Aetherblade Caches - What's the point?

Aetherblade Caches - What's the point?

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Posted by: phild.7862

phild.7862

Am I missing something crucial here but aren’t those just normal chests?
So what’s the point of having to visit all those tedious JPs again? Just for achievements to get a boring mini that is yet again just a smaller version of an existing npc?

I mean, don’t get me wrong, I am playing a mmo so I am basically killing time I could use to, I don’t know, save the world or feed hungry children. But “run to the other end of the world, again, and get an achievement” feels like killing my time with a rusty spoon…. covered in cotton wool….

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Posted by: Celestina.2894

Celestina.2894

pro tip: Don’t do it then

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Posted by: Blude.6812

Blude.6812

agree with the OP, and have decided to not do it. The whole is event is tedious and 1 big grind, bugged, and continues with the bad drops/incredibly bad rewards for the time spent.

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Posted by: Siphaed.9235

Siphaed.9235

Am I missing something crucial here but aren’t those just normal chests?
So what’s the point of having to visit all those tedious JPs again? Just for achievements to get a boring mini that is yet again just a smaller version of an existing npc?

I mean, don’t get me wrong, I am playing a mmo so I am basically killing time I could use to, I don’t know, save the world or feed hungry children. But “run to the other end of the world, again, and get an achievement” feels like killing my time with a rusty spoon…. covered in cotton wool….

F.
U.
N.

You don’t have to do it unless you think it’s fun. If it’s not fun for you, don’t do it. Simple concept.

For me, those jumping puzzles are fun, doing them once, twice, even 30 times. The EB one, to get the cache there, was the best because I did it with a group of 6-7 guild members who had a somewhat blast killing SoR players, trying to guide poeple who have never done it, and watching so many fall deaths. It was an experience unlike any other….

The reward? So what if it’s “just a mini” to you. That mini in my bank is a reminder of this event, a reminder of my fun times, and a reminder of me kicking Horrick’s butt after he shot a cannon at mine.

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Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

I agree. when I saw most of them where JPs, that was enough. I do not do JPs, period. I hate them with a passion and believe they are the worst part of the game, they suck, are not fun to do, tedious, lame, boring, did I say they suck? I spent over 2 hours going through a jumping puzzle, 2 hours!, only to have them do a server reset and lose all the progress I made, TWICE! So that was 4 hours wasted doing something I did not like in the first place, only to have them pull the achievement away at the lase minute.
I used to be of a mind set that I wanted to do ALL achievements. The GW2 devs have done a pretty good job of putting an end to that. There are so many achievements that I have no hope of every getting, so why should I even try for any? If I get them, I do, if I don’t, well who really cares at this point?
This is as bad as putting a PvE achievement in a PvP area, oh wait, they did that with the caches as well!

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Posted by: Danomeon.3201

Danomeon.3201

Am I missing something crucial here but aren’t those just normal chests?
So what’s the point of having to visit all those tedious JPs again? Just for achievements to get a boring mini that is yet again just a smaller version of an existing npc?

I mean, don’t get me wrong, I am playing a mmo so I am basically killing time I could use to, I don’t know, save the world or feed hungry children. But “run to the other end of the world, again, and get an achievement” feels like killing my time with a rusty spoon…. covered in cotton wool….

F.
U.
N.

You don’t have to do it unless you think it’s fun. If it’s not fun for you, don’t do it. Simple concept.

For me, those jumping puzzles are fun, doing them once, twice, even 30 times. The EB one, to get the cache there, was the best because I did it with a group of 6-7 guild members who had a somewhat blast killing SoR players, trying to guide poeple who have never done it, and watching so many fall deaths. It was an experience unlike any other….

The reward? So what if it’s “just a mini” to you. That mini in my bank is a reminder of this event, a reminder of my fun times, and a reminder of me kicking Horrick’s butt after he shot a cannon at mine.

But, we could always do these events before. This isn’t anything new that they have introduced, they’ve just given us an incentive to do old content. I would agree with “Fun” if these were new jumping puzzles, but they aren’t. I’ve ALWAYS been able to do these. If I wanted to have fun doing these jumping puzzles, I could have done that every single day up until this point since launch. Adding incentives to content like this is a way to get players who wouldn’t otherwise do the content to go back and do it. I want that darn mini; so I’m going to put my face to this content that I do not find fun in order to play through it.

