Double Whammy: Devs Trolling?

Double Whammy: Devs Trolling?

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Posted by: Lunaire.5827

Lunaire.5827

So, out of the past few Living World events, what was some common negative feedback about them?

-It’s difficult to get rewards without completing numerous jump puzzles / SAB
-Forced grouping for dungeon without a sufficient LFG system / Flame and Frost
-Jumping puzzle to get a sample for achievement / Southsun Cove

Now, what was some common positive feedback from past Living World events?

-The instance scales down to the number of people in the party! / SAB
-The storyline has a finale that is solo-friendly or group-friendly! /Southsun Cove
-The jump puzzle for the 11th sample isn’t required for achievements! /Southsun Cove

So, ArenaNet received these comments, and what did they do for the recent event?

They added an event that requires you to either do forced grouping or lots of jumping puzzles.

What’s up with that? They made a double whammy out of the two most common complaints of past events, and furthermore, made one of the achievements in a WvW zone? Really?


In an effort to keep this thread constructive, I highly recommend adding additional achievmeents to future events that allow the player to not do jumping puzzles. While although I personally enjoy them, they are not everyone’s cup of tea and require knee-jerk reflexes that not everyone has.

Additionally, I think it would be safe to say that the community would greatly appreciate either dungeons that scale with the amount of party members, or a better LFG tool to assist with the completion of limited-time dungeon achievements.

(edited by Lunaire.5827)

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Posted by: Esplen.3940

Esplen.3940

Arenanet heard the players.

Some players didn’t want to do jumping puzzles.

Some players didn’t want to do dungeons.

Now, you can choose.

If you’re one of those few that don’t want to do dungeons OR jumping puzzles, what DO you want to do?

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Posted by: Lunaire.5827

Lunaire.5827

Arenanet heard the players.

Some players didn’t want to do jumping puzzles.

Some players didn’t want to do dungeons.

Now, you can choose.

If you’re one of those few that don’t want to do dungeons OR jumping puzzles, what DO you want to do?

I would actually be fine with doing dungeons, if there was either an effective LFG system or the dungeon scaled down to number of players. A big draw of this game is to be able to play how you want to play, and sometimes I just want to log on and not have to organize a group, or spam /m to do so. A system that organized groups for you, or would scale down to number of players would be great.

Additionally, the Southsun Cove event was quite fun and popular, and yet did not require either of the two things you described.

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Posted by: Esplen.3940

Esplen.3940

Southsun Cove event received drastically more complaint than Dragon Bash and why? Because the content was done in a day. Then they released the solo dungeon which led into a party dungeon, both of which gave nothing but were required for the achievements.

So… while Southsun Cove did not require you to do the jumping puzzle OR the dungeon for the backpiece[s], they were both still there and a lot of people complained, regardless.

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Posted by: Ayrilana.1396

Ayrilana.1396

I don’t like killing things. I recommend that they do not add any requirements where I have to kill things.

Seriously though, jumping puzzles (like it or not) are part of the game. The achievements are optional. They do not require quick reflexes except for a few that are not available anymore except for in SSC.

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Posted by: Coldin.2840

Coldin.2840

Southsun Cove event received drastically more complaint than Dragon Bash and why? Because the content was done in a day. Then they released the solo dungeon which led into a party dungeon, both of which gave nothing but were required for the achievements.

So… while Southsun Cove did not require you to do the jumping puzzle OR the dungeon for the backpiece[s], they were both still there and a lot of people complained, regardless.

Actually, generally Southsun received complaint due to the difficulty of monsters and the PVP which was difficult to master. Maybe they let people get that backpiece too quickly, but I wouldn’t say too easily.

Coldin – Thief – Sanctum of Rall

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Posted by: Biohazard.4196

Biohazard.4196

[quote=2311753;Lunaire.5827:]

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Posted by: Biohazard.4196

Biohazard.4196

I just want to log on and not have to organize a group, or spam /m to do so. A system that organized groups for you, or would scale down to number of players would be great.

Are you aware of gw2lfg.com?
While it is third party, it is an effective lfg tool. Groups are not completely organized for you, but I think that’s a very lazy and unrealistic request. Do you want hotjoin dungeons?

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Posted by: cranked.3812

cranked.3812

I think the common theme is simply just people complaining no matter what the situation. Southsun was only popular because people were able to farm it very easily. Other than the farming, with high magic find, it was boring and repetitive, but I guess that’s what farming is.

I think Anet does a pretty good job overall with the events. You are never going to get an event that keeps people’s attention span for the entire run of it, they simply last too long for that. And it would be very hard to make content that everyone can truly enjoy when you have to satisfy such a large range of players with wildly different skill levels and players who range from very casual to very hardcore.

