Tribulation Mode and Lives

Tribulation Mode and Lives

in Super Adventure Box: Back to School

Posted by: Rabe.2456

Rabe.2456

So I remember reading a post from Josh recently, where he said that he wanted Tribulation Mode to feel like games like ‘I wanna be the Guy’. I think he and his team made a great job, but one thing bothers me a LOT. Why didn’t they remove the life-counter in Tribulation Mode? As Josh said once: you are supposed to die a lot in this mode – so why, if it’s not a marketing strategy, do we have to constantly hope to not hit 0 lives and start over again?

My suggestion is to replace the Life-counter that decreases with a Death-counter that increases.

PS: It’s also not nice to enter Tribulation Mode, loose about 80 lives and then get a disconnect because your ISP is garbage…

Tribulation Mode and Lives

in Super Adventure Box: Back to School

Posted by: Ceribrocanasans.4135

Ceribrocanasans.4135

So I remember reading a post from Josh recently, where he said that he wanted Tribulation Mode to feel like games like ‘I wanna be the Guy’. I think he and his team made a great job, but one thing bothers me a LOT. Why didn’t they remove the life-counter in Tribulation Mode? As Josh said once: you are supposed to die a lot in this mode – so why, if it’s not a marketing strategy, do we have to constantly hope to not hit 0 lives and start over again?

My suggestion is to replace the Life-counter that decreases with a Death-counter that increases.

PS: It’s also not nice to enter Tribulation Mode, loose about 80 lives and then get a disconnect because your ISP is garbage…

No.

Crigger – Death and Taxes [DnT]
http://www.dtguilds.com

Tribulation Mode and Lives

in Super Adventure Box: Back to School

Posted by: Rabe.2456

Rabe.2456

Elaborate please.

Tribulation Mode and Lives

in Super Adventure Box: Back to School

Posted by: Zorby.8236

Zorby.8236

I support this. Nothing wrong with a IWBTG mode. But this only works when you have infinite retries. But ah well, they wouldn’t have sold nearly as much coins then…
I think Ceri disagrees because he already bought infinite coin and/or completed trib mode.

~This is the internet, my (or your) opinion doesn’t matter~

Tribulation Mode and Lives

in Super Adventure Box: Back to School

Posted by: Ceribrocanasans.4135

Ceribrocanasans.4135

Elaborate please.

World 1 completion on normal mode gives 7 bauble bubbles. 1 bauble bubble is 5 continue coins. 1 continue coin is 5 lives. World 1 completion gives you 175 lives once per day. Then you could trade in baubles if you wanted to to get more bauble bubbles. And it’s possible to complete trib mode without dying so…

I support this. Nothing wrong with a IWBTG mode. But this only works when you have infinite retries. But ah well, they wouldn’t have sold nearly as much coins then…
I think Ceri disagrees because he already bought infinite coin and/or completed trib mode.

I disagree for other reasons.

Crigger – Death and Taxes [DnT]
http://www.dtguilds.com

Tribulation Mode and Lives

in Super Adventure Box: Back to School

Posted by: Azure Prower.8701

Azure Prower.8701

I support this. Nothing wrong with a IWBTG mode. But this only works when you have infinite retries. But ah well, they wouldn’t have sold nearly as much coins then…
I think Ceri disagrees because he already bought infinite coin and/or completed trib mode.

Infinite coin = Infinite retries.

Not that it is needed though. I did all of Tribulation mode last night. I still have 176 continue coins left. I used 30 coins total.

Tribulation Mode and Lives

in Super Adventure Box: Back to School

Posted by: Rabe.2456

Rabe.2456

World 1 completion on normal mode gives 7 bauble bubbles. 1 bauble bubble is 5 continue coins. 1 continue coin is 5 lives. World 1 completion gives you 175 lives once per day. Then you could trade in baubles if you wanted to to get more bauble bubbles. And it’s possible to complete trib mode without dying so…

I see where you’re coming from, but it still doesn’t really justify using lives in trib mode. Do you remember ANet’s we-don’t-want-players-to-farm-policy? So using the argument that you can farm lives in normal mode is basically a wrong argument in this context.

Tribulation Mode and Lives

in Super Adventure Box: Back to School

Posted by: Quarktastic.1027

Quarktastic.1027

World 1 completion on normal mode gives 7 bauble bubbles. 1 bauble bubble is 5 continue coins. 1 continue coin is 5 lives. World 1 completion gives you 175 lives once per day. Then you could trade in baubles if you wanted to to get more bauble bubbles. And it’s possible to complete trib mode without dying so…

I see where you’re coming from, but it still doesn’t really justify using lives in trib mode. Do you remember ANet’s we-don’t-want-players-to-farm-policy? So using the argument that you can farm lives in normal mode is basically a wrong argument in this context.

It takes 10 minutes to run through W1 in normal mode.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Tribulation Mode and Lives

in Super Adventure Box: Back to School

Posted by: Ceribrocanasans.4135

Ceribrocanasans.4135

I see where you’re coming from, but it still doesn’t really justify using lives in trib mode. Do you remember ANet’s we-don’t-want-players-to-farm-policy? So using the argument that you can farm lives in normal mode is basically a wrong argument in this context.

You’re doing it once a day. I’d hardly say that’s farming. This term gets thrown around so much that really just playing the game is a farm. ANet doesn’t have a we-don’t-want-players-to-farm-policy. tbh I’ve been sitting in SAB since it came back, so I wouldn’t know much about the new ascended weapons, but from what I can tell, to get the gear in a reasonable amount of time, you have to farm (ie: play the game).

Crigger – Death and Taxes [DnT]
http://www.dtguilds.com