Multiple character farming Intended?
mother of god I hate this community at times.
My friend gave me an Easter egg, I wanted to have a piece of it every evening for a week.
But I ate it all in one go. Sending him letter of complaint now, saying why the hell did he allow this!
mother of god I hate this community at times.
My friend gave me an Easter egg, I wanted to have a piece of it every evening for a week.
But I ate it all in one go. Sending him letter of complaint now, saying why the hell did he allow this!
You are comparing an event with items that “should” cause people to go “oh that guy put a ton of time and effort into getting that item”, to an easter egg that has no wow factor at all. In all actuality at least I showed that I liked the event but you compared it to something with little to no significance. But its ok, the community sucks doesn’t it?
Edit: My point is that this event feels as if it should take a ton of time to get the weapons but it doesn’t, so even if its already a day into the event having a weapon just means you played the tutorial a couple of times and then cheesed your way through the event, banked the bubbles and then repeated.
(edited by Rehero.7821)
You can buy them off of the tp, “farming” them on multiple characters really doesn’t matter after that. I personally want about 12 of the skins total across all of my characters.
If you’re having fun unlocking achievements or exploring, how fast others obtain the skins shouldn’t matter to you.
So wait, are you asking for more grind? I don’t get it.
Dude, really?
You are complaining that a mechanic exists which you by no means have to use, because you used it and it made things less fun.
When you could have just chosen not do it? So no one should be able to? Even the people who enjoy it? Because you don’t, even though you did it.
I think COF speed runs aren’t fun and ruin the dungeon for me, so I don’t do that, problem solved.
(edited by MiloSales.8560)
When you could have just chose to just not do it? So no one should be able to? Even the people who enjoy it? Because you don’t, even though you did it.
I do enjoy the event, I haven’t cheesed my way through it, I have been doing the achievements, people shouldn’t be getting enjoyment out of the repetitive making and deleting of characters for the use of quickly making baubles, and CoF has been out for awhile and I find them boring, and have an issue with that as well seeing as how it gives an obscene reward for the little effort required.
I came onto the forums to ask if Arena net, the people who made the event you should have heard of them by now, intended for the use of multiple characters to be exploited to quickly farm up the skins. The price on them has already dropped from the upwards of 50g to below 20g on the first day which further proves my point that there is no novelty in having them.
The fact that I even said multiple times that I enjoy the event and I was met with people accusing me of not liking it proves your ignorance. The title of the thread was if it was intended and it still was not answered to an adequate degree and the thread is getting derailed by people who argue that its ok to be able to farm up a weapon that would normally take a single character several days of constant playing to get within 3-4 hours.
Edit:
So wait, are you asking for more grind? I don’t get it.
Its funny you call it grind. If you remove multiple characters from the mix you do it once a day for 7-8 baubles with little effort it would take you a week of running through it once a day to get. That isn’t grind, thats a small amount of effort. However, the novelty OF grinding them up to get them early isn’t there due to the way the event was set up. It doesn’t feel rewarding to get them in the current system as such the way I worded my first post which was met with bashing.
(edited by Rehero.7821)
mother of god I hate this community at times.
My friend gave me an Easter egg, I wanted to have a piece of it every evening for a week.
But I ate it all in one go. Sending him letter of complaint now, saying why the hell did he allow this!“should” cause people to go “oh that guy put a ton of time and effort into getting that item”,
Wrong genre, lol and pretty much wrong game too. GW1 Events were always about making as much money as possible for 90% of the community.
Currently playing Heart of Thorns.
I fully agree. You shouldn’t be able to just Create/Delete/Create characters just for the sake of getting a skin. It’s taken me 2 days to get 1 skin from bubbles and 1 skin from the chest on 4 characters, which I would never delete. It seems people just want to make a huge profit out of these skins from the chest drops though.
I fully agree. You shouldn’t be able to just Create/Delete/Create characters just for the sake of getting a skin. It’s taken me 2 days to get 1 skin from bubbles and 1 skin from the chest on 4 characters, which I would never delete. It seems people just want to make a huge profit out of these skins from the chest drops though.
