More combat challenge/diversity

More combat challenge/diversity

in Super Adventure Box

Posted by: Wolfheart.1938

Wolfheart.1938

First of all, thank you a whole lot mr. Foreman & SAB team. Your work is awesome and it has brought me and my friends exceptionally fun times and manly nostalgic tears. Everything from the sounds, the levels and the graphics are very well made and really show the effort put into it. Thanks. Enough with the praises though, let’s get to my point:

While I’m in love with the current implementation of SAB I can’t help but feel that the combat could be greatly expanded upon. While King Toad is a nice fight, normal mobs need to be a little more diversified, just as the arsenal at our disposal. I’m talking specifically skills, enemies behaviour & item upgrades a la Zelda. For example, we could buy an upgrade for our POINTY STICK that gives it a special charge-up attack, or a shield that blocks projectiles as long as we stand still and perform a quick readying animation. Some enemies could have weak spots, or be particularly dangerous in melee range (thus incentivizing slingshot usage). Suicide bombers anyone?

I understand that what I’m asking for it’s a lot of work, but if you’ve created such a good “minigame” with a small team I feel like you can pull off something amazing given a bit more resources. So in conclusion, are you considering focusing more on combat challenges in the following releases? And what are people’s opinions on this matter?

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

More combat challenge/diversity

in Super Adventure Box

Posted by: Danikat.8537

Danikat.8537

In the original Legend of Zelda you didn’t actually need any of the extra items. Unlike later games any enemy was vulnerable to any weapon, so you could in theory go through the entire game with just the sword. (Actually if you know the way you can just walk straight to the final dungeon.)

Also I think this might have been a bit much for a small team of people doing a very quick job. Although if SAB was going to be permanent/re-appear later on it might be worth thinking about. Maybe for that hard mode the angry cloud seems to be hinting at.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

More combat challenge/diversity

in Super Adventure Box

Posted by: Kal Spiro.9745

Kal Spiro.9745

Going back to the games that inspired this addition I would have to say that “power ups” are acceptable as long as they’re not necessary. The Red flower that gives mario fire powers. They enhance the experience, but if you don’t get them, or lose them, no big deal.

I feel that creature diversity is just fine. And since we only get a glimpse at the second world there is plenty of room to expand on them anyway.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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