Aetherblade Retreat - Why is this temporary?

Aetherblade Retreat - Why is this temporary?

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Posted by: Yoh.8469

Yoh.8469

I’d like to know what Arenanet is thinking, making yet more good content only temporary, do they have a chronic aversion to improving their game or something?

I honestly do not understand the point of having this kind of content temporary, it’s a good dungeon experience, it’s actually challenging without being ridiculously difficult with some really neat boss mechanics that actually makes you want to move.
I was pleasantly surprised.

Now the rest of the Dragon Bash and Sky Pirates content I can understand, because it sucks, so nobody is going to miss it if it goes, that’s what happens when you slap it together in a couple of weeks, it’s not very good a lot of the time.

But in this case, it’s good content that actively makes the game better for existing….. and you want to take that away? Why don’t you take out Fractals while your at it.
If the idea is to make it more appealing so people will play it because it temporary, then that is a sad and pathetic outlook on your game. People will play it if A: It’s good content, and B: It’s new content.

This is both.
The only content the should be temporary in my opinion, is cash shop items, and cyclical content that comes around once every year, like Halloween and Wintersday.
Personally I want the entire idea of the Living Story to die in a fire. New regular content is great, but temporary content is just plain idiotic.

In saying that, I’d rather have good content, then regular content.

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If I were in their position, I would want keep it by either adding it to fractals somehow, or making it a dungeon onto itself by giving it a explorable version with unique armor sets and weapons.

Aetherblade Retreat - Why is this temporary?

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Posted by: Awe.1096

Awe.1096

I was thinking about this myself and I think there is only one viable answer. Someone in ANet/NCSoft marketing thinks that this temporary content is the way to increase profits. They create the sense of urgency with temporary stuff. “Do it NOW or it will be gone forever!” So the players hesitate to take a break and for example go play something else while waiting for expansion. If players play something else for some time, they are not active in GW2. If they are not active in GW2, they dont buy gems. Increased constant activity in game translates into bigger gem sales. Most people dont buy gems but the more of us stays and play each week, the bigger the size of gem buyers becomes. More profit for Arena.net.

I loved the content delivery in GW1. Magnificent and large expansion once every year or so. Lots of things to do on my own pace. I always said like GW got better content delivery from WoW. Now it seems that roles changed. That does not mean that WoW threadmill is suddenly a good system but tbh I think I prefer it from the temporary content spam in GW2. Something that ANet decided to aim for recently.

While I can only speak for myself and I dont claim everyone share the same opinion, I can only “warn” ANet (its not like they care, but still). This “living world” system may work. For a while. But in the end it will lead to burnout. I already catched myself not long ago while thinking about this year’s holiday. And I thought something like “hmm, should I leave on first week of August? But wait, when will the GW2 patch arrive, maybe I should wait for this info so I can plan my stay so that I will NOT MISS another batch of temporary two-week content”. If a game will continue with something like this, at some point I may just flip and abandon it for something which doesnt scream on me every two weeks “PLAY NOW or its gone forever!”. It would be a shame since I love GW2 overall.

Aetherblade Retreat - Why is this temporary?

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Posted by: Dog.1472

Dog.1472

I understand the reasoning behind the temporary content, but I disagree with it. It feels like Anet is standing behind its players and zapping them with a cattle prod, and I am really getting tired of it.

The only temporary content I’m okay with would be things like holidays events whether based from real world or ones that are based in the game world, like dragon bash. Removing this recent dungeon, and removing the molten facility as well as the super adventure box is removing the most enjoyable parts of the game.

Using the same logic behind the living story, you could say every dungeon in the game needs to be removed as well as several of the zones. Oops, Zhaitan is dead, time to remove all of the content. By not adding new permanent content the game never grows.

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

Aetherblade Retreat - Why is this temporary?

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Posted by: Yoh.8469

Yoh.8469

Yeah, I was mulling over why exactly the Living Story content angers me much as it does while I was in the shower.

It’s because it’s basically filler….. as in like anime filler. And everyone bloody hates filler.
You take something that is otherwise well establish and has good content, and then you have these long runs of complete shovel-ware, a viewer/players get the overall sense that their time is being wasted.

That’s the sense that I get, that your wasting my time, your wasting my time.
The other things that I could be doing right now.

I think making bad content, actively makes the game worse. It’s grating, and it makes me want to just throw up my hands go “FK it!, I’m done, I’m done”. I really don’t enjoy having my time wasted, I’d rather have no content then bad content.

And when you make good content, keep it kitten .

Aetherblade Retreat - Why is this temporary?

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Posted by: frostyraziel.1854

frostyraziel.1854

They already said they will be adding temporary dungeons to fractals in time. It makes sense for them to be temporary from a story stand point.

Aetherblade Retreat - Why is this temporary?

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Posted by: Shiren.9532

Shiren.9532

They already said they will be adding temporary dungeons to fractals in time. It makes sense for them to be temporary from a story stand point.

No it doesn’t. Why would the entire personal story and story/explorable dungeon paths be permanent content which don’t change while the Living Story is for some reason exempt? If it’s not part of the open world, there’s no need to remove it. Instanced content is perfectly fine to stick around. Almost everything that happens in an instance in GW2 happens only once, yet we can repeat it endlessly (how many times have people killed the Flame Legion Effigy in CoF p1?).

It doesn’t make sense that the instanced Living Story content is removed.

Aetherblade Retreat - Why is this temporary?

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Posted by: florence.1674

florence.1674

Making a lot of this content temporary is extremely annoying.

Only a small part of the world is affected, which really means that only a small part of Tyria is populated. Walk around all the zones, it’s really bare and empty. Until a world boss spawns.

Making so much of this content temporary makes us players have that urgent need to play the content or lose it forever. Well, to be really fair, all MMOs have a shelf life and all MMOs evolve, meaning all content is inevitably temporary. But 2 weeks temporary? That is way too short. What if you take a 2 week vacation?

Now, many can say that if you miss some of this content, you don’t really miss anything. That is not entirely true for 1 small class of players: the achievements completionist.

I’m not a completionist, yet with so many new achievements tied with temporary content, there is this hurried urgency to get it done and get those achievements or lose it forever! This basically means completionists can never leave the game for any medium period of time. Exams? Forget it, make sure you are online to get your achievements. Need to go on a cruise? Forget it, swim home and get online to get your achievements. Need to attend a funeral? Forget it, he dead. You miss that achievement, it’s byebye achievement forever.

And who knows if one might regret missing out of those temporary achievements? We don’t even know whether the upcoming rewards for achievement points will make players regret not getting those extra points from the living story.

Aren’t achievements supposed to be a record of your milestones and what you have attained in a game? Aren’t they supposed to be always there, waiting to be obtained? Just look at all the original achievements, they can be done anytime and at your own pace. Then look at the living story achievements. Don’t you despair with every single time someone asks if they can still watch the fireworks in Lion’s Arch?

With such temporary content, most just cannot wait. It’s like witnessing a car crash happening on the freeway. Woopee! You witnessed one. Have an achievement. Now enjoy being stuck in the jam. Meanwhile, many people would have lived through life never ever witnessing a car crash happen.

Sorry if I stopped making any sense. It’s late and I’m annoyed.

WvW law #1: nobody in WvW can count.