watch?v=KvcjIBp0kuA .
Decided to not even try.
This video made me laugh. For the fact there is almost 2 mins of edited clips of him failing during the jumping rocks section, made me wonder how long he actually spent trying to get to the checkpoint.
Tribulation Mode Completion Club
in Super Adventure Box: Back to School
Posted by: Eowin Of Rohan.2619
Just did it !
:-) Elwing is proud of herself :-) :
[img]http://images.alt-gr.org/gw2/gw151.jpg[/img]
I’ve been able to complete this now three times so far for two yellow skins and 1 green, currently working on another yellow :} This has been the most fun I’ve had so far. I’ve really enjoyed this content.
2 yellow skins and 5 Storm Wizard Z-2 tokens.
I don’t care about world 1. Completed it once and that was fun, but it has no replay value to me. The design is just about invisible traps (and weird lilypads).
w2z1 I don’t have issues with lag so the watersprouts were no issue for me before they were patched. After the patch this zone is nothing like it used to be, sadly.
w2z2 My favourite zone by far. It’s all about the jumps and you can find a lot of different ways to progress. Too bad the patch took it the wrong way. So many different weird ways to die than you can imagine.
w2z3 Wonderful zone with lots of great jumping, but in tribulation mode the darkness puts me off. It fits the tribulation theme though, just doesn’t make me want to speedrun it like zone 2.
Props to everyone who made it. Now lets see who is the fastest!
Grats to all so far on the adventure so far.
Gotta say, now that I have just cleared Tribulation mode:
I feel the gist and spirit of SAB is great and very easy to get into… But TM suffers from a few really really crappy design choices.
Things like the bounding boxes not lining up with the graphical art. that is to say there were many invisible ledges and invisible walls. A lot of my deaths were caused by things like this.
Another example: why on earth was the second to last respawn point in W2Z2 on top of spikes? Every death there rekilled me several times before I could move away. It was ridiculous how many coins I lost here, and not because I made some mistake.
Finally, myPC is slightly above minimum specs, so there is some blame in that, but there was a very noticeable delay or lag in some of the timed bits (jumping rocks, etc).
Anyway, just to say Anet, you have a good thing going, but you just need to tighten this platforming engine up. As it is I cant recommend this this to anyone unless they are willing to buy the infinite continue coin…
My summary after doing Tribulation Mode 10+ times
W1Z1: Easy
W1Z2: Easy
W1Z3: Average
W2Z1: Easy
W2Z2: Easy but long -_-, only 1 annoying thing = the tribulation cloud while pushing the stones….
W3Z3: My favourite Map, ofc if you know the paths it’s overall easy as well but still failing some times =)
and now finally fix baubles for W2 Z3
3 green skins and 1 yellow here. All achievements that aren’t bugged done and title received. Need a break lol. This was very fun though.
Finished all of it as well, I enjoyed most of it, not sure what to do with my green tokens, but did got yellow gs and now going for sword
1-1: Ermm those jump rocks are way to random, my only grip with it, felt somewhat cheap with all those traps.. not a bad intro though
1-2: Ok again the jumping rock in the lava.. really? pain in the kitten . Lily pads, I hate them the most since they were randomly killing me in an instant or instantly blew up.. really annoying
1-3: Again the lily pads, really need to stop those. Shops behind the acid waterfall same thing, way to random. King Toad was madness. Was using infinite coin and every time I went to moto’s hell he completely reseted with his life. In combination with the lily pads it was a hell. In the end I used potions and just ate his damage while killing him >.>
2-1: I did this after the patch but it really is way to easy. I was expecting lava patches or something or spikes in the hilly billy caves, about half the run was same as normal mode at least.
2-2: Long and first 1/3 felt really cheap with almost nothing but spike traps. Really teaching players to stand on invisible edges should not be the way to go either. Tribulation cloud also felt really cheap with the pushing blocks. Other then that was okish but mostly just a pain in the kitten .. which you want to forget asap..
2-3: Now this is how tribulation mode should be, I enjoyed it except for the spikes on ice. They are a true pain, some sections are nearly undo-able. This zone really teaches also to make use of the blocking no cloud in different ways. The tribulation clouds at the checkpoint and the wind blowing felt really cheap and they are way to random.
Regarding bugs: in 2-2 are clearly the most bugs, as for the death spike checkpoint spawn it was annoying but not a game breaker. The not working checkpoint cloud after that also annoying, but still not a game breaker, the section was still rather easy to pass by in general. But the area felt way to dirt cheap with the huge amount of spike traps everywhere.. kitten ing me off greatly, no fun there..
Order of easy to hard for me:
2-1 (way to easy, sorry to say) -> 1-1 (due to rocks) -> 1-2 (due to lava rock and a few lily pads) -> 1-3 (due to a lot of lily pads and the nasty boss due to it) -> 2-3 (ice skating madness and again it is long) -> 2-2 (too many dirt cheap traps and too long)
Storm wizard never reseted for me and was not that hard compared to the toad king lily pad madness. The 2 final shops in 2-3 were a true death trap. The no cloud at those clouds.. blegh.. somehow I managed to do it but do not ask me how..
(edited by Miazara.8164)
Finished it up a couple days ago – did a bit over 1/2 on my own and used guides for the rest.
Definitely a lot of fun and some parts were quite maddening (the absolute worst being the ice-skating spikes room in W2-3).
Right behind that was the jaunt to the W1-3 shop where you need to mushroom-hop up that big hollow tree – only to get knocked all the way back down to your death by that kitten cloud :/ And also annoying was trying to open the flute-gate to get the last 2 shops in W2-3.
Finished it a few days ago also.. Got all achievements.. My favorite update by far!
