L2P or Am I just getting bugs?

L2P or Am I just getting bugs?

in Sky Pirates of Tyria

Posted by: FreekPalmer.2839

FreekPalmer.2839

I’m pretty sure this isn’t a L2P issue. (or I am missing something really obvious)

The first boss, it’s pretty good. The walls could use a little tweaking, maybe the time between them cross increased. Overall it’s pretty sweet. The issue I have is the over the top pull mechanic. Occasionally the bots would stop moving and then position itself so there would be 2 walls between myself and it and then pull me through them both. It would also occasionally sit in the bosses bubble. chain pulling people. I have had 2 wipes where the bot pulled each one of us down with around 1 second between each pull.
In the last phase that is annoying. but as i said it can be done.

The next boss, well. This is a fun time….
The overall mechanics are awesome. This issues I have been having.
Is at around 50% the boss will return to full health if I avoid getting hit by the cannon fire. Also the longer I avoid the cannon fire as well the more that seems to appear. Sometimes over 75% of the area is covered. A lot of the time there was a row of ground aoe, too far to dodge through.
Any advice for the AoE? is there a pattern? or is this another RNG boss trying to hide as a skill boss?
The other part is the standard boss anti-control buff. Sometimes I was getting stacks as high as 20. this meant that the boss was free to move as she pleased.
It also seemed that ranger pets made this horribly difficult. Causing the boss to teleport almost uncontrably.

The overall Idea is amazing. But here are a few suggestions to make it better.
Remove the RNG factor. It is my biggest annoyance in Dungeons. RNG isn’t fun.
Make the last boss actually controllable (even if it is just in the aoe field)
And finally (I think eng and necro will love this) Change the aggro so we can assign a “tank” for example if you mark a target your aggro against the target would increase around 10-20%. I hate that having to min/max my condi build makes my toughness so high I take all the aggro and being an Eng as a condi build I am actually squishy as hell.

Zipp Tinker
https://www.youtube.com/zipptinker
For my latest Videos and Builds

L2P or Am I just getting bugs?

in Sky Pirates of Tyria

Posted by: Fenrir.6183

Fenrir.6183

Aside from stability for golem pulls and having a way to regen end for the canons part there isn’t much to do. Just try to not go too far out if you can to avoid being trapped in a corner, and dodge only when you really have to.

And yeah, getting horrik to actually hit you is a pain, unless you all stick together (and wait for mai tin to own your asses).

L2P or Am I just getting bugs?

in Sky Pirates of Tyria

Posted by: FreekPalmer.2839

FreekPalmer.2839

Oh right ty, seems like once again there’s a lot of love for the warrior and Guardian classes when it comes to bosses.

Zipp Tinker
https://www.youtube.com/zipptinker
For my latest Videos and Builds

L2P or Am I just getting bugs?

in Sky Pirates of Tyria

Posted by: GoldenTruth.2853

GoldenTruth.2853

Tip for AoE phase of the last boss. The AoE targets the players, so have someone targeted throughout the fight and stack (very closely) to him during the AoE phase. You should all be moving along the edges of the room (decide if you want to go clockwise or counter-clockwise). Should always try to have swiftness up on party if you do this. As long as everyone runs closely together you just need to be careful of the few cannon shots that land in front of you.

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant