What happen's to my magic find gear?

What happen's to my magic find gear?

in Super Adventure Box: Back to School

Posted by: Rawrakai.2908

Rawrakai.2908

I don’t know about you guys, but i have three characters with exotic MF gear transmuted to dungeon skins and gem store skins. What happens to this armor? will we be refunded or do we get to manually change the stats once?

What happen's to my magic find gear?

in Super Adventure Box: Back to School

Posted by: Caveth.3268

Caveth.3268

You can double click on the gear to change its stats when the next patch comes.

Source: https://forum-en.gw2archive.eu/forum/game/gw2/Magic-Find-merged-1/page/2#post2713566

What happen's to my magic find gear?

in Super Adventure Box: Back to School

Posted by: Rawrakai.2908

Rawrakai.2908

You can double click on the gear to change its stats when the next patch comes.

Source: https://forum-en.gw2archive.eu/forum/game/gw2/Magic-Find-merged-1/page/2#post2713566

Thanks.

What happen's to my magic find gear?

in Super Adventure Box: Back to School

Posted by: Kite.2510

Kite.2510

That’s… disappointing.
I was expecting some sort of of boost in account mf, like for example making it give certain achievements that add magic find instantly.

…and don’t be toxic!

What happen's to my magic find gear?

in Super Adventure Box: Back to School

Posted by: Snoflake.9087

Snoflake.9087

Came across this excellent condensed post over on Reddit. Creds to hkidnc.

There are 5 things being affected by these changes. Weapons, Armor, Trinkets, Sigils, and Runes.

Weapons, Armor, and Trinkets that had magic find as a stat-line will all become non-useable, and Accountbound. If you have any of those on the trading post, they will be returned to you, and also be made account bound.

At this point, you will be able to double click on the item and select a new stat-line from a list (We don’t know which stat lines are an option) You will then receive that item (in the original rarity, at the original level) With the new stat line. The rune/sigil/jewel/upgrade in the item will remain unaffected. The skin should also remain unaffected. You may then continue to use the item.

There is an exception to this, and that is Celestial gear. Celestial gear will just have Magic Find removed, with no other changes.

Note that an example provided by a developer was that crafted exotics would be able to chose any other crafted stat line. This may suggest that crafted stat lines will be the only ones available, or that your stat-line choices are based on where you obtained the item from.

Sigils and Runes will be receiving a change in the runes/sigils themselves, that should be automatic with no user intervention. Basically, any rune/sigil that previously gave magic find as a stat will now give some other stat/benefit instead. We do not know what those will be, and it will probably be different on a case-by-case basis. Affected Sigils are the Sigil of luck. Affected Runes are Rune of Traveler, Scavenging, Pirate, and Noble. Also affected will be Seal/Medallion/Crest of the Traveler, and all of the various Doubloons.

Magical Infusions (for utility slot ascended amulets) will NOT change.

Items crafted with Small Claws and above will now provide you with a different stat set when crafting. Similarly, all drops of magic find gear will now drop something different that is not Magic Find gear.

All other forms of magic find remain the same as they were before.

You now also will have an account-wide magic find stat (similar/identical to your current account-wide magic find from your achievements) We do not know 100% accurate specifics of how this will work. However, in a very early preview, it was said that you will obtain consumables to increase your Account-wide magic find. These will be a permanent buff to your magic find. Those consumables will come from salvaging blue and green tier gear. The amount of consumables you will need to increase your magic find will go up as your magic find goes up. Meaning that as your magic find reaches a very high number, it could potentially take thousands of blue/green consumables to eek out a measly 1% increase.

We do not know specifics of how common the drops will be, nor how harsh the diminishing returns will be.

Original post: http://www.reddit.com/r/Guildwars2/comments/1l7xpn/magic_find_changes_info_condensed/

What happen's to my magic find gear?

in Super Adventure Box: Back to School

Posted by: Brother Grimm.5176

Brother Grimm.5176

That’s… disappointing.
I was expecting some sort of of boost in account mf, like for example making it give certain achievements that add magic find instantly.

From what I read, if you own MF gear that gets altered, you should receive some number of consumables that will permanently raise your account wide MF.

NOTE: I could be reading something wrong in my interpretation of that Dev post.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances