Two-handed weapons need TWO Infusion slots

Two-handed weapons need TWO Infusion slots

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Posted by: Minos.5168

Minos.5168

Otherwise, it’s kind of an unfair advantage in the Fractals to be using two-handed weapons.

I mean, an extra +5 AR would reduce agony damage by another 6%.

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Posted by: Redscope.6215

Redscope.6215

I would like to see if they’re actually going to take the time to balance the 2HW with DW as far as having 2 vs 1 sigils and now 2 vs 1 infusion slots.

Any word on this guys?

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Posted by: MrZero.4730

MrZero.4730

When using a 2H weapon aren’t you already losing functionality because you get one sigil slot? I’d guess it won’t change.

Glassheart – Human Thief

Aurora Glade server

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Posted by: Kelnis.1829

Kelnis.1829

Conversely, I’ve mentioned this briefly on reddit, but they could also have sigils/infusions dynamically increase/adjust their values based on the type of weapon (two/one-handed) they are placed in.
Examples:
Sword – Sigil of Force, 5%
Greatsword – Sigil of Force, 10%

Scepter – Sigil of Fire, 5 second icd
Staff – Sigil of Fire, 2.5 second icd

Axe – Sigil of Bloodlust, Gain +10 Power each time you kill a foe. (Max 25 stacks; ends on down.)
Longbow – Sigil of Bloodlust, Gain +20 Power each time you kill a foe. (Max 25 stacks; ends on down.)

Pistol – Mighty Infusion, +5 Power / +5 AR
Rifle – Mighty Infusion, +10 power / +10 AR

Dagger – Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9 seconds)
Shortbow – Gain 75% of your endurance when you swap to this weapon while in combat. (Cooldown: 9 seconds)

Obviously, it would need to be balanced fairly, but it seems like it would be a simple way to bypass the restriction on the item slot and simply have certain values change dynamically.

(edited by Kelnis.1829)

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Two handed weapons already have higher stats than two one handed weapons combined. It seems Anet is satisfied with this as compensation for the sigil issue as they’ve never done anything about it.

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Posted by: Pavees.7281

Pavees.7281

Two handed weapons already have higher stats than two one handed weapons combined. It seems Anet is satisfied with this as compensation for the sigil issue as they’ve never done anything about it.

Just because they haven’t fixed a problem yet doesn’t mean they are content with how it works.

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Posted by: Avatara.1042

Avatara.1042

Two handed weapons already have higher stats than two one handed weapons combined. It seems Anet is satisfied with this as compensation for the sigil issue as they’ve never done anything about it.

I guess they are satisfied with all the bugs, as well as the other balance issues in the game then.

/rollseyes

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Two handed weapons already have higher stats than two one handed weapons combined. It seems Anet is satisfied with this as compensation for the sigil issue as they’ve never done anything about it.

I guess they are satisfied with all the bugs, as well as the other balance issues in the game then.

/rollseyes

Considering the amount of glaring super-easy-to-fix bugs that have been in the game since launch, I’d say that in a sense, they are satisfied to have those left in the game.

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Posted by: Samhaim.8956

Samhaim.8956

The only thing that could be done about sigils on two handed weapons would be giving them(the weapons) a way to hold 2 sigils, adjusting sigil effects according to the type of the weapon would be unbalanced since you cant stack sigil effects, like bloodlust or corruption, on main/off-hand weapons.

Samhaiim ~ Thief

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Posted by: Kelnis.1829

Kelnis.1829

@Lord Kuru
Two (2) one-handed weapons have more stats than One (1) two-handed weapon. The difference is often very, very small (Zerker greatsword has 1 power, 1% crit damage less than zerksword+zerkfocus, for example).

@Samhaim
They have already stated that multi-slot sigils isn’t feasible for them technically. The reason I would find my examples justifiable is because by having one weapon instead of two, you are losing the option of using two sigils. Increasing the strength of them would merely be compensation for only being able to have one active sigil. Also, in case it isn’t clear, Bloodlust would give two stacks instead one when equipped in a two-handed weapon. This is the same exact behavior that two one-handed weapons has with two active bloodlust sigils.

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Posted by: Avatara.1042

Avatara.1042

Two handed weapons already have higher stats than two one handed weapons combined. It seems Anet is satisfied with this as compensation for the sigil issue as they’ve never done anything about it.

I guess they are satisfied with all the bugs, as well as the other balance issues in the game then.

/rollseyes

Considering the amount of glaring super-easy-to-fix bugs that have been in the game since launch, I’d say that in a sense, they are satisfied to have those left in the game.

You are confusing incompetence with acceptance.

