Since the launch of the game, I’ve made it my mission to do every single time limited event, and the main indicator of that is by getting every event achievement.
Up until today, I believed it was possible, and had successfully completed all up until this point.
However, Faster than Light, Personal Space and Unfriendly Skies are, in my opinion, the exact wrong direction to take limited time content achievements.
Don’t get me wrong, as far as achievements go these are pretty well designed. A “Finish the last boss fast,” a “Do the first boss correctly” and a “Play exceptionally well.” They take a good group, practice, skill, and are satisfying to unlock.
However, since this is a two week dungeon and realistically 95% of people are going to have to pug it, it is the definition of bad design.
All three of these achievements require having a good group who are able to do both of these bosses without issue. They are prohibitively difficult to the average player. This is a huge problem for limited time content, but completely fine for permanent. To add, if these achievements are still obtainable when the dungeon is released as a fractal, I do not have any issues with them.
Faster than light is an alright achievement. It promotes doing the boss correctly, which is the right way to go about it. However, it is also fairly difficult. This is, in my opinion, a great achievement to have in something like a fractal or a permanent dungeon. However, since it’s not simple to get in a pug, it needs a decent amount of runs. Since the content is limited time, this neccesitates an insane amount of grinding and a time sink that I just cannot give. I can only really play the game during the night, and only have time for one run when the general population are still awake.
The commonly accepted pub strategy for Mei is to all pile on top of her and eat all the AOEs to get her stacks down as fast as possible. I recieved a large amount of kitten for dodging out of them, only for her to follow me and run out of the electricity multiple times. Regardless, the bombardment phase is nigh on impossible to succeed at, since it is possible to be completely surrounded and have no possible escape even with a double roll. That happened to me. Twice. In addition to this, the <15 minute fight achievement is nigh on impossible if you’re attempting to dodge everything, due to what I mentioned above with pulling her out of the AoEs.
These are all fairly feasible with a dedicated group, but I cannot play enough at the right times to form one. I wouldn’t be so hung up about it if it wasn’t for the fact that the dungeon is so limited time, since I would be able to slowly work towards them as and when I had the time for a run.
To be clear – I don’t particularly mind limited time content so long as it is feasible for the average person to complete it in the time given. When you start making the content prohibitively difficult or extremely luck based, while it works fine as a permanent addition, it does not work in a time limited scenario.
Thank You