Zero lag tolerance
This youtube video is a perfect example of what I mean.
http://www.youtube.com/watch?v=J9-aUFHIt7c
Tribulation is frustrating enough without having to deal with the random lag induced glitches.
I’m not sure how difficult it would be to implement or even if it’s possible, but the fact is that SAB (and many other mini-games like sanctum sprint) allow even the smallest amount of lag to glitch things out. It was somewhat OK in sprint and the others, but in SAB it is a game breaker. Everything in SAB relies on precision jumping and timing, and having even a small amount of lag can ruin it completely. You only have to get pushed down a waterfall the 50th time before giving up due to technicalities. You can see this in action on youtube in several instances. Are there any plans (or maybe even an acknowledgement of the issue) to fix this?
This youtube video is a perfect example of what I mean.
http://www.youtube.com/watch?v=J9-aUFHIt7c
Tribulation is frustrating enough without having to deal with the random lag induced glitches.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.