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Posted by: Rajani Isa.6294

Rajani Isa.6294

What they could/should do is introduce a new “item” and have it only slotable with certain weapons – something like how in another game, Greatsword users also have the ability to equip “sword knots”.

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Posted by: spalt.6938

spalt.6938

Two handed weapons already have higher stats than two one handed weapons combined. It seems Anet is satisfied with this as compensation for the sigil issue as they’ve never done anything about it.

I guess they are satisfied with all the bugs, as well as the other balance issues in the game then.

/rollseyes

Considering the amount of glaring super-easy-to-fix bugs that have been in the game since launch, I’d say that in a sense, they are satisfied to have those left in the game.

You are confusing incompetence with acceptance.

The same could be said about your statement by the way…

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Posted by: Avatara.1042

Avatara.1042

Two handed weapons already have higher stats than two one handed weapons combined. It seems Anet is satisfied with this as compensation for the sigil issue as they’ve never done anything about it.

I guess they are satisfied with all the bugs, as well as the other balance issues in the game then.

/rollseyes

Considering the amount of glaring super-easy-to-fix bugs that have been in the game since launch, I’d say that in a sense, they are satisfied to have those left in the game.

You are confusing incompetence with acceptance.

The same could be said about your statement by the way…

Yes, you could say that. You would be completely wrong, though. Anet and QA are like night and day.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

@Lord Kuru
Two (2) one-handed weapons have more stats than One (1) two-handed weapon. The difference is often very, very small (Zerker greatsword has 1 power, 1% crit damage less than zerksword+zerkfocus, for example).

Sorry, I wasn’t clear. If you look at the Weapon Strength of two-handed compared to one-handed weapons, the two-handed weapons have on average about 5% more Weapon Strength than one-handed weapons. (two-handed weapons have on average, 1000 strength while one-handed have on average 950).

So it looks like the difference is kind of similar to a Sigil of Force… in that way it makes sense: two-handers come with a Sigil of Force (kind of) so they only get one “more” sigil slot.

That’s how I see Anet’s justification for having only one sigil slot for two-handers. Personally, I’d prefer if the Weapon Strengths were all comparable and I got to freely choose 2 sigils.

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Posted by: Avatara.1042

Avatara.1042

@Lord Kuru
Two (2) one-handed weapons have more stats than One (1) two-handed weapon. The difference is often very, very small (Zerker greatsword has 1 power, 1% crit damage less than zerksword+zerkfocus, for example).

Sorry, I wasn’t clear. If you look at the Weapon Strength of two-handed compared to one-handed weapons, the two-handed weapons have on average about 5% more Weapon Strength than one-handed weapons. (two-handed weapons have on average, 1000 strength while one-handed have on average 950).

So it looks like the difference is kind of similar to a Sigil of Force… in that way it makes sense: two-handers come with a Sigil of Force (kind of) so they only get one “more” sigil slot.

That’s how I see Anet’s justification for having only one sigil slot for two-handers. Personally, I’d prefer if the Weapon Strengths were all comparable and I got to freely choose 2 sigils.

They definitely need 2 infusion slots, though, for all those who run fractals.

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Posted by: banana.9038

banana.9038

Possible solution: new type of infused slots specific to 2h weapons (think 2h offensive vs existing offensive, could have 10 agony but only be placed in 2h weapons) [no idea on difficulty to implement something like this considering no idea on how their game is programmed].

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Lol guys.. 2h weapons actually can have a bit highter base dmg, but its doesnt mean they do highter dps than 1h.

For warrior highter dps combo is axe+mace.

Many skills on 1h actually does highter damage than 2h.

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Posted by: Andele.1306

Andele.1306

Lol guys.. 2h weapons actually can have a bit highter base dmg, but its doesnt mean they do highter dps than 1h.

For warrior highter dps combo is axe+mace.

Many skills on 1h actually does highter damage than 2h.

No actually every single two handed weapon has higher total damage than any one handed…

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Kelnis.1829

Kelnis.1829

He is referring to the coefficients for some weapons, the damage range doesn’t matter as much as the coefficient for the weapon skills.

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Posted by: Chrispy.5641

Chrispy.5641

Lol guys.. 2h weapons actually can have a bit highter base dmg, but its doesnt mean they do highter dps than 1h.

For warrior highter dps combo is axe+mace.

Many skills on 1h actually does highter damage than 2h.

No actually every single two handed weapon has higher total damage than any one handed…

Which explains why Sword on Ranger does more damage than the greatsword or Longbow, right?

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Posted by: PlagueParade.7942

PlagueParade.7942

Conversely, I’ve mentioned this briefly on reddit, but they could also have sigils/infusions dynamically increase/adjust their values based on the type of weapon (two/one-handed) they are placed in.
Examples:
Sword – Sigil of Force, 5%
Greatsword – Sigil of Force, 10%

Scepter – Sigil of Fire, 5 second icd
Staff – Sigil of Fire, 2.5 second icd

Axe – Sigil of Bloodlust, Gain +10 Power each time you kill a foe. (Max 25 stacks; ends on down.)
Longbow – Sigil of Bloodlust, Gain +20 Power each time you kill a foe. (Max 25 stacks; ends on down.)

Pistol – Mighty Infusion, +5 Power / +5 AR
Rifle – Mighty Infusion, +10 power / +10 AR

Dagger – Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9 seconds)
Shortbow – Gain 75% of your endurance when you swap to this weapon while in combat. (Cooldown: 9 seconds)

Obviously, it would need to be balanced fairly, but it seems like it would be a simple way to bypass the restriction on the item slot and simply have certain values change dynamically.

I can understand having 2 handed weapons double the amount of AR they can get BUT using 2 of the same type of sigil negates one of them making this idea basically a moot point. So, no, it’s not possible to use 2 sigils of bloodlust to double the amount you can get or use 2 sigils of force to gain 10% extra dmg instead of 5%. It seems you didn’t know this and now you do and knowing is half the battle. Go Joe….

http://wiki.guildwars2.com/wiki/Talk:Sigil

(edited by PlagueParade.7942)

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Posted by: Heizero.9183

Heizero.9183

Lol guys.. 2h weapons actually can have a bit highter base dmg, but its doesnt mean they do highter dps than 1h.

For warrior highter dps combo is axe+mace.

Many skills on 1h actually does highter damage than 2h.

No actually every single two handed weapon has higher total damage than any one handed…

Which explains why Sword on Ranger does more damage than the greatsword or Longbow, right?

LB is ranged, all ranged weapons deal significantly lower damage than melee weapons. And greatswords autoattack does strike harder than the 1h sword. check gw2 wiki for the damage coefficients and you can see:http://wiki.guildwars2.com/wiki/Greatsword
http://wiki.guildwars2.com/wiki/Sword

Commander Unyielding Shadow – Human Thief
Champion Shadow
Better Luck Next Time [BLNT]-Sea of Sorrows

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Posted by: Nike.2631

Nike.2631

Did you folks not watch the video?

It plainly showed that the 2H sword she made has 2 infusion slots.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: GoddessOfTheWinds.2937

GoddessOfTheWinds.2937

All weapons have offensive infusion slots. 1 handed got 1, 2 handed got 2. Nobody loses! The video on their Twitch shows it!

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Posted by: Terrahero.9358

Terrahero.9358

All weapons have offensive infusion slots. 1 handed got 1, 2 handed got 2. Nobody loses! The video on their Twitch shows it!

Then what about Sigils?

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Posted by: CuRtoKy.8576

CuRtoKy.8576

Weapons all have a sigil slot along with an offensive infusion slot (1 for 1H, 2 for 2H)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

In exchange for the loss of functionality, they get extra attack power.

Is +100 power enough for a sigil?

Would you get a sigil if it provided +100 power?

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Axe – Sigil of Bloodlust, Gain +10 Power each time you kill a foe. (Max 25 stacks; ends on down.)
Longbow – Sigil of Bloodlust, Gain +20 Power each time you kill a foe. (Max 25 stacks; ends on down.)

Here is where the idea of increased value out of two handers fails. On kill sigils don’t stack.

If you have two bloodlust sigils only one of them will buff you. Whether they’re the same or different only one of them will function. So if you gain increased benefit from sigils in a two hander you’re kind of getting kitten with on kill sigils because you can only have the one akittens base value.

I’d rather have two slots on two-handers to choose what I like.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Two-handed weapons need TWO Infusion slots

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Posted by: Master of Timespace.2548

Master of Timespace.2548

@Lord Kuru
Two (2) one-handed weapons have more stats than One (1) two-handed weapon. The difference is often very, very small (Zerker greatsword has 1 power, 1% crit damage less than zerksword+zerkfocus, for example).

Sorry, I wasn’t clear. If you look at the Weapon Strength of two-handed compared to one-handed weapons, the two-handed weapons have on average about 5% more Weapon Strength than one-handed weapons. (two-handed weapons have on average, 1000 strength while one-handed have on average 950).

So it looks like the difference is kind of similar to a Sigil of Force… in that way it makes sense: two-handers come with a Sigil of Force (kind of) so they only get one “more” sigil slot.

That’s how I see Anet’s justification for having only one sigil slot for two-handers. Personally, I’d prefer if the Weapon Strengths were all comparable and I got to freely choose 2 sigils.

Sigils of force do not stack. Not even if you mix them with differend damage sigils such as Night or minor versions.

