Is it not logical that the actual content be the way to get more baubles instead of repeating the bare minimum?
It’s perfectly Logical (people really need to learn exactly what that word means sigh). If you do the chests you can still do the rest of the levels. It’s not necessary that it be the most efficient way to do so. You can make a Logical argument that it should be, which I really don’t think you’ve come close to doing, but it’s not necessarily logical that Level Exploration = More Baubles. That’s a value judgement and entirely subjective.
By the logic of your argument, I should be able to make as much <resource> by doing a low level zone as a high level zone yet we all know Orr = Money. Queensdale is as much “the content” of GW2 as Orr. That doesn’t mean that doing event chains in Orr isn’t more efficient or that there’s something wrong with that, say, because you like Queensdale more and want other people to play there too. Or, for an even more accurate comparison: I don’t get more <resources> from going through each POI, Vista, SP and WP in Cursed Shore as I do running the same few events over and over and over again. There’s no reason I should, and no reason I shouldn’t – it’s a value judgement on the part of the devs as to what they hope to achieve. Their game, their call.
It is the content. It’s just not all of the content.
There is a middle ground and its allowing the speed runners to speed run while cutting off the transfer of baubles from one character to another. It doesn’t stop the speed run it just makes it daily. It instead allows those who grind actual content to actually gain more benefit than those who don’t that just seems like it makes more sense.
First, you are positing that there needs to be a middle ground or compromise. There doesn’t. For their to even be any weight to your position you would have to show it benefits the game and players more than otherwise – you haven’t. Because it’s the way “you think it should be” or because somehow it “increases novelty” which you’ve yet to demonstrate it does, or that there is even any intrinsic value in it in the first place, aren’t reasons for their to be a compromise.
Maybe I want it to be even easier to get. I think it should be 25 bubbles like the back pack. You need to compromise with ME and we need to reduce the price on Skins to make them EASIER to achieve. Why? Because that’s what I want and the “novelty” of scarcity makes me feel bad for seeing players not get gear.
Second, I’ve already stated, it’s just as much of a grind to speedrun. It’s a different grind. You’re arguing ice cream flavors here. It’s all ice cream. any "repetitive task for accumulating <resource> is “grind”. You want completionists to be rewarded more than non-completionists.
Well, in the immortal words of the Dude, “that’s just, like, your opinion man”.
Your suggestion, again, accomplishes almost nothing. People get skins in 7 days instead of 1. Why?
1. Because it makes your playstyle more efficient.
2. Why should your playstyle be more efficient. Because you’re exploring more of the content (over and over and over).
3. Why should that be more efficient? Because you’re exploring more of the content.
That’s called circular logic.
Also, again, you already are getting a special reward for it. You get a nifty little title and achievement points. That’s just not enough though, you can’t just have 3 cookies and let everyone else have 2, you need 4 and they need 1 so it’s a “compromise”.
There is Zero, nada, zilch, none, absolutely no reason to make them Soulbound. It does nothing but make people play according to the schedule you think they should play, because you think the should.
(edited by MiloSales.8560)