Champion Frizz
yea: that golem pull makes this much tougher.
You can say that again.
despite everyone saying we dont want these awful mechanics in dungeons , well here we go again.
did they learn nothing from mf ?
Some people can’t imagine good boss fights. So they just end up putting crap like this one.
Woot! Just got it.
So what about making a dungeon that doesn’t make ranger pets totally useless ?
And some cool ideas instead of golems that chain pull you into laser beams that make them invulnerable ?
I was with 2 groups so far, both gave up on this at the 3rd stage with laser walls.
I was with 2 groups so far, both gave up on this at the 3rd stage with laser walls.
Then your group must have been terrible bad.
finished it, the boss is another gimmick. so sad.
devs should check out dark souls or monster hunter and see what a real boss fight is like.
why is mai’s pistol shot undodgable?
why is the cannon aoes unblockable?
(edited by Bread.7516)
yeah, the 3rd stage of the Frizz fight is really, really tough. If a team-mate goes down then there’s not enough time to rez them. It’s only a matter of time before the entire party wipes and you have to start the entire encounter from scratch. I’ll give it another try tonight but this may be the first living story that I do not complete.
The next boss with the canons and mai trin makes frizz look like a cakewalk.
Oh no ANet, I just looove this boss.
I love timing every dodge and jump perfectly yet repeatedly failing because the glitchy semi-invisible golem pull chains and walls that kill you. I especially love when I take damage before the animation gets to me. I find it fantastic that the golems have a 90% shield uptime with no cooldown because of the ridiculous amount of lasers. And you know what, ANet? Next time we should just disable dungeons when you are playing a Ranger.
I love you guys, I really do. This is my favorite game I’ve ever played. But the content is getting worse and worse and more and more gimmicky. The entire dungeon is a quick and easy run through that is way too short, then a ridiculously broken boss with nothing but stuns and one hit kos.
Garbage at every profession 2015
Seriously. This is ridiculous. It’s not even fun. ANet, please at least get rid of their shield when they go through the walls, and make the walls slower so we can rez the fallen.
You took away waypoint zerging, then made a fight where it’s impossible to rez the fallen.
despite everyone saying we dont want these awful mechanics in dungeons , well here we go again.
did they learn nothing from mf ?
Don’t say everyone because I like those mechanics, it gives a challenge.
No. It’s a fake challenge when you HAVE to rely on luck.
It’s not “Mechanics” – Dodging the lasers and timing it are mechanics; I thought that was quite fun.
Being RANDOMLY pulled into the lasers by the golems due to bad LUCK and one shot dead. That’s not a Mechanic.
yeh, you guys are gonna love this boss once you get to the next one
despite everyone saying we dont want these awful mechanics in dungeons , well here we go again.
did they learn nothing from mf ?
Don’t say everyone because I like those mechanics, it gives a challenge.
lulz – I am guessing your an anet employee trying to defend this car crash of a dungeon.
despite everyone saying we dont want these awful mechanics in dungeons , well here we go again.
did they learn nothing from mf ?
Don’t say everyone because I like those mechanics, it gives a challenge.
lulz – I am guessing your an anet employee trying to defend this car crash of a dungeon.
Yeh it sucks when you’re still enduring it, but it felt really good when I put frizz down. Challenge has it’s upsides.
Well I did it, beat the whole kitten thing, was intense, and painful. And amazingly fun.
first time in a while I actually enjoyed being killed. I have yet to beat him but I can say the mechanics are amazing. Tho I would of liked if it was 1 golem at round 3 not 2.
I would of made it so 3 golems start up in the 1st wave rotations, 2 the 2nd and 1 the 3rd .
To all the people complaining about the golem pull, it has a fairly obvious animation. You can’t say you dodge perfectly or that it’s bad luck when you get pulled into lasers. It’s poor dodging and poor positioning, it has nothing to do with luck.
The Golems is all messed up, not only do they have their Pull skill on a 8sec recharge or something close to it, they also give blind and 5stack Confusion while charged, as well as being able to be perma charged in phase3. Good job Anet on making a Super Boss Murder Room, not go fix it because it is not a fun encounter nor is the “Mechanics” any great.
Maybe it’s my team composition, maybe it’s the players, maybe it’s me.. But judging from the other posts, I’ll bet my money it’s the “Mechanics”.
Make the Laserfield dodgeable, cut the timer on the Lightning Field down, cut stuntime in half and you’ll have a community that can complete it and everybody is happy.
kinda agree, the animation is obvious and i have yet to die from a pull
but most classes only have 2 initial dodges. there are 4 golems so if you get unlucky
it’s quite likely to kill you, even when dodging 2 of these pulls.
the dungeon itself is challenging but mostly fun.
the last boss is worse, not because it is hard but just a tedium
and good luck getting that " didn’t get hit by aoe" achievement LOL
Wasnt to hard for my engi, just kiting the golems around while my team lay dead. xD
Tactics:
DO NOT TRY TO DODGE
Dodging is about moving quicker to stay away from the beams. It’s next to impossible to time dodging through them.
First phase is obviously easy. Just beat the juvenile feline out of stuff.
Second phase starts with a single low beam. Circle near the outside of the area. When the beam gets withing 45 degrees (think of the whole thing like a circle) jump up on top of one of the oh-so-obviously-important stacks of stuff and let it pass harmless under your feet. While doing this, stay well away from the golems any time you need to get up on stacks. This is where you’ll use movement or dodging to get some space. Repeat until golems are dead.
Third phase is a high beam that bisects the circle as it rotates. Again, move around near the outide. You really need to keep moving and again, using dodge and movement abilities to stay away from both the beam and golems so they can’t pull you into a beam. Also, staying to the outside is a great benefit to your teammates if they have to rez you and rezzing someone near the middle is nearly impossible as the beams cover a good bit of that area at all times.
Last phase is a combination of the previous. You’ll still have the high beams rotating around forcing you to rotate with them. You’ll also have to pay attention to the low beam and jump up on the piles o stuff when it comes around. Since the high beams and low beam are at different speeds, it’s just not possible to do this with circling only. However, once you get into the flow of moving, jumping up on the piles, and such, it’s a pretty smooth fight.
This fight is all about getting into that flow in each phase. the golems aren’t particularly dangerous as they don’t hit that hard and are slow. So pay more attention to the laser walls and working on keeping yourself safe from them, and take shots at the golems as you can.
But here’s my body – So rez me maybe?
Oh, one other thing…
Pay attention to conditions on your toon. The golems have confusion, and it’s really embarrassing if you kill yourself.
But here’s my body – So rez me maybe?
So what about making a dungeon that doesn’t make ranger pets totally useless ?
And some cool ideas instead of golems that chain pull you into laser beams that make them invulnerable ?
You should try using spirits for this fight in addition to pets, they are even more pathetic than usual. Give up on the class. The devs had almost a year to make it work and not only is the general usability of the class becoming more and more atrocious with each patch (because the PvP balance devs have no clue what goes on outside of bunker builds in sPvP), they refuse to make pets immune to existing mechanics like this and in fact go out of their way to continue developing mechanics that turn pet into walking corpses (also note that pets triggered the traps in the Canach dungeon and the trigger the mines in this dungeon so they are a serious hindrance a lot of the time in addition to being dead and therefore useless). The really disappointing thing about this is one of the key devs that worked on dungeons mains a ranger so he must experience the issue.
Feedback: The frequent and nigh unavoidable golem pulls create a division between those builds that have on demand stability/aegis versus those that do not. A grossly unfair one.
And even if you do, you have to run at least part of the time away from the golems, which means thanks to camera angles and the bright kitten electric walls, good luck seeing the golems pull animations in time!
(That they seem to spam on an insanely low recharge. Which also means the more people get downed, the more they can focus fire it on the remaining players and exhaust their supply of countermeasures.)