The issue is that some of this content isn’t even working, despite it being launch content. Is reading up on the wiki to find out how to unbug the horribly mangled tears of Itlaocol mini dungeon, a piece of launch content that I’ve already played before, just so I can get an achievement toward unlocking the mini any fun? It’s way not fun!

And I know the counter-argument is, “If it’s not fun, just don’t do it!” but arenanet have given me a strong incentive: I really value that mini, as it’s a permanant timestamp that says “I took down the sky pirates of tyria!” and to choose to not do this is to give that up. i’ve taken to the forums to express my displeasure so that, in the future, my quest to get things like the mini will be actually fun and not repeating old, bugged content that hasn’t been fixed since launch.

The brand new dungeon is fun. The brand new jumping puzzle we’re getting soon will be fun. New adventures are fun. Doing old things I could have done since launch only because arenanet have offered a delicious carrot in front of my face is the antithesis of fun.

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Posted by: Vahkris.6847

Vahkris.6847

I agree. when I saw most of them where JPs, that was enough. I do not do JPs, period. I hate them with a passion and believe they are the worst part of the game, they suck, are not fun to do, tedious, lame, boring, did I say they suck? I spent over 2 hours going through a jumping puzzle, 2 hours!, only to have them do a server reset and lose all the progress I made, TWICE! So that was 4 hours wasted doing something I did not like in the first place, only to have them pull the achievement away at the lase minute.
I used to be of a mind set that I wanted to do ALL achievements. The GW2 devs have done a pretty good job of putting an end to that. There are so many achievements that I have no hope of every getting, so why should I even try for any? If I get them, I do, if I don’t, well who really cares at this point?
This is as bad as putting a PvE achievement in a PvP area, oh wait, they did that with the caches as well!

Only three of the seven actually require you to do the jumping puzzle, and two of those can be completely skipped with a mesmer who can…and technically the last one still can be, but takes more effort to do so.

Mad Cache, Vexing Cache, and Blackout Cache require jumping sections if you do it normally. Vexing can be skipped extremely easily by mesmers (and is actually a mini-dungeon, not a jumping puzzle, so the jumping sections are incredibly simple). The others are either a mini-dungeon that does not have jumping (Weeping Cache) or only require you to get near the jumping section, not actually do it (Troll, Shipshape, and Cantle).

See the below link, there’s maps and info on what needs to be done.
http://wiki.guildwars2.com/wiki/Caching_Out

(edited by Vahkris.6847)

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Posted by: phild.7862

phild.7862

Okay guys, let me rephrase it:

What is the point of running to a completely RANDOM location X to loot a generic and unrewarding chest for a bit of text to pop up and to get mini after you made enough text pop up?

My point is not about JPs being fun or not and not entirely about whether or not a mini is a good reward for an event.

My point is more about: what does running to those locations and looting generic chests have to do with the Aetherblades? I mean okay, there are like one or two of them spawning around the chests, wow. Despite that it is just some random location in random old content you have to run to.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

It’s partially to get people back into jumping puzzles as well. Some people never bothered to do them, so this encourages them to do them. It also makes barren sections of the game see some new traffic and possibly more activity. For instance, a player goes there to get the achieve, but an event or two pops up along the way that they decide to complete.

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Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

I agree. when I saw most of them where JPs, that was enough. I do not do JPs, period. I hate them with a passion and believe they are the worst part of the game, they suck, are not fun to do, tedious, lame, boring, did I say they suck? I spent over 2 hours going through a jumping puzzle, 2 hours!, only to have them do a server reset and lose all the progress I made, TWICE! So that was 4 hours wasted doing something I did not like in the first place, only to have them pull the achievement away at the lase minute.
I used to be of a mind set that I wanted to do ALL achievements. The GW2 devs have done a pretty good job of putting an end to that. There are so many achievements that I have no hope of every getting, so why should I even try for any? If I get them, I do, if I don’t, well who really cares at this point?
This is as bad as putting a PvE achievement in a PvP area, oh wait, they did that with the caches as well!

