Every Time

Every Time

in Sky Pirates of Tyria

Posted by: Bokagha.5639

Bokagha.5639

I have tried to do the dungeon a few times now, the first few times were yesterday and we beat the first boss after learning to jump on the boxes but failed to beat the 2nd boss due to it bugging out.

Today I tried to do it and it seems no one wants to do this dungeon, once I finally did get a group it seems like no one likes to listen and jump on the boxes and just eats the lasers, this happened in 2 different groups over the course of 4 hours. Even if you yourself dodge the laser it doesn’t help dealing with resing 2 people ever phase 2-3 while dealing with pulls and the lasers.

I think I should be toned down or something. Between bugs and mechanics that make it so you cannot res anyone past phase 2, having to choose between jumping on a box or dodge rolling a pull or not seeing a pull since the golem pull you through the big glowy wall. I understand stability is needed but as an engineer one of our stability buffs is random and the other is based off a useless turret.

Something needs to be changed because right now it is not only hard to find a group, but hard to complete as well with people who don’t listen.

INB4 lrn2play or find a guild I know how to play as I’m am usually the only one alive in phase 3 and I am in a guild.

I don’t want the dungeon nerfed, but I don’t think people seem to want to do this dungeon. One major thing I think that needs to be addressed that will fix not only this dungeon, but everything is downing down all this flash and particle effect or allows use to tone it up or down on a slider like almost every other mmo I’ve played without affect character models and textures. This single change could fix the dungeon and make more people willing to do it (once pathing bugs are fixed)

(edited by Bokagha.5639)