Was World 2 made by the same team as World 1?
in Super Adventure Box: Back to School
Posted by: Aberaham.4702
in Super Adventure Box: Back to School
Posted by: Aberaham.4702
That would explain alot if it wasn’t.
in Super Adventure Box: Back to School
Posted by: Absolutionis.9427
All of World 1 and half of World 2’s Zone 1 was designed back with the original SAB.
The rest of the levels, including the Tribulation Mode and the bauble/life limits were designed with the Infinite Continue Coin in mind.
in Super Adventure Box: Back to School
Posted by: Crise.9401
The rest of the levels, including the Tribulation Mode and the bauble/life limits were designed with the Infinite Continue Coin in mind.
That’s one seriously one sided statement. Not even relevant to the question in any way. From what has been posted on these forums before, the people responsible for monetization are not the same people that design the content updates. Besides intentionally agressive montization of a niche content update like SAB makes no sense, if they wanted to design gem store biased content, to make quick cash, they would certainly do it for a primary content type of the game (not to mention that the first step they would take would be getting rid of currency exchange feature).
As for the question… the team that did this round of SAB wasn’t exactly the same that did the first one, but obviously it has some of the same people (I think Josh said it was smaller team this time around in total).
in Super Adventure Box: Back to School
Posted by: Goatjugsoup.8637
All of World 1 and half of World 2’s Zone 1 was designed back with the original SAB.
The rest of the levels, including the Tribulation Mode and the bauble/life limits were designed with the Infinite Continue Coin in mind.
Paranoia much? I’d imagine it would be more profitable and less work to just make another set of baby minipets that they sell for a limited time only and they would get less crap from the players for their trouble.
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