So Ranger pets are in the way again, how is it about Mesmer phantasms and clones?
I remember in Chanach the phantoms and clones could trigger mines as well, making both my mains rather hard to play.
despite everyone saying we dont want these awful mechanics in dungeons , well here we go again.
did they learn nothing from mf ?
I love these, and MF’s mechanics. No HP blobs with 1 shot abilitys. We finally get some fun mechanics that challenge the one of the most important combat mechanics in GW2: movement.
I fail to understand all the tears. Kite the golems, jump on the crates for the little laser fields, keep moving to avoid the big fields (or teleport/blink through them) use reflection on the golems to stop their pulls, or interrupt them, and viola. I love love love AR.
But…. They finally made boss mechanics that aren’t just a dps race. Molten facility was the same way. Why is it such a problem? My group got through the lazers (although there were frustrations), but once you got the mechanics down in your head it’s quite simple. The golem pulls can get annoying, otherwise the dungeon is fun. Don’t know why so many people are raging… Either people rage if the content is easy, then when there is semi difficult content they rage some more. (Lazers don’t even 1shot you, stuns you and does around 3-5k damage).
finished it, the boss is another gimmick. so sad.
devs should check out dark souls or monster hunter and see what a real boss fight is like.
why is mai’s pistol shot undodgable?
why is the cannon aoes unblockable?
This game is for casuals if you haven’t noticed
despite everyone saying we dont want these awful mechanics in dungeons , well here we go again.
did they learn nothing from mf ?
I love these, and MF’s mechanics. No HP blobs with 1 shot abilitys. We finally get some fun mechanics that challenge the one of the most important combat mechanics in GW2: movement.
I fail to understand all the tears. Kite the golems, jump on the crates for the little laser fields, keep moving to avoid the big fields (or teleport/blink through them) use reflection on the golems to stop their pulls, or interrupt them, and viola. I love love love AR.
Thank you! That’s exactly how I feel! A dungeon where spamming auto attack will get you killed! You need to actually think and react to the situation. Good job Anet!
My guild went in and did it first try. It isn’t that difficult once you keep track of what’s happening and learn the mechanics. The last boss is 3x harder than this.
That said, maybe Anet needs to think of implementing hardcore and normal difficulty. Normal so everyone can get their achievement, hardcore for better rewards. Otherwise there’s always going to be one side complaining. LIke with Canach in Southsun, except not 2 different bosses.
PS: h.ard gets changed to kitten?
(edited by Vewen.8016)
On the third wave, my group failed 11 times fighting this guy. The golems were invincible too much of the time imo.
On the third wave, my group failed 11 times fighting this guy. The golems were invincible too much of the time imo.
Yeah it all depends. xD My group had 2 people kiting the golem, so they barely had the shield on.
Well after several wipes with my mates, we finished the dungeon. All we can say is that – WE WON’T GO BACK TO THIS DUNGEON. Lol. Achievement done. Move along.
finished it, the boss is another gimmick. so sad.
devs should check out dark souls or monster hunter and see what a real boss fight is like.
why is mai’s pistol shot undodgable?
why is the cannon aoes unblockable?
This game is for casuals if you haven’t noticed
not referring to difficulty, rather referring to their concepts and creativity while avoiding environmental gimmicks and obvious time sinks
example of the only 2 good boss fights in game that are good would be lupi and the MF boss.
These fights assume you have zero lag which except for america doesn’t happen.
The only thing that annoys me about this dungeon is the Golem pulls. The ones that drag you through 2 walls of electricity and insta-kill you. And of course you can’t see the animation because they are behind the wall…. Thats not fun, thats just stpoopidly annoying.
why is the cannon aoes unblockable?
I used Shield of Absorption to avoid the initial damage from the cannons on the final boss fight – the AoE fire field still occurs though.
Just walk in circles for the big laserbarriers and jump on crates for the small ones. Kite enemies while using ranged weapons/skills.
‘would of been’ —> wrong