Who said anything about deleting characters? Grinding on multiple characters is not the same as creating characters to grind for items. Either way, you’re not forced to do either of them. You can take it slow and hope you get one out of the chest.
Who said anything about deleting characters? Grinding on multiple characters is not the same as creating characters to grind for items. Either way, you’re not forced to do either of them. You can take it slow and hope you get one out of the chest.
Not being forced to do something does not delete it from being possible. Now while I am farming up my baubles on my character I have to sit with the knowledge of all of the effort I am putting in to getting a skin is being done in a few hours. I mean I get it you can’t please everyone but the way the current system is feels completely unrewarding besides a skin that either means you purchased it or ran it really fast on a different characters. To be honest I guess this thread is pointless due to the dailies allowing for it to be attainable within a week or less without grinding but I was disappointed with the lack of effort required to get them.
Either way I will reiterate this simply because I wish not for this post to be looked at like me hating the event all together: I like the Super Adventure Box.
Edit: I don’t mind it being purchasable if the prices were to stay where they currently are. You put the effort into getting that gold you should be able to buy it. But with the way its playing out they will be worth pocket change here soon.
(edited by Rehero.7821)
I was disappointed with the lack of effort required to get them.
Either way I will reiterate this simply because I wish not for this post to be looked at like me hating the event all together: I like the Super Adventure Box.
aaaww come on, some effort is required to get them.
for me, it takes about 10 – 15 mins to get 2 baubles baubles.
that would be 250 – 375 minutes or
4.167 hours to 6.25 hours
not exactly lack of effort to me.
The fact that I even said multiple times that I enjoy the event and I was met with people accusing me of not liking it proves your ignorance. The title of the thread was if it was intended and it still was not answered to an adequate degree and the thread is it’s —-→ getting derailed by people who argue that its ok to be able to farm up a weapon that would normally take a single character<——— several days of constant playing to get within 3-4 hours.
Hi. I never said that you didn’t find it Fun because of this. I said, less fun, which you pretty clearly indicated. Also, they are account bound, not soulbound, meaning you can run as many as slots you have w/o creating characters.
Currently it takes like 4 hours to get a skin due to this and it kinda —-—>kills the replay value<———- for me. I mean I —-→loved<—— it and I worked hard at exploring every corner getting as many baubles for the skins as possible looking forward to 50 bubble baubles and then I learned that you can just farm it with new characters meaning all of the effort I spent exploring —-—>feels more like a waste<———-.
Don’t get me wrong —-—→its fun but<——— the novelty of the skins isn’t there anymore and its less than a day into the event.
You are complaining that a mechanic exists which you by no means have to use, because you used it and it made things —-—>less<——-fun.
So, yeah.
I do enjoy the event, I haven’t cheesed my way through it, I have been doing the achievements, —-——→people shouldn’t be getting enjoyment out of the repetitive making and deleting of characters for the use of quickly making baubles<————-, and CoF has been out for awhile and I find them boring, and have an issue with that as well seeing as how it gives an obscene reward for the little effort required.
See, it’s your opinion that multiple character speed runs is “cheesing it”. That’s not objective, it’s your opinion, but you are stating it as a fact. I have no idea how you can even say what other people should or should not have fun doing. There are plenty of people who enjoy doing it. My GF and I can now do the first two zones in PERFECT sync, not missing a single jump together and it’s an awesome feeling. We shouldn’t be rewarded for that constant practice and dedication and skill we’ve developed because it’s “cheesy” to you? It’s the longest we’ve played in weeks and the most fun we’ve had.
Personally I think doing it once a day, per character, going back to every spot I’ve already been three or more times isn’t fun. That doesn’t mean it isn’t fun to you, and I’m not going to say people who do that are “cheesing it” or doing it wrong because that would just be kind of egomanical to assume my way must be everyone’s way.
