karma ultranerf

karma ultranerf

in Super Adventure Box: Back to School

Posted by: skorpia.2041

skorpia.2041

really?? are you kiddin us?

dungeons = 0 karma complete it

daily = 600

monthly = 6000

bags= 0

……..

again, really??

karma ultranerf

in Super Adventure Box: Back to School

Posted by: Gasoline.2570

Gasoline.2570

This is very odd.

The balance team is chained to SPVP, and the PVE team is all about producing carnivals

karma ultranerf

in Super Adventure Box: Back to School

Posted by: Talonblaze.3175

Talonblaze.3175

Well, dungeons are comprised of mini-events are they not? Isn’t that where the bulk of dungeon will come from?
They pretty much did away with Karma consumables except in very rare instances, so its no surprise they are no longer in bags or dungeons. (Or are just very rare to get now.)

This is to make karma more valuable rather than a laughable, easily regain currency by doing little. Especially now that it’s becoming more and more used and needed.

Duty is heavier than death.

karma ultranerf

in Super Adventure Box: Back to School

Posted by: skorpia.2041

skorpia.2041

dung give it on minievents and badges , no more on badges now, and no more minievents on dung.

so only got 200 karma per event… so much events day to get a legendary… insane

karma ultranerf

in Super Adventure Box: Back to School

Posted by: BoogerSammich.7189

BoogerSammich.7189

I agree, the karma nerf is way over the top. They nerfed the crap out of supply and then added a bunch of crap that we need karma to aquire. Decrease supply OR increase demand, but both at the same time? wow, wtmf

karma ultranerf

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Posted by: Healix.5819

Healix.5819

5 minutes of crab toss = 1000 karma for winning, I’m assuming 600 for not winning.
3 minutes of sanctum sprint is also something like that.

Fractal farming is apparently a lot.

Events in Orr were giving me around 400 each (haven’t been there since the dragon buffs).