So, after almost a decade of playing MMOs...
After reading the interview about it, I am really curious how long it took them to make what they have so far. If this was really spur of the moment I am extremely impressed with how efficient they are with their content development. The art, the level design, the sound quality. It’s an amazing feat. I haven’t even run into a single bug (excluding the annoying camera problems which is an issue at the games very core).
I can not wait for the rest of it!
…this is the coolest addition I’ve seen to an MMO. I know ANet took a risk in allowing so much time and resource to be spent on the SAB project, but the end is a resounding success. As someone who grew up on video games in the 80s, I am thoroughly impressed by how well the SAB has tapped into the essence of an old school game while also being a high quality release with a very substantial amount of content.
I hope we see more content like this in the future.
Agreed. This is the most fun I have had in such a long time. I have had races with guild members to see who could get to the checkpoints first. (and of course, had a good laugh when we fell or got hit by those kitten monkeys. I swear they know just when to hit you so you will fall off the tree limb )
I love that you can run through the levels real quick to get to the end or explore every nook and cranny trying to find all the secrets.
Thank you for such an amazingly fun addition (/addiction) to the game.
Can’t wait to see the future levels!!!!
Yak’s Bend
After reading the interview about it, I am really curious how long it took them to make what they have so far. If this was really spur of the moment I am extremely impressed with how efficient they are with their content development. The art, the level design, the sound quality. It’s an amazing feat. I haven’t even run into a single bug (excluding the annoying camera problems which is an issue at the games very core).
I can not wait for the rest of it!
I saw some pictures posted on the GW2 Facebook (https://www.facebook.com/GuildWars2) and it looks like it was done by a team of only about 8 people. I don’t know much about video game development, but that seems like a pretty small group for something as big and high quality as this.
After reading the interview about it, I am really curious how long it took them to make what they have so far. If this was really spur of the moment I am extremely impressed with how efficient they are with their content development. The art, the level design, the sound quality. It’s an amazing feat. I haven’t even run into a single bug (excluding the annoying camera problems which is an issue at the games very core).
I can not wait for the rest of it!
I saw some pictures posted on the GW2 Facebook (https://www.facebook.com/GuildWars2) and it looks like it was done by a team of only about 8 people. I don’t know much about video game development, but that seems like a pretty small group for something as big and high quality as this.
Eight people is just about the perfect size for an Indie Game, and SAB is very much in that sense, just with better resources.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I was thinking earlier this could easily be a full game in it’s own right.
Not a full priced PC game of course (not these days anyway, back in the 80’s it could) but if it was released seperately as a downloadable game for the iPad or Nintendo 3DS or something, or a browser game, it’d be brilliant. Better than a lot I’ve seen people playing.
Also I don’t find it hard to believe that this was put together by a small team relatively quickly. It’s similar to a lot of games I’ve seen which were put together by an individual or a small team over a few months as their first attempt at a game. Not hard at all to believe that experienced developers with all the resources of an established company available (and a lot of the software in place already since it uses the same engine and a lot of the same mechanics as GW2 does normally) could put it together in a fraction of that time.
At the same time I have to say I’m really impressed by the amount of content there. When I first played it I was expecting something that could be done 100% in an hour or two without any walkthroughs or anything. I was not expecting all these hidden areas, different paths, power-ups and additional items etc.
I feel like they could have “gotten away with” a lot less content and it’s impressive and encouraging that they went above and beyond that and put so much into it.
“Life’s a journey, not a destination.”