Why I hate the SAB, even though it's great!
in Super Adventure Box: Back to School
Posted by: Arius.7031
Darkhaven Commander
Co-leader of [Sold]
in Super Adventure Box: Back to School
Posted by: Arius.7031
Okay so, let me start by saying, the SAB is great IMO. It’s a fun little mini-game that I think was done very well. It’s quite a bit of content too, which is nice.
With that said, I’ve found one glaring problem with it and I will never, ever set foot in it again (even though I’m absolutely obsessed with achievements). I was play World 2 Zone 2 (think that’s what it’s called). It’s the one where you fight tons of assassins. Anyways, I got pretty far into it, to where you’re at this tower where there’s projectiles that shoot out of the walls everywhere. Basically, you have to do a very specific pattern to keep ascending this tower until you find a thing you can hit which will start rolling down. Once this thing starts rolling down, basically, you have to follow it down to the bottom (or suicide as I later figured out). Down there, you have a very limited window to walk past a certain trap which will allow you to progress the map.
So, I died about 60-70 times throughout this entire thing. Yes, I’m really bad at SAB. I spent about 2 hours in this instance. Two. Hours. So, I get my strategy down, and reach the top of the tower. I’m going to hit the thing, suicide, and wait for it down below. I reach the top, ready to set my plan into motion, after having taken hours to get here. I DC. I DC right then, at that moment, DC.
Here is the glaring flaw that I’ve found. I can’t reload at my last checkpoint. If I could, this would be no big deal. But, I can’t. So, here I am, no baubles, and the legion of revive tokens I had saved up heavily depleted, two hours of doing the most frustrating content I can imagine, and I get nothing. I get absolutely nothing.
Now, is there a way to fix this? Is there a way to load your checkpoint? If not, then I simply will never play SAB again. Two hours of grueling misery, getting viciously murdered repeatedly because I have bad eye sight… Not at all worth it.
I’m not raging, this is a lovely game with this being a lovely little content addition to said game. It’s made very well. But, I think this is a critical flaw, and until it’s fixed I refuse to so much as set foot in this zone again (or until someone tells me how to get back to where I was, which would be greatly appreciated).
in Super Adventure Box: Back to School
Posted by: Stormraven.6571
a really good feedback, let’s hope they hear it
actually i just had a dc … yay
SAB is a nice little project and some people really enjoy it – but honestly, i’m not one of them
world 1 was fun to play and explore and it didn’t take days to get all the achievements while world 2 will be the first living story content in which i won’t get any achievements because instead of having fun i get way too frustrated…
it’s interesting, it’s challenging but its not fun for me – while beating liadri in the gauntlet was challenging and frustrating but somehow more fun…
i actually couldn’t care less about playing SAB (and that’s not because of other new content [ascended crafting] as some people like to excuse the lack of players of SAB this time)
i guess you have to really be a fan of the retro 8/16-bit style to get enjoyment out of it
which brings me to another point:
anet made an option to adjust sound of player instruments …
I miss an option to adjust the sound of super-weapons and minipets – AS THEY ARE F****** ANNOYING!!!
in Super Adventure Box: Back to School
Posted by: Electro.4173
Josh said that he wishes he could let you return to checkpoints, but its physically impossible due to limitations with the game engine. So unfortunately, as good of an idea as this is (even to the devs themselves) its not going to happen unless they can figure out a complicated workaround or something which would allow it to work.
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