? <(^-^><)>^-^)> <(^-^)> ?

(edited by Master of Timespace.2548)

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Posted by: spalt.6938

spalt.6938

Sigils of force do not stack. Not even if you mix them with differend damage sigils such as Night or minor versions.

From what I’ve seen in the limited testing I’ve done, Sigil of Force stacks with Night and other +% damage sigils. It does not however stack with another Sigil of Force (i.e. a Sigil of Force in both the MH and OH).

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Posted by: Chameleon Dude.1564

Chameleon Dude.1564

It would also be nice if two-handed weapons cost twice the materials and were time gated for twice as long, while dropped ones were twice as rare… to balance the cost of dual-wielding versus two-handed weapons.

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Posted by: Chrispy.5641

Chrispy.5641

Lol guys.. 2h weapons actually can have a bit highter base dmg, but its doesnt mean they do highter dps than 1h.

For warrior highter dps combo is axe+mace.

Many skills on 1h actually does highter damage than 2h.

No actually every single two handed weapon has higher total damage than any one handed…

Which explains why Sword on Ranger does more damage than the greatsword or Longbow, right?

LB is ranged, all ranged weapons deal significantly lower damage than melee weapons. And greatswords autoattack does strike harder than the 1h sword. check gw2 wiki for the damage coefficients and you can see:http://wiki.guildwars2.com/wiki/Greatsword
http://wiki.guildwars2.com/wiki/Sword

WRONG!!!!! (Partially) Lets compare auto attacks.

I am pretty sure the Damage Formula is ((Weapon damage) x (Power) x (coefficient) / (Armor rating)) (I hope I’m doing the math right…)

(assuming 2500 Power against 2000 Armor)
(and using the higher end of the weapon power)
1H Sword (1000 Weapon power)
Slash 1/2s : (0.6) ((750 damage))
((W. Power : 1000) x (Power : 2500) x (coefficient : 0.6) / (Armor : 2000) = (750))
Kick 1/4s : (0.6) + cripple ((750 damage))
Pounce 3/4s : (0.7) +might for pet ((875 damage))

2375 damage total, across 1.5 seconds, or 1583 damage per second.

2H Sword (1100 Weapon power)
Slash 1/2s : (0.55) ((756 damage))
((W. Power : 1100) x (Power : 2500) x (coefficient : 0.55) / (Armor : 2000) = (756))
Slice 1/2s : (0.55) ((756 damage))
Power Stab 3/4s : (0.65) + evade ((893 damage))

2405 damage total, over 1.75 seconds, or 1374 damage per second.

(all results are rounded down)

1H sword is 1/4 second faster which is what makes it do more damage per second than the greatsword, it also applies cripple, and gives pet 1 stack of might each cycle, which if you are using your pet for anything than to look pretty, that alone will make the 1H sword do more damage in the long run than the Greatsword. Greatsword only has evade on each cycle.

  • You can argue for Maul, which has an awesome coefficient of 1.5 and does (2062) damage and applies 3 stacks of vulnerability, but it has a casting time of 3/4s and a 6s recharge time, or (305) damage per second.
  • Hornet Sting and Monarch’s leap deal (875) and (1250) damage respectively. The first one also gives you evade, while the second applies cripple. It has a total casting time of 1.25 seconds, and a recharge of 8, so (229) damage per second.
  • Those skill #2 examples still don’t make up for the damage gap made with the Auto attack either, its still off by a few hundred damage. While Logic dictates that the Greatsword should be more powerful (as is the case with the Warrior and Guardian I believe), the damage formulas, and the time the skills take, just proves it wrong.
  • You can also argue the fact that the Greatsword can hit more enemies than the sword on more attacks because the skill Kick can only hit one enemy, in which case it will do more total damage to multiple enemies, but if you are attacking a single target, sword is always better, which disproves the statement that 2h weapons always deals more damage than 1h weapons.
  • None of that math was probably necessary since you can just add up the damage amounts on the wiki page, then divide it by the total skill activation times (426 for sword and 369 for Greatsword). plus I’m a little off anyways because I used the max. weapon power instead of the average, and there are other factors to consider (such as number of Targets which I already covered)
  • If we’re talking about absolute total damage, regardless of enemy number, if you have Piercing Arrows Traited, your Longbow and Shortbow will do more damage than any of your other weapons as long as you can aim the path of the arrow properly (shoot the enemy farthest away not the closest, etc.).

That was way off topic….

On Topic, I’m kind of relieved that two handed weapons get two infusion slots. That way Two handed weapons have the same agony resistance as two seperate weapons. I think that was the reason why, gotta go watch the livestream again. That or the stat bonus from having two infusion slots is so low that it wouldn’t have mattered either way.