Did it yday and W2Z3 need some mega nerf(literally never rage as much while I did that zone) but still was fun ;P
Did it on my max size fatty norn made it much more difficult. Wasn’t difficult tbh it comes down to trial and error/memorization and having a lot of time. I didn’t get disconnected during any of my attempts but I would rage if I spent over 2hrs in a map and got disconnected. There should be a feature so you can log back into your last saved checkpoint
(edited by RoRo.8270)
Just finished up W2-Z3. I did this WITHOUT the BS P2W coin. (I had a method of farming about 230 lives per day just by running World 1 in normal mode so after about a week I had all I needed)
Here are my thoughts on each section:
W1-Z1 – One of the hardest and most annoying. The paths you must take are extremely specific and “Boulder Canyon” was total BS. I still can’t beat that part without losing at least 20 lives.
W1-Z2 – This one was a lot of fun and one of my favorite zones. The only things that sucked were the first lava boulder and the lily pad section near the end.
W1-Z3 – Another really fun zone. The battle with King Toad was even more fun than the first time.
W2-Z1 – Fun but overall felt a bit too easy. Even if the moving water spouts hadn’t been removed I’m not sure it would have been hard enough, since those water spouts weren’t extremely hard in normal mode.
W2-Z2 – This zone was VERY annoying and frustrating, not because of TM, but because it was already annoying and frustrating in normal mode. The Trib cloud at the block puzzle was BS too.
W2-Z3 – This one was a lot of fun and despite the fact that it was probably the hardest it never felt cheap and frustrating like W2-Z2 did. The only annoying parts were the Trib cloud where you had to run past the blowing statues and that one part where you had to get hit by the clouds and use the invulnerable state to cross some of the spikes. That was pretty cheesy and felt more like an exploit than something I was supposed to be doing.
Overall TM was a lot of fun and I hope to see more of it in the future.
Here’s a shot of my achievements and Cyrain with her new sword as well as proof that I didn’t use the BS coin.
Saw this video https://www.youtube.com/watch?v=KvcjIBp0kuA .
Decided to not even try.
Hahahaha this is all too familiar.
Seriously, having high latency makes TM extremely frustrating. Lost count of the amount of times I died being seemingly nowhere near visible traps. Ugh.
Anyway, finally finished all the achievements today!
- Kudzu, Dreamer, Frostfang, Eternity, Flameseeker Prophecies ~
~Nevermore, HOPE, Moot, Incinerator, Meteorlogicus, Howler ~
I finished tribulation modes on both worlds with all achievements two days ago. Overall, I’d say tribulation mode was a good idea, with a few things I think could use another look.
- The traps that are completely invisible and you have no way of knowing where they are unless you get killed by them or look u a guide… I’d prefer it if the traps were hidden well but visible to the trained eye. This would teach the player to observe the environment carefully. Those who don’t can still fall back on the old trial and error method, but nobody would be forced to.
- Fearing a disconnect during the run is not a pleasant experience. This happened to me in the middle of a w2z2 run.
- During w2z3, I had someone mistakenly invite me to party, and I automatically clicked the green check mark. When the party was dissolved I was kicked out. Instance owners should really be able to stay in these cases.
Other than that, good job. Overall, I would say w1 in tribulation mode had the largest difficulty spike because world 1 is already fairly easy, an tribulation mode makes it much, much harder. World 2 zone 1 was also pretty easy, and zones 2 and 3 were tough but they’re already much harder than world 1 on normal mode, so there isn’t such a huge difficulty spike like before.
Still, overall I enjoyed this content and am looking forward to worlds 3 and 4. Till then I’ll enjoy my yellow gs skin, and still have to figure out which green one to get with the king toad coins
I wish we would get a title for completing tribulation mode. Come on ANet, we deserve one!
Edit: I hate these forums, every normal word gets censored…that´s what I mean instead of kittene : http://wiki.guildwars2.com/wiki/Title
Keep in mind there are two worlds incoming. Once all worlds are done, I think it’s fair to expect to get a nice title for having done them all on TM.
(edited by Newman.6847)
Seriously, having high latency makes TM extremely frustrating.
That’s been my only beef with it.. the lily pads in green water… omg, those parts absolutely suck if you have some latency. And getting the shop behind the green waterfall, bleh. :P
I’ll get a screenshot later, but I completed the last of my achievements for this over the weekend. Definitely had some very annoying parts and I gotta say doing World 1 the day of release was painful, but after I finished it, I can clear all of world 1 in about an hour so that’s kinda nice. Anyways here’s my opinion of each zone.
W1Z1: Once, you know the route it’s quite easy. (1st Run: 2hrs; Now: 15m)
W1Z2: Couple annoying rock jumps and then the lilypads. (1st Run: 3hrs; Now: 20-25min)
W1Z3: All I have to say is kitten those monkeys. Also, King Toad fight was easy after realizing you can just brute force the fight. (1st Run: 3hrs; Now: 20-25min)
W2Z1: The only difficulty sections were really just the very beginning and the Waterfall at the end. (1st Run: 90min; Now: 30min)
W2Z2: Too kitten long with too many annoying traps and minor bugs. Checkpoint of Doom anyone? Glad they fixed it though. (1st Run: 4hours; Now: 75min)
W2Z3: Go Fullscreen and turn your Gamma up everything else is easy if you have reasonable jumping skills. (1st Run: 2.5hours; Now: 60min)
Overall, I found it to be a pretty enjoyable challenge. World 2 was a bit too long as I occasionally had to AFK for food or answering an email/call, but it definitely felt like an achievement when you were done.
Grieve Logdan (Human War) | Rifte Torin (Charr Thief)
Feylicia Logdan (Human Mes) | Elias Foralli (Asura Guard)