Fake wall on diving platform

Fake wall on diving platform

in Sky Pirates of Tyria

Posted by: Devildoc.6721

Devildoc.6721

Was this really necessary? I don’t know who in particular designed it, but please don’t add artificial difficulty based on not being able to look before you leap, please? It made the dive frustrating, not fun. When I finally got the dive completed I didn’t feel like I accomplished a challenging task, I felt I got lucky. This was especially amplified as feeling like blind luck instead of skilled play by the vertically suspended net that was invisible as you fell towards it randomly gibbing me on one attempt, and the larger hitboxes on some of the lower yardarms where from what I could see on my camera as dead… I got killed by nothing, my body didn’t visually make contact with any object and I was dead.

Invisible obstacles/larger than graphic hitboxes, and fake walls obscurring the obstacles ahead of you so you couldn’t aim or react intuitively were really bad calls.

The regular puzzle and the ascent UP to the diving platform on the other hand was fairly fun, I liked the horizontal gear platforms that shot you across gaps, and I liked the visual presentation of the space, I liked that there were some extra chests scattered around. Those are all great things about this puzzle. It’s just the way down did some things wrong.

Zapp – 80 Asura Afromancer

(edited by Devildoc.6721)

Fake wall on diving platform

in Sky Pirates of Tyria

Posted by: skullmount.1758

skullmount.1758

I thought the fake walls were a good idea, since they really haven’t used them that much (other than pirate JP I think). The fake ceiling or whatever it is at the goggles shouldn’t be there though. Its hard enough making it knowing where to jump anyways, we should be able to see down with no artificial obstructions.

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Fake wall on diving platform

in Sky Pirates of Tyria

Posted by: Dedlaw.9130

Dedlaw.9130

I thought the fake walls were a good idea, since they really haven’t used them that much (other than pirate JP I think). The fake ceiling or whatever it is at the goggles shouldn’t be there though. Its hard enough making it knowing where to jump anyways, we should be able to see down with no artificial obstructions.

Yeah the fake walls were a good idea in terms of “find the hidden entrance”.

In terms of “dive down and hope you don’t hit one of the 20 objects between you and the water”, it was a nightmare.

Dedlaw – Fresh 80 Zerker Warrior
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU

Fake wall on diving platform

in Sky Pirates of Tyria

Posted by: Devildoc.6721

Devildoc.6721

yeah I’ll be clear, the fake horizontal walls were fine, there was no instant death right behind them.

The fake floor just below the diving platform obstructing your view of all the hazards so that the only way you can know where to jump is by using a guide or pure trial and error is what I really disliked. That’s pure artificial difficulty.

Challenge is having to make a bullseye shot.

Artificial Difficulty is having to make a bullseye shot blindfolded.

Zapp – 80 Asura Afromancer

Fake wall on diving platform

in Sky Pirates of Tyria

Posted by: Kajin.5301

Kajin.5301

Fake ceiling is brilliant. The whole Aetherblade base is cloaked under an holographic mountain. Brilliant Inquest idea!

Dive Jump foolproof tactic: get down on the pipe where goggles lie (off the blue pad). Pan camera until you see the closest/nearest Y shaped pipe intersection, face it. Jump forward so you fall down through that Y pipe intersection. Then strafe midfall so you go between the 2 toothpick metal spikes that are above the water well. Compare this with Dulfy’s vid and you’ll see what I mean.

Skysap & Qaju & Juqa -VILE- Desolation

Fake wall on diving platform

in Sky Pirates of Tyria

Posted by: Zaxares.5419

Zaxares.5419

Dive Jump foolproof tactic: get down on the pipe where goggles lie (off the blue pad). Pan camera until you see the closest/nearest Y shaped pipe intersection, face it. Jump forward so you fall down through that Y pipe intersection. Then strafe midfall so you go between the 2 toothpick metal spikes that are above the water well. Compare this with Dulfy’s vid and you’ll see what I mean.

Except that if you don’t jump from the blue platform itself, you run the risk of it bugging so the dive didn’t count. If you just spent half an hour getting up there, you obviously don’t want to have to do it all over again. :P

Anyway, I’ve worked out the best spot to jump from to get that Dive spot. You want to jump off just to the right of the right-most blue light pillar. (The diving goggles will be on your right.) Take just a little hop forward, and that should roughly put you in the correct spot. You may still need to correct your “flight” on the way down to make sure you don’t hit any obstacles in the way.

Fake wall on diving platform

in Sky Pirates of Tyria

Posted by: Kajin.5301

Kajin.5301

Dive Jump foolproof tactic: get down on the pipe where goggles lie (off the blue pad). Pan camera until you see the closest/nearest Y shaped pipe intersection, face it. Jump forward so you fall down through that Y pipe intersection. Then strafe midfall so you go between the 2 toothpick metal spikes that are above the water well. Compare this with Dulfy’s vid and you’ll see what I mean.

Except that if you don’t jump from the blue platform itself, you run the risk of it bugging so the dive didn’t count. If you just spent half an hour getting up there, you obviously don’t want to have to do it all over again. :P

Anyway, I’ve worked out the best spot to jump from to get that Dive spot. You want to jump off just to the right of the right-most blue light pillar. (The diving goggles will be on your right.) Take just a little hop forward, and that should roughly put you in the correct spot. You may still need to correct your “flight” on the way down to make sure you don’t hit any obstacles in the way.

I got my +1 achievement doing the method I posted. Dulfy’s method is a lot riskier because you have to pan your camera FoV to match hers, and be in same position on pad as her (lots of ppl stackin on her to pin point her spot) and move + jump with same intensity. That’s way too many factors, whereas my method (which is basically same falling path as hers, allows you to see where you are supposed to jump towards.

Skysap & Qaju & Juqa -VILE- Desolation