Also, people have alts. People want to get these items for multiple characters and multiple pieces. Should they have to do nothing but gather small amounts day and night for the next 30 days to get these items, just so some people can feel “elite” for having super rare skins?
Who said the skins need to be super hard to achieve? Once again you are assuming because you think it is fun to have a super rare skin means everyone must – plenty of us don’t care if everyone has the skin we are using, we just like it, it is how we want our gear to look. There are plenty of people who like the look of common skins and go with those. Not everyone is the same. There are already tons and tons of super rare skins, not everything has to be equally difficult to acquire or rare. They just put in Fused skins, if it’s more fun to have a rare skin because it’s novel, you have that option, tons and tons of them.
There are a ton of easy ways they could have prevented this. Making chests account wide and adding more bubbles. Making a 15 min wait on making new characters. Account wide Diminishing Returns. Disabling chests for characters less than an hour old. Tons. They have already said this is fine for keys.
There are multiple threads on this topic already you could have just bumped. Anet hasn’t made a comment yet, and if it is an exploit, yet keys are not, I’m pretty sure they would have responded by now especially since it’s inconsistent.
So honestly, I hope you get a response, because we should have already. If it’s not the answer you want, try to remember, other people deserve to have fun too. Not everything has to be for and appeal to a certain crowd/player type. That was the whole GW2 Pitch.
See, it’s your opinion that multiple character speed runs is “cheesing it”. That’s not objective, it’s your opinion, but you are stating it as a fact. I have no idea how you can even say what other people should or should not have fun doing. There are plenty of people who enjoy doing it. My GF and I can now do the first two zones in PERFECT sync, not missing a single jump together and it’s an awesome feeling. We shouldn’t be rewarded for that constant practice and dedication and skill we’ve developed because it’s “cheesy” to you? It’s the longest we’ve played in weeks and the most fun we’ve had.
Also, people have alts. People want to get these items for multiple characters and multiple pieces.
These are decent points and they put me at a lack of words I wasn’t able to look past all the people speed clearing the easy parts on multiple characters till they had the skin thus taking the novelty out of having it, however it still feels toxic to the continued play of a month long event to have the skin be so easily attainable. I personally would have proposed that the baubles be soul-bound and the events remain completable on several different characters. This would make it require more than 3-4 hours in the first day of a month long event to achieve yet allow for multiple characters to get the skins and the skins to still feel rewarding.
(edited by Rehero.7821)
What is reset timers on these chest dose anyone even kno? because I did it once On my Guard yesterday then tryed like hour ago and no chest afther beating Toad King so what is timer on chest reseting it did not reset with daily
See, it’s your opinion that multiple character speed runs is “cheesing it”. That’s not objective, it’s your opinion, but you are stating it as a fact. I have no idea how you can even say what other people should or should not have fun doing. There are plenty of people who enjoy doing it. My GF and I can now do the first two zones in PERFECT sync, not missing a single jump together and it’s an awesome feeling. We shouldn’t be rewarded for that constant practice and dedication and skill we’ve developed because it’s “cheesy” to you? It’s the longest we’ve played in weeks and the most fun we’ve had.
Also, people have alts. People want to get these items for multiple characters and multiple pieces.
These are decent points and they put me at a lack of words I wasn’t able to look past all the people speed clearing the easy parts on multiple characters till they had the skin thus taking the novelty out of having it, however it still feels toxic to the continued play of a month long event to have the skin be so easily attainable. I personally would have proposed that the baubles be soul-bound and the events remain completable on several different characters. This would make it require more than 3-4 hours in the first day of a month long event to achieve.
It’s cool man.
I think it’s fine as is, like I said, not everything has to be uber rare. There has to be some middle ground. Also, consider people who can only play long periods once or twice a week. At my last job I worked 6 12 hour days – not everyone can play multiple times a week.
If the SAB was a permanent feature I’d be more inclined to agree with you, but it’s only here for a month.
