Mai Trin's Shadowstep

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: Bumbler.7581

Bumbler.7581

Question:

When Mai Trin does her shadowstep, where she essentially teleports straight to you and does that blue burst while inflicting cripple, how do you avoid the damage?

I have tried evading, blurred frenzy, and blinking away when she is halfway to me, but no dice, I always take about 5k damage. Is there a way to avoid this? I want to say that since I take damage even when I use blurred frenzy, the only way would be f4 (distortion) but I never tried it (and is only up once per minute anyway).

In Chancery (Jade Quarry, NA) – The Instance Mesmer
#readingLFGisOP #savethewarden
#wallsfixdungeons

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: Gumby.1708

Gumby.1708

You can avoid the shadowstep, by not seperating from the group

As far as i know she only shadosteps if you are too far away from her

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: Furesy.6935

Furesy.6935

She mostly Shadowsteps to the player that is furthest away from her. If you pay close attention you can see when she is going to do it. She also points at you and shoots an electrical bolt (I believe), if that connects she will charge you. You have to dodge the chain of things she does before she shadowsteps in order to prevent/dodge the actual shadowstep attack itself.

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: Bumbler.7581

Bumbler.7581

She mostly Shadowsteps to the player that is furthest away from her. If you pay close attention you can see when she is going to do it. She also points at you and shoots an electrical bolt (I believe), if that connects she will charge you. You have to dodge the chain of things she does before she shadowsteps in order to prevent/dodge the actual shadowstep attack itself.

Ahhh, so I need to dodge her animation (that I originally used as my “i will need to dodge soon” cue, and will now actually dodge) before the shadowstep. Great, thanks!

In Chancery (Jade Quarry, NA) – The Instance Mesmer
#readingLFGisOP #savethewarden
#wallsfixdungeons

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

That attack is totally a beefed-up version of the thief’s Pistol Whip (sword/pistol 3) attack.

If you’re an ele, activating mist form, arcane shield, or obsidian shield before you’re hit by the pistol attack will nullify the attack, so she won’t even shadowstep to you. I’m guessing swirling winds would work as well, but you’d have to cast it pretty early to cause her to not shadowstep Magnetic wave and magnetic aura, on the other hand, will cause you to teleport right to her.

On a mes, I would try using blurred frenzy (or dodging) as you see her shoot, not after.

If you happen to have a good guard in your party, an aegis before the pistol shot will also cause her to not shadowstep. Or a well-timed blind might do wonders, as well.

(edited by DEKeyzToChaos.7381)

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: Orpheus.7284

Orpheus.7284

I hope they never introduce a 1-shot attack that can’t be evaded.

It’s ALWAYS better to spec for offense and mitigate damage by being attentive and reacting fast in combat, rather than spec’ing defensive bunker and face tank stuff while dishing out no damage. The latter is a lot more slow and boring and skill-less, which makes a less interesting game whereas the former is dynamic and punishes you for your own mistakes while rewarding you for playing well.

That is not to say we need more DPS check encounters like Arah P4 Simin, but we definitely should not be biased against zerker builds when designing difficult content as they are actually the most difficult to play. (4W1M CoFP1 is not endgame content)

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: displacedTitan.6897

displacedTitan.6897

I hope they never introduce a 1-shot attack that can’t be evaded.

It’s ALWAYS better to spec for offense and mitigate damage by being attentive and reacting fast in combat, rather than spec’ing defensive bunker and face tank stuff while dishing out no damage. The latter is a lot more slow and boring and skill-less, which makes a less interesting game whereas the former is dynamic and punishes you for your own mistakes while rewarding you for playing well.

That is not to say we need more DPS check encounters like Arah P4 Simin, but we definitely should not be biased against zerker builds when designing difficult content as they are actually the most difficult to play. (4W1M CoFP1 is not endgame content)

As with almost everything in life the sweet spot is somewhere in the middle.

Going full DPS is not always harder, many of the bosses in this game prove that. If you go full DPS you can kill them before they even use their skills, in NO way is that harder than trying to actually tank them out.

No one likes the AR because its much harder to Zerker through it and thtas one of the downsides of making DPS the most important factor in dungeons.

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: Orpheus.7284

Orpheus.7284

I hope they never introduce a 1-shot attack that can’t be evaded.

It’s ALWAYS better to spec for offense and mitigate damage by being attentive and reacting fast in combat, rather than spec’ing defensive bunker and face tank stuff while dishing out no damage. The latter is a lot more slow and boring and skill-less, which makes a less interesting game whereas the former is dynamic and punishes you for your own mistakes while rewarding you for playing well.

That is not to say we need more DPS check encounters like Arah P4 Simin, but we definitely should not be biased against zerker builds when designing difficult content as they are actually the most difficult to play. (4W1M CoFP1 is not endgame content)

As with almost everything in life the sweet spot is somewhere in the middle.