Only three of the seven actually require you to do the jumping puzzle, and two of those can be completely skipped with a mesmer who can…and technically the last one still can be, but takes more effort to do so.

It really does not matter to me, jumping puzzles are just not worth my time. I play games to have fun, they are not fun to me, so I see no reason to even attempt them any longer. Yes, you can get a port from a Mesmer (and god bless those that offer the service), but then what is the point? Why do the devs keep putting these in the game? I expect to see the next option be “pay 5 gems to unlock the achievement and avoid doing the content at all”. I remember reading a post from one of the devs bragging about how tough he made a JP like it was some kind of contest to screw the players as much as possible in the most creative ways. I know, I am ranting. To tell the truth, at first I thought the JP’s where OK, not really fun, but OK. After they keep trying to force them down our throats, I have just become completely hostile to even the idea of one.
Someone else mentioned a carrot on a stick. I like my carrots cut up in to small bits and boiled in a pot. Try to dangle a stick in front of me and it’s more likely you will get the stick snapped in half and shoved up your backside along with the carrot.

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Posted by: Danomeon.3201

Danomeon.3201

It’s partially to get people back into jumping puzzles as well. Some people never bothered to do them, so this encourages them to do them. It also makes barren sections of the game see some new traffic and possibly more activity. For instance, a player goes there to get the achieve, but an event or two pops up along the way that they decide to complete.

It’s a noble goal on paper, but the issue is that it has the potential of bringing players face to face with content that arenanet still hasn’t fixed since launch. On some servers the puzzle associated with the weeping cache will break down, the face pattern no longer displaying the arrangement the tears need to be placed in.

When this happens, players soon assosciate the mini dungeon and jumping puzzle content with broken mechanics and frustrating server hopping to find a place where the darn thing isn’t broken. Arenanet may want to try this again in the future, but they REALLY, REALLY, REALLY need to make sure they’re not sending players to do broken content.

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Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

Okay guys, let me rephrase it:

What is the point of running to a completely RANDOM location X to loot a generic and unrewarding chest for a bit of text to pop up and to get mini after you made enough text pop up?

My point is not about JPs being fun or not and not entirely about whether or not a mini is a good reward for an event.

My point is more about: what does running to those locations and looting generic chests have to do with the Aetherblades? I mean okay, there are like one or two of them spawning around the chests, wow. Despite that it is just some random location in random old content you have to run to.

OK, I do see your point there. It probably would have made more sense if finding the caches actually DID something. As you find each one, the weapons available to the Aetherblades reduce, you would have to fight less of them, etc. Maybe even have each contain a map fragment that you have to find a minimum of to locate their main base, something!

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Posted by: Blude.6812

Blude.6812

It’s partially to get people back into jumping puzzles as well. Some people never bothered to do them, so this encourages them to do them. It also makes barren sections of the game see some new traffic and possibly more activity. For instance, a player goes there to get the achieve, but an event or two pops up along the way that they decide to complete.

If the events were not fun the 1st time around (for some—-me included) why would giving a crappy reward for redoing what frustrating before make it any better? Goin around and revisting holograms that may or may not spawn pirates and bugs galore, again not worth the time and effort. Same old, re-wrapped with different skins.

New content please-exotic rewards -not just grinding out numbers at old locations for crap.

Geez a mini and a monocle??

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Posted by: BrunoBRS.5178

BrunoBRS.5178

well, the JPs aren’t tedious for everyone, and it gave me an excuse to revisit vexa’s lab, which had been just completed by another player the first time i went there (and such was kinda pointless).

i liked the excuse to revisit old JPs, but i wouldn’t have minded if the chests accounted for something more than just your usual share of blues.

LegendaryMythril/Zihark Darshell

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Posted by: PolarisNova.3867

PolarisNova.3867

Just look on Dulfy…..some of those caches are classed as ‘easy’ to get to. In other words you don’t even have to do much jumping (if any at all). Honestly…..

It’s nice to have achievements that require players to adventure in different parts of the game. For those who don’t want to because it’s not ‘fun’ then you can skip it. Not everyone has to do everything.

~Lady Amelia of the House of Rose~