What is reset timers on these chest dose anyone even kno? because I did it once On my Guard yesterday then tryed like hour ago and no chest afther beating Toad King so what is timer on chest reseting it did not reset with daily
Seems to be 24 hrs.
I got my shield today thanks to the multiple character ‘trick.’ Can’t say it’s a bad thing. I enjoy the content and will be diving back into SAB soon enough to finish off the achievements. Not everything has to be a grind.
Seems to be 24 hrs.
I did my first one at like 3 AM Server Time. I did the next one at 5 PM Server Time (reset). Got Bauble Bubbles both times.
VERY disappointed at this trick. I wanted at least some prestige to the weapons as I work for them. I will NOT abuse this out of sheer principle!
None of you are special snowflakes. All you’re wanting is higher tp prices :P I don’t think more of someone because they have a legendary or a hard to obtain skin.
None of you are special snowflakes. All you’re wanting is higher tp prices :P I don’t think more of someone because they have a legendary or a hard to obtain skin.
Its not asked of you to think more of someone. It is however going to be known how much effort would be put into making something. You see a legendary and know that the individual who has it put quite a bit of time into it, if you think more of him or not is irrelevant. Also, if you read the previous posts then you can’t see past the fact that you can sell them and didn’t notice that I actually noted preference to them not being on the AH but don’t mind it if the prices were high enough to indicate that the person put effort into getting the money to buy it. Effort required to feel like those who have the skins spent time in some way or form on the event is what I am looking for, not money.
It’s the same reason why no one looks at CoF gear as something special to get. It may look cool but it can never have that satisfactory feeling that you get when you achieved something that requires time.
(edited by Rehero.7821)
Sorry, I probably should have quoted some of the responses in this thread that more of less said they want to feel special, it wasn’t directed totally at you. Also no, seeing a legendary doesn’t always mean someone put time or effort into it, since you can just buy them off of the tp.
There’s already been a few threads stating that anet hates alts in the general forums (WvW Ranks/Laurels). Why limit it to one run a day, even when you have 4+ alts? Or do you mean you’re against level 2’s getting the reward?
(edited by Tamaki Revolution.3548)
mother of god I hate this community at times.
My friend gave me an Easter egg, I wanted to have a piece of it every evening for a week.
But I ate it all in one go. Sending him letter of complaint now, saying why the hell did he allow this!
I love you. Thanks for putting my feelings into words.
It’s the same reason why no one looks at CoF gear as something special to get. It may look cool but it can never have that satisfactory feeling that you get when you achieved something that requires time.
CoF gear has been overdone since like day 2 of the game, but holiday skins (and yes, I’m including this whole month/event as a holiday) seem to fade out. You may see a bunch of SAB ones this month, but give it a month or two and I doubt you’ll see that many.
My thief is still rocking his toy gun/dagger/slingshot, but I can’t remember the last time I saw someone with a princess wand, candy cane hammer, or chainsaw gs. If you like the skin, you’ll just keep using it. Why does it matter if it takes you a few more days to get it?
(edited by Tamaki Revolution.3548)
I was disappointed with the lack of effort required to get them.
Either way I will reiterate this simply because I wish not for this post to be looked at like me hating the event all together: I like the Super Adventure Box.
aaaww come on, some effort is required to get them.
for me, it takes about 10 – 15 mins to get 2 baubles baubles.
that would be 250 – 375 minutes or
4.167 hours to 6.25 hoursnot exactly lack of effort to me.
When you get more comfortable with SAB, you’ll be able to do all of world 1 in 15 minutes for 6 bauble baubles.
baubles baubles.
Is bauble baubles the street name? I keep seeing it on the forums, I just call them bubbles :P
There’s already been a few threads stating that anet hates alts in the general forums (WvW Ranks/Laurels). Why limit it to one run a day, even when you have 4+ alts? Or do you mean you’re against level 2’s getting the reward?
I already noted that the trying to gear various alts provides a debacle that put me at a loss for words. This does not mean however that the baubles should be easily transferable in my opinion baubles should be soulbound. If they were I would be fine with it.