Going full DPS is not always harder, many of the bosses in this game prove that. If you go full DPS you can kill them before they even use their skills, in NO way is that harder than trying to actually tank them out.

No one likes the AR because its much harder to Zerker through it and thtas one of the downsides of making DPS the most important factor in dungeons.

As far as I know 99% of the encounters glass can do tanks can do, except safer and slower. There are a few anomalies like Old Tom (where you can actually run out of crystals before you kill him…) or the old Arah P4 Simin (DPS check fight that is supposedly fixed, can’t tell since I only do P4 with DPS parties)
The ‘kill them before they can do anything’ is pretty rare only thing comes to mind is AC p1p3 endboss and CoFP1 slave driver.

Doing things slower doesn’t mean it’s more difficult.

Also, “No one likes AR” statement is kinda exaggerated. I actually just did it with my friends last night, none of us had any prior knowledge to the dungeon, wiped once at laser and twice at endboss. Overall 1hr20min dungeon for our first run. 4 GCs (2 thf 1 war 1 necro) 1 guardian. Guardian only died when she’s ressing someone or on purpose cuz everyone else wiped. Conclusion she thought the dungeon wasn’t hard while the 4 glass cannons felt the challenge but we know with practice we can do it flawlessly. Had we ran the dungeon on our bunker classes it’d have been a walk in the park but with a set up like that we are hard-capped in terms of running efficiency by our lower damage output. This can be said with most other dungeons or higher lvl fractals.

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: Shathron.5790

Shathron.5790

If you’re running with the trait that makes you create clones when you dodge, you can simply dodge straight away from her and let the created clone get hit by the teleport shot and the rest of the attack.

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: Foefaller.1082

Foefaller.1082

Just finished AR for the first time (well, it should have been the third time, but bugs grumblegrumble) and a guildie I was doing it with noticed two important things:

1. As mentioned, she always targets the farthest player with her shadowshot. I’m not 100% that she will only do it if someone is at least a certain distance away, but even if that isn’t true, it is still a strong argument for sticking together, especially when you’re still trying to guide her into electric field to burn off stacks of her shield.

2. Her shadowstep cannot be dodged or reflected. He plays a mesmer, and had Blurred Frenzy going when he was target, and still got hit, so we’re pretty sure on the dodge part, and his attempt to drop Feedback on top of her to reflect failed misserably on our first attempt as well.

3. However, Mai Then’s shadowstep can be Blocked, wether by abilities or aegis, and blocking her attack will not only save you from the massive amount of damage it does, but negates the teleport completely as well.

So if you can, try to bring a block ability or two for the fight, be it swapping to a shield/focus or a slot skill, and then you can block her shadowstep whenever you are the target, saving you a lot of pain and probably keeping her in place to shed stacks of her shield as well.

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: Esplen.3940

Esplen.3940

You can reflect and block the shadowstep. You cannot dodge it (it homes and I think hits past rolls) but if you can take the initial shadowstep damage, you will avoid her flourish if she hit you mid-roll.

Source: Mesmer with Feedback and Scepter2 (Feedback will teleport me to her and inflict the damage/conditions onto her. Scepter2 will leave me where I am and deal damage back to her since I blocked successfully, also giving her Torment which is nice since she moves often.)
Note: I tend to stay at the back so I AM the target, intentionally.

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: ESKan.6782

ESKan.6782

I use a focus elementalist with Swirling Winds and Magnetic Surge so I have two projectile blockers on demand.

[PD] – Far Shiverpeaks.
Nameless Inversion/Ascension/Evasion/Ruination/Impression/Perdition/Compassion/Tactician
Guild Wars 2 will be an amazing game when it’s finished. Compare Prophecies to EotN!

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: Elidath.5679

Elidath.5679

I can attest reflect works very well against her shadow step. It is easily verifyable, since like all movement shot (scorpion wire, spectral grasp…), when reflected the movement is inversed (in this case, you are teleported to her). Best thing is you’ll be the one dealing the damages and conditions.

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: PCanineBrigade.4916

PCanineBrigade.4916

As above posts said, the projectile can be reflected(which will teleport the user to her instead), blocked by Aegis and using projectile blocks.
Though I’ve seen people evading them by simply strafe to left/right lol.

Mai Trin's Shadowstep

in Sky Pirates of Tyria

Posted by: innocentren.6215

innocentren.6215

I’d played Aetherblade Retreat with my Mesmer, a lot.
You can actually avoid her shadow-step damage with Phase Retreat and Feedback.

- Once she pull her pistol straight, I count to two seconds then hit Phase Retreat. The clone created take damage instead. It’s very helpful to avoid that damage on your party when going back-line.

- Feedback on Mai Trin pulls you to her, but you take no damage. You can dodge roll away once you’re pulled.

Others I haven’t tried, but can be possible from posts above. Illusionary Counter can block her shadow-step. The Deceptive Evasion Trait can be used like Phase Retreat, just time it to dodge-roll away so clone created take damage instead.

Good luck!

(edited by innocentren.6215)