I think the bottom line is, either play the content and enjoy or move on to something else, whether that is a different game or something else in gw2. They will almost certainly never release an event that everyone will be happy with.

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Posted by: Aerinndis.2730

Aerinndis.2730

I have seen ANet give us a good variety of content that spans the comments I have seen of what folk are looking for. We have gotten a little of everything in the last several events. This newest one, stretched me as far as jumping puzzles since I do not tend to do them. I did the easy ones and then managed the medium ones (very proud about that too!). Yes, it took a lot of tries for couple of them and there are at least two I just cannot do and probably just won’t. There is enough in this event, though, to get the 12 you need without even having to do the dungeon. I and hubby are 10 of 12 already. We figure the last two on the list will get us there if we don’t try the dungeon first. Good job ANet at balancing an event.

If it is not fun or what you want to do, pass on it. End of the world will not come if you don’t get the rewards for this particular event. Main thing is just have fun and feel accomplished if you can get yourself through a challenge. To me that is way more rewarding than someone handing you a Popsicle just because you showed up.

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Posted by: Esplen.3940

Esplen.3940

There is enough in this event, though, to get the 12 you need without even having to do the dungeon. I and hubby are 10 of 12 already. We figure the last two on the list will get us there if we don’t try the dungeon first. Good job ANet at balancing an event.

Second last one is in the dungeon.

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Posted by: Navzar.2938

Navzar.2938

I always wonder if the in game lfg system would be effective if people actually used it. Why don’t they, does it stop working as soon as you’re at 2/5 or something?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I have noticed this trend of doing the opposite of what people like:

- People like the Beyond content in GW1: Fixed, good rewards, varied and fun enemies, permanent so you can do it at your own pace. You can have an accident or personal problems, and it won’t matter, you can come back when you can, and do it at your own pace.
What does ANet do for GW2? Living story, which is the opposite. Too random or too bad rewards, repetitive enemies with gimmicky behaviors, and with an expiration date, so you either do it now, or never. Let’s make sure you can’t feel relaxed and have fun.

- People like the hat maker and the costume tailor and costume unlocks? What does ANet do?
Single items. The more you get, the more storage you need. You have to pay every time you want the item. If you lose them for whatever reason, you have to buy them again, if they never come back to the store, you lost them forever. If you make new character and want them to use those items too, you’ll have to juggle them between characters in the bank, unless you bought several in advance.

- They get really positive feedback from Mission replays and story books.
You can’t replay personal storyline, even without rewards. And they do not try to make anything like the books again.

- Then, they take a good step here and there, like the F&F dungeon
And they go back to the stuff people hate.

Are they testing stuff to see what hoops can they make us go through? Because when they do those things I feel like a Guinea pig.

If you find a good recipe, why not using it?

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

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Posted by: Voltar.8574

Voltar.8574

You missed another complaint I had:
Clicking on things in town is a poor excuse for an ‘activity’. This ‘activity’ is already in the game and is called ‘checking the vendors’.
This living story step is pretty much the best one they’ve put out so far.

I have noticed this trend of doing the opposite of what people like:

- People like the Beyond content in GW1: Fixed, good rewards, varied and fun enemies, permanent so you can do it at your own pace. You can have an accident or personal problems, and it won’t matter, you can come back when you can, and do it at your own pace.
What does ANet do for GW2? Living story, which is the opposite. Too random or too bad rewards, repetitive enemies with gimmicky behaviors, and with an expiration date, so you either do it now, or never. Let’s make sure you can’t feel relaxed and have fun.

- People like the hat maker and the costume tailor and costume unlocks? What does ANet do?
Single items. The more you get, the more storage you need. You have to pay every time you want the item. If you lose them for whatever reason, you have to buy them again, if they never come back to the store, you lost them forever. If you make new character and want them to use those items too, you’ll have to juggle them between characters in the bank, unless you bought several in advance.

- They get really positive feedback from Mission replays and story books.
You can’t replay personal storyline, even without rewards. And they do not try to make anything like the books again.

Welcome to a new game.

- Then, they take a good step here and there, like the F&F dungeon
And they go back to the stuff people hate.

What do people hate? Playing the game? I love playing the game and I like when there’s content in the game to play.

Are they testing stuff to see what hoops can they make us go through? Because when they do those things I feel like a Guinea pig.

If you find a good recipe, why not using it?

At what point does a game cease to be a game? This is embarassing. There’s plenty of things in life you can click on and receive a reward. Those things aren’t games. I have no patience for people bellyaching now that they’re starting to pull off these achievements well.

(edited by Voltar.8574)