On a side note what about the minimal effort required to build a surplus of normally skill point/karma requiring mats used by the mystic forge? Its cool that they are in there but the current system is going to vastly diminish the effort for that portion of gaining various weapons (legendaries).
Primary example would be obsidian shards are worth 2,100 karma. This puts the cost of one bubble at 2,100. One jug of liquid karma is 4,500 and with 80% karma boost it goes up to 8,100. This means one daily completion is less than 4 bubbles. 8 bubbles are easily earned with one newly made character in about 35-35 minutes based on your ability to jump.
Just another one of the reasons why I dislike the current system.
Baubles are the currency in SAB while bauble bubbles (just checking and I was calling the second part wrong) are the currency for the npc outside the sab
The currency says Bauble Bubble for me >.> Why I keep getting confused.
Sorry just read your edit :P Bauble Bauble was just getting to me lol.
(edited by Tamaki Revolution.3548)
Yeah, but then people would just give up and complain about the grind, in what’s a really fun event. I’d stop bothering and just fork over more gold that I “earned” by flipping on the tp with minimal effort and get all the skins I want off the tp.
Grind keeps getting thrown around in this. The amount of times you would need to run it does not go down if they were soul bound it simply makes you unable to continue making new characters to get bubbles and it would have continued the novelty of the items up to 7 days after which there would be a flood of items that still have proof of time taken to get them without the use of a silly system. That is unless you go for getting the item as fast as possible in which case then you would need to grind for baubles to turn into bubbles but if you choose to do that you should be able to get the reward.
Now I can also argue that the current system promotes more grind than if they were soul bound. Repeated creation and deletion of characters is more of a grind than doing it once a day on a character you want skins for.
More feeling of reward, still the same number of runs, promotes lasting duration of the event.
Edit: Also this current system is less a grind for karma gain for legendaries soooo there is no way to fix that without making it so that new characters can’t do the event for a period of time.
(edited by Rehero.7821)
So, you think all interesting/new skins should be incredibly difficult to attain? There should be no middle ground? I honestly think you’re looking at the wrong game. The devs have stated this is not a game with a Raid or Die mentality. Cosmetic gear IS the Vertical Progression in this game. If everything were incredibly difficult to attain it would just be WoW without stats. You’d end up with a huge chunk of the player base kitten off that months after 80 they still have goofy looking pearl weapons because they’re casual-ish players, which is the game’s core demographic. Just because they make some skins super hard to attain and it’s cool because it’s cosmetic doesn’t mean doing that with EVERYTHING would fly. I’d leave for sure. I have a job, I don’t need another one. Who would play this game over WoW if what they wanted was “Uber Gears Noobs can’t get”?
All the current system is promoting is the rapid succession of new characters for either all of the skins or a massive amount of a crafting ingredient that normally takes time. The runs remain the same time and difficulty every time you run them and forcing them to be daily instead of every 30 min or however long it takes you to pick your hair in character creation would simply further improve the lasting effect of the monthly event but not increase the difficulty or number of times needed to run it for a single skin. I personally think I offered the middle ground. 30-40 minutes of your day(which doesn’t increase or decrease) for 7 days out of a month is reasonable for anyone with a strict schedual. That is unless you are willing to argue that making a new character, running through the tutorial, running the SAB and then deleting it takes less time than it would just using a pre-existing character once a day.
(edited by Rehero.7821)
Also, how is it even harder to get them your way? If you just ran through and got the bubbles, soulbound, each character could get 4.2 skins on bubbles alone. One run, ignoring all baubles, chest to chest, per day.
How is it “more work” or “effort” to spend the time doing speed runs 1 time per day over 30 days than 30x in one day? You don’t have to get loose baubles at all to get the skins, you don’t have to explore, completely ignoring the alt and delete. Really, it probably takes longer (hour to bubble wise) and is more effort creating alts since you have to go through the creation, intro instance and get to the SAB than to just park your toons and do it once a day.
