AR Dungeon and my Guardian

AR Dungeon and my Guardian

in Sky Pirates of Tyria

Posted by: Fairymore.8609

Fairymore.8609

I feel I have no other choice but to use my Scepter for both boss encounters. This troubles me a lot because I do not like Scepter damage or its aesthetic style but I must if I want to contribute any kind of Dps.

With the first boss encounter the golems appear to gain an electric bubble when it hits the lasers that dazes your character if you get within melee range. I can not always keep the golem following me while 4 other team mates relentlessly(and rightly so) bombard it. It is just more practical to use a range weapon – Scepter for Guardian.

On the final boss encounter it is ridiculous to attack her only in melee since she hits hard, fast, and stacks bleed that can quickly overwhelm you(plus cripple and weakness). As far as I have seen if you remove them she easily puts them back on you.

The groups of mobs also I find are just better to attack from afar. Their unique composition of range dps with strong melee attackers that can CC (not to mention those casters that focus fire) are very good at making short work of me before my 1.5 sec heal is finished casting.

Now as I said above I feel forced to use the scepter if I want to contribute any kind of Dps. My guardian as much +healing I give him is not a Healer that can ignore attacking and just focus on spamming 1k heals over and over like a Priest in WoW, Rift, Tera, etc.
Please do not make dungeons that corner me into making a particular weapon my only choice. If you will then I insist you give me more options in ranged weapons so that I continue to have variety and freedom.