Will any of the "fix'd" mechanics be redone?

Will any of the "fix'd" mechanics be redone?

in Super Adventure Box: Back to School

Posted by: Treeckoluv.3742

Treeckoluv.3742

With flowers and geysers going the way of the dodo, they’ve been replaced by brainless jumps and pre-determined flight paths. But because they were patched in, they kind of butchered the feel of W2Z1 because now we have a level comprising of a lot of empty gimmicks. I’m hoping the current flowers/geysers are just placeholders until SAB rolls around again. The zone badly needs something to make it unique again, rather than world 1 V2.

Will any of the "fix'd" mechanics be redone?

in Super Adventure Box: Back to School

Posted by: FoxKelfonne.7691

FoxKelfonne.7691

With flowers and geysers going the way of the dodo, they’ve been replaced by brainless jumps and pre-determined flight paths. But because they were patched in, they kind of butchered the feel of W2Z1 because now we have a level comprising of a lot of empty gimmicks. I’m hoping the current flowers/geysers are just placeholders until SAB rolls around again. The zone badly needs something to make it unique again, rather than world 1 V2.

I imagine they’ll get worked on when it goes on hiatus again, but it’s not like there’s nothing new. Moving platforms (frogger, the waterfall, the raft) are a big addition, plus the new enemy types.