Either way it’s about the same time investment for hours = bubbles. Unless you want to remove bubbles so you have to spend 24/7 for the loose baubles, well, barely anyone will do that.
Either way it’s about the same time investment for hours = bubbles. Unless you want to remove bubbles so you have to spend 24/7 for the loose baubles, well, barely anyone will do that.
The current system reduces reward for actually exploring all of the areas and you are instead promoted to speed clear multiple times a day. As such you are punishing those who like to actually play the content and allowing players to benefit from trying to do things as fast as possible without playing the content. The per day allows players who don’t want to play the content but still get the skins to do them quickly once per day while allowing the players who like to grind the ability to amass baubles and potentially get them a few days faster than the others which seems fair to me.
I don’t see how it’s a punishment. If people want to get their skins and move on, let them. People like me, who want to explore the content more deeply and get all the achievements, will do so at their own pace.
Guys the whole thing will be gone at the end of the month. Who cares if people are speed running through them!? I just play the puzzle because it’s really fun! The first thing I did was upgrade my SAB characters so they had a shovel, 500 coin pouch, bombs, slingshot, torch, and whip. Yeah the skins are nice, but the real fun is inside the SAB.
I don’t see how it’s a punishment. If people want to get their skins and move on, let them. People like me, who want to explore the content more deeply and get all the achievements, will do so at their own pace.
Its more for people who enjoy grinding content that would get the benefit from a daily system instead of a rapid succession system, people who take it at their own pace will continue to do so no matter what the system is. Grind is always looked at as something people don’t enjoy so its thrown out right away. But the people who do enjoy it, and want to feel rewarded when they do it, always get shoved out. The argument about playing a different game is too easy to use instead of finding a way for everyone to be happy. Daily system feels cleaner and makes more sense for everyone in my opinion.
Considering that the skins don’t do anything to effect regular play (which is the entire kittening point of skins), I don’t see why this is a concern. If someone wants to waste that much time trying to get a cosmetic skin as fast as possible, let them. Not like they’re getting anything else, and you don’t get gold or karma inside the SAB anyway, nor do you get daily/monthly achievement credit.
Let the speedrunners waste their own time trying to make serious business out of a fun diversion, while the rest of us have fun.
(edited by PolishSausage.1279)
I personally think I offered the middle ground. 30-40 minutes of your day(which doesn’t increase or decrease) for 7 days out of a month is reasonable for anyone with a strict schedual.
Right, but I fail to see how it’s a compelling argument that 30-40 minutes a day for 7 days is somehow vastly improves the quality of the game over 4-5 hours in one day. Why does it matter if someone acquires it in one day as opposed to seven. Either way, there is the same amount of time invested. All this does is limit the players options and in return delays the inevitable appearance of the item in the game. How does 40% of players having it day 1 really diminish novelty as opposed to 80% at the end of week 1?
Before you mentioned doing achievements and scouring the world. Those aren’t necessary at all with the system you’re promoting is what I’m pointing out. There’s no more “effort” put in by playing 7 days for one at 30 mins than 1 day for 4 hours.
Your suggestion will not make people explore the content. Most will do speed runs because 7 bubbles = 1750 baubles. It would take a vastly disproportionate amount of time to get those baubles as opposed to just doing speed runs 1x a day for bubbles. I mean, most people who aren’t going to explore aren’t going to do it 8 hours a day, over and over, just to get the skin a day early. All you are doing is unnecessarily limiting their options and potentially creating scarcity by gating content to players. It sounds more like you think you should have to complete all the achievements to get the skins, which I’m not sure I agree with, but don’t necessarily disagree with. I could see that being a good middle ground for another new weapon set content update that would be rarer than these, but not necessary for every content skin group by any means.
Also, you get your reward for exploring, the achievements. Is there a Title? I’m not sure, I still don’t even have my 1st skin and only have like 1/4 of the achievements done myself. If not, that would be an appropriate “Explorer” or “Perfectionist” reward.
