Tribulation Mode perspective from "non-NA".

Tribulation Mode perspective from "non-NA".

in Super Adventure Box: Back to School

Posted by: Denial Of Service.5732

Denial Of Service.5732

-my english is average there might be some typos here and there-

If you want to skip the introducion read the Bolded section.

Let me start saying that tribulation mode is everything i expected from it, i was overly hyped since im a masochist for this kind of games, heck not only this kind of games im the type of guy that likes to push things to the extreme if a game i like have an option to play in the hardest setting and i manage to beat it, its INCREDIBLE for me theres nothing better to say “i did it” not only for the bragging rights since “its just pixels” i bet most people that play this kind of games or consider themselves “hardcore gamers”

(* Hardcore gamers != hardcore farmers
IMHO= hardcore gamers are stat crunchers, min/maxers, speedruners, no death runs the kind of gamers that go beyond the casual difficulty and try to dissect the game from every angle),

this said theres nothing more rewarding that beating something that is considered “impossible” for many.

My main gripe is that for non NA players Tribulation mode is 10x harder than NA players we dont have the best latency i found myself dying over and over in some places I SHOULDVE not died even in infantile mode (like falling of a cliff for a non avoidable death) like running casually and screen fading to black and bam directly to the checkpoint.

this game in its own sense can compete EASILY with Cat Mario and IWBTG heck i beated those games but when i completed the King Toad tokens that felt… incredible and the final battle was godlike (it couldve been made harder like being 1 shotted by any skill but thats another point).

the point is i dont mind dying, DYING is the process to learning and learning = winning, whats the upside for Cat Mario and IWBTG they run in NATIVE mode thats means theres no direct data transfer to any server.

/*IF you die its because your mistake/

^ this pretty much sums my experience with CM and IWBTG every time i died i felt like i learned something new, and step by step i managed to beat both games but i cant say the same thing about TM.

if the latency drops you could land a perfect jump in that 1 pixel rock but the server lag wont think the same and bam you lose all your progress NOT because your mistake.

this could be solved by making it an stand alone project or even making it native

I DONT MIND downloading 20gb if that means i can play the game and learn because of my mistakes, i spent so many coins and lifes dying in the most obnoxious ways and because of this i feel non-NA is alienated by this challenging content.

lets put it in perspective with QG- i beated liadri i tried to do the 8 orbs achiev week after week i tried sometimes latency was good and i managed to get some orbs on her but suddenly unexpected death, i just stopped trying because i knew no matter how good i was it was just impossible.

i dont want this for TM i like your content i LOVE challenging content but lets make the playing field equal to every player.

im not saying every NA player has a godlike connection it seems there are some who have the same problems as me and non-NA players.

thank you very much for reading.

P.S: i beated world 1 TM i have every KTZ token but i dont find the strenght to play world 2 under the same conditions i won w1.