Also, you get your reward for exploring, the achievements. Is there a Title? I’m not sure
You get a title reward for completing 15 of the SAB achievements I believe.
The argument about playing a different game is too easy to use instead of finding a way for everyone to be happy. Daily system feels cleaner and makes more sense for everyone in my opinion.
Dude, it’s still a grind, just a different kind of grind than the one you like. You have Legendaries, MF Weapons, Fused, Laurels, etc. . You can’t make everyone happy and your “kind” of grind is 90% of the game. Don’t you think it’s kind of absurd to expect everything in the game to cater to your playstyle?
Distinction in Applied Jumping is the title reward.
Also, you get your reward for exploring, the achievements. Is there a Title? I’m not sure
You get a title reward for completing 15 of the SAB achievements I believe.
There ya go Rehero, you get your unique reward for your playstyle. Can you just let go and let us have ours now? You do, you know, get that too. . . .
I personally think I offered the middle ground. 30-40 minutes of your day(which doesn’t increase or decrease) for 7 days out of a month is reasonable for anyone with a strict schedual.
Right, but I fail to see how it’s a compelling argument that 30-40 minutes a day for 7 days is somehow vastly improves the quality of the game over 4-5 hours in one day. Why does it matter if someone acquires it in one day as opposed to seven. Either way, there is the same amount of time invested. All this does is limit the players options and in return delays the inevitable appearance of the item in the game. How does 40% of players having it day 1 really diminish novelty as opposed to 80% at the end of week 1?
Before you mentioned doing achievements and scouring the world. Those aren’t necessary at all with the system you’re promoting is what I’m pointing out. There’s no more “effort” put in by playing 7 days for one at 30 mins than 1 day for 4 hours.
Your suggestion will not make people explore the content.
I am not asking people to explore the content. I am asking for them to justify making the exploration of content not effective for earning baubles. They basically made this whole little world with tons of little hidden treasures you can go and get every run. But getting them (which is what I enjoy doing) is not as effective for getting bubble baubles. Thus you are promoted to speed run instead. If it was daily soulbound those who wish to speed clear can speed clear daily and those who wish to amass baubles by running it multiple times a day can do so.
(edited by Rehero.7821)
Getting all the lone baubles in the zones is primarily for getting the achievements and the bragging rights they bring. Everyone can enjoy the skins, but not everyone will have those titles.
I personally think I offered the middle ground. 30-40 minutes of your day(which doesn’t increase or decrease) for 7 days out of a month is reasonable for anyone with a strict schedual.
Right, but I fail to see how it’s a compelling argument that 30-40 minutes a day for 7 days is somehow vastly improves the quality of the game over 4-5 hours in one day. Why does it matter if someone acquires it in one day as opposed to seven. Either way, there is the same amount of time invested. All this does is limit the players options and in return delays the inevitable appearance of the item in the game. How does 40% of players having it day 1 really diminish novelty as opposed to 80% at the end of week 1?
Before you mentioned doing achievements and scouring the world. Those aren’t necessary at all with the system you’re promoting is what I’m pointing out. There’s no more “effort” put in by playing 7 days for one at 30 mins than 1 day for 4 hours.
Your suggestion will not make people explore the content.
I am not asking people to explore the content. I am asking for them to justify making the exploration of content not effective for earning baubles. They basically made this whole little world with tons of little hidden treasures you can go and get every run. But getting them (which is what I enjoy doing) is not as effective for getting bubble baubles. Thus you are promoted to speed run instead. If it was daily soulbound those who wish to speed clear can speed clear daily and those who wish to amass baubles by running it multiple times a day can do so.
You are asking people to explore the content if that is how it’s efficient to get baubles. Those are inseparable. The people doing speed runs do them for baubles, they don’t want to explore the content 10+ times just because you do, they want skins, so they want baubles. If that was how you got baubles efficiently, that is what they would have to do. You are asking that they be forced to adopt your playstlye, to have their play style completely removed, so you can get a little more satisfaction out of yours – which is already the vast majority of the game.
Who says it has to be effective for earning baubles? It’s effective for earning achievements. That is enough. Once again, what argument is there for “everything your way” other than “my way isn’t the best for everything so other ways should be nerfed until mine is because that’s how I play”. It’s pretty obvious by the very existence of 1 bubble = 250 baubles that gathering baubles isn’t going to be nearly as efficient. If it was, those secrets spots would have 100’s of baubles, they don’t. What is there to justify? That their practice ran contrary to your presumptions and desires? This game is for a lot of people, and every person doing speed runs is a customer they have to satisfy just as much as you. I don’t demand that they “justify” having Legendaries be such a grind, or MF weapons – I accept it and I move on and enjoy the game.
You get your own unique reward for your playstyle, achievement points and a title. We don’t get that. You get everything we get and more. That’s enough. Learn to share.
Is it not logical that the actual content be the way to get more baubles instead of repeating the bare minimum? There is a middle ground and its allowing the speed runners to speed run while cutting off the transfer of baubles from one character to another. It doesn’t stop the speed run it just makes it daily. It instead allows those who grind actual content to actually gain more benefit than those who don’t that just seems like it makes more sense.
(edited by Rehero.7821)
To be honest, the fact that you can do this on several characters might be the only thing that will get me more than one skin. My days can be roughly divided in days I cannot game at all, and days I can game a lot. So the account wide systems like the dailies put me at a disadvantage in comparison to those who can play a little every day, even if the total amount of hours we put in is the same. However I am fine with this, since for Laurels I can still get there, it will just be slower.
For this event however, I only have one month, and I would have been annoyed that I would have been artificially locked out of the rewards with the daily system. Not that I would not have played in the box, as I think it’s awesome enough to be it’s own reward, but there are a few skins I’d like anyhow. For the record, I don’t create and delete characters for this purpose, just use the ones I have.
To be honest, the fact that you can do this on several characters might be the only thing that will get me more than one skin. My days can be roughly divided in days I cannot game at all, and days I can game a lot. So the account wide systems like the dailies put me at a disadvantage in comparison to those who can play a little every day, even if the total amount of hours we put in is the same. However I am fine with this, since for Laurels I can still get there, it will just be slower.
For this event however, I only have one month, and I would have been annoyed that I would have been artificially locked out of the rewards with the daily system. Not that I would not have played in the box, as I think it’s awesome enough to be it’s own reward, but there are a few skins I’d like anyhow. For the record, I don’t create and delete characters for this purpose, just use the ones I have.
Having just found out that the bauble bubbles are not account-wide limited rewards, I’d say that I will be replaying this multiple times with all my characters.
Heck, I’ve already been replaying it multiple times with one character just cause its so fun! And I agree that this seems like the only way I can earn my skin (for I do not have 40+ gold to spend on TP, nor am I lucky enough to find a skin drop)
To be honest, the fact that you can do this on several characters might be the only thing that will get me more than one skin. My days can be roughly divided in days I cannot game at all, and days I can game a lot. So the account wide systems like the dailies put me at a disadvantage in comparison to those who can play a little every day, even if the total amount of hours we put in is the same. However I am fine with this, since for Laurels I can still get there, it will just be slower.
For this event however, I only have one month, and I would have been annoyed that I would have been artificially locked out of the rewards with the daily system. Not that I would not have played in the box, as I think it’s awesome enough to be it’s own reward, but there are a few skins I’d like anyhow. For the record, I don’t create and delete characters for this purpose, just use the ones I have.
It is a valid point, day constraints but I find it kind of odd that you couldn’t spare 20 minutes of 7 days for a month for one weapon skin 14 for 2 potentially less then that.
But you care if someone could spare 2 1/2 hours in a day on them?
I don’t understand where you got this from. The soulbound system allows for speed runs as well as allows for those who grind to gain from their efforts.