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Posted by: Sandokan.4875

Sandokan.4875

This is rly impossible to do. 15times wiped at 3rd phase. 2 golems 3 lasers. Noone cant hit golem because all time have shield and during 30sec you are death by lasers. Pls fix this OP golems.

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Posted by: Bloodstealer.5978

Bloodstealer.5978

You mean you aren’t able to master the lasers so its to hard.. hmmm took a few attempts to learn how the lasers run and tbh I don’t see any issues with it as long as players are willing to learn.
This dungeon is the first one in GW2 imo that requires a bit more than “link zerker gear or don’t apply”… it requires a bit of working out.. use a runner to lay down AOE or signets to grab aggro from the golems.. rest run the lasers and when the small laser catches up, simply jump up on the crates to avoid jump back down and keep targeting the golems.. not really that hard.

The worst part for me is 3 times now the group has got passed the Fizz room got chest, carried on into next Aetherblade mobs, then all of a sudden we all get booted out to LA.. maybe someone leaves or DC’s and the rest of us get thrown out as well… but this is another issue for them to sort!

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Posted by: daros.3407

daros.3407

You mean you aren’t able to master the lasers so its to hard.. hmmm took a few attempts to learn how the lasers run and tbh I don’t see any issues with it as long as players are willing to learn.
This dungeon is the first one in GW2 imo that requires a bit more than “link zerker gear or don’t apply”… it requires a bit of working out.. use a runner to lay down AOE or signets to grab aggro from the golems.. rest run the lasers and when the small laser catches up, simply jump up on the crates to avoid jump back down and keep targeting the golems.. not really that hard.

The worst part for me is 3 times now the group has got passed the Fizz room got chest, carried on into next Aetherblade mobs, then all of a sudden we all get booted out to LA.. maybe someone leaves or DC’s and the rest of us get thrown out as well… but this is another issue for them to sort!

To avoid lasers is easy but there is no way how to counter golems pull and if they will pull you you will die in 70% times.
And there is also problem, maybe bug, when lasers appearing they can appear right where you are and again this mean certain death.
Dungeon is not too hard but this part realy needs improvements.

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Posted by: raptor.1064

raptor.1064

You mean you aren’t able to master the lasers so its to hard.. hmmm took a few attempts to learn how the lasers run and tbh I don’t see any issues with it as long as players are willing to learn.
This dungeon is the first one in GW2 imo that requires a bit more than “link zerker gear or don’t apply”… it requires a bit of working out.. use a runner to lay down AOE or signets to grab aggro from the golems.. rest run the lasers and when the small laser catches up, simply jump up on the crates to avoid jump back down and keep targeting the golems.. not really that hard.

The worst part for me is 3 times now the group has got passed the Fizz room got chest, carried on into next Aetherblade mobs, then all of a sudden we all get booted out to LA.. maybe someone leaves or DC’s and the rest of us get thrown out as well… but this is another issue for them to sort!

To avoid lasers is easy but there is no way how to counter golems pull and if they will pull you you will die in 70% times.
And there is also problem, maybe bug, when lasers appearing they can appear right where you are and again this mean certain death.
Dungeon is not too hard but this part realy needs improvements.

the bars that the lasers shoot out of come out before they turn on, it is easy to avoid

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Posted by: daros.3407

daros.3407

You mean you aren’t able to master the lasers so its to hard.. hmmm took a few attempts to learn how the lasers run and tbh I don’t see any issues with it as long as players are willing to learn.
This dungeon is the first one in GW2 imo that requires a bit more than “link zerker gear or don’t apply”… it requires a bit of working out.. use a runner to lay down AOE or signets to grab aggro from the golems.. rest run the lasers and when the small laser catches up, simply jump up on the crates to avoid jump back down and keep targeting the golems.. not really that hard.

The worst part for me is 3 times now the group has got passed the Fizz room got chest, carried on into next Aetherblade mobs, then all of a sudden we all get booted out to LA.. maybe someone leaves or DC’s and the rest of us get thrown out as well… but this is another issue for them to sort!

To avoid lasers is easy but there is no way how to counter golems pull and if they will pull you you will die in 70% times.
And there is also problem, maybe bug, when lasers appearing they can appear right where you are and again this mean certain death.
Dungeon is not too hard but this part realy needs improvements.

the bars that the lasers shoot out of come out before they turn on, it is easy to avoid

But there is still golem pull which will get you right in laser. And if you stand on box you just have no chance to avoid it.

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Posted by: Vayne.8563

Vayne.8563

You mean you aren’t able to master the lasers so its to hard.. hmmm took a few attempts to learn how the lasers run and tbh I don’t see any issues with it as long as players are willing to learn.
This dungeon is the first one in GW2 imo that requires a bit more than “link zerker gear or don’t apply”… it requires a bit of working out.. use a runner to lay down AOE or signets to grab aggro from the golems.. rest run the lasers and when the small laser catches up, simply jump up on the crates to avoid jump back down and keep targeting the golems.. not really that hard.

The worst part for me is 3 times now the group has got passed the Fizz room got chest, carried on into next Aetherblade mobs, then all of a sudden we all get booted out to LA.. maybe someone leaves or DC’s and the rest of us get thrown out as well… but this is another issue for them to sort!

To avoid lasers is easy but there is no way how to counter golems pull and if they will pull you you will die in 70% times.
And there is also problem, maybe bug, when lasers appearing they can appear right where you are and again this mean certain death.
Dungeon is not too hard but this part realy needs improvements.

the bars that the lasers shoot out of come out before they turn on, it is easy to avoid

But there is still golem pull which will get you right in laser. And if you stand on box you just have no chance to avoid it.

Stability for the win.

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Posted by: daros.3407

daros.3407

You mean you aren’t able to master the lasers so its to hard.. hmmm took a few attempts to learn how the lasers run and tbh I don’t see any issues with it as long as players are willing to learn.
This dungeon is the first one in GW2 imo that requires a bit more than “link zerker gear or don’t apply”… it requires a bit of working out.. use a runner to lay down AOE or signets to grab aggro from the golems.. rest run the lasers and when the small laser catches up, simply jump up on the crates to avoid jump back down and keep targeting the golems.. not really that hard.

The worst part for me is 3 times now the group has got passed the Fizz room got chest, carried on into next Aetherblade mobs, then all of a sudden we all get booted out to LA.. maybe someone leaves or DC’s and the rest of us get thrown out as well… but this is another issue for them to sort!

To avoid lasers is easy but there is no way how to counter golems pull and if they will pull you you will die in 70% times.
And there is also problem, maybe bug, when lasers appearing they can appear right where you are and again this mean certain death.
Dungeon is not too hard but this part realy needs improvements.

the bars that the lasers shoot out of come out before they turn on, it is easy to avoid

But there is still golem pull which will get you right in laser. And if you stand on box you just have no chance to avoid it.

Stability for the win.

Dungeon shoud be doable for all classes not only for those with stability or aegis…

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Posted by: Luthan.5236

Luthan.5236

Stability is not unlimited(also not every class has it). We made it until the 3rd phase. Before then the pull was not that annoying but then it instantly killed and people trying to ress die too.

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Posted by: Crovax.7854

Crovax.7854

just finished the dungeon with my condition thief,
party consisted of me, engineer, ranger, ele and guard.
not the optimal setup for a “hard” pve dungeon and still doable.
it being too hard for you doesn’t mean it needs nerfing.
also the lasers always appear in the same places,
the low ones at 12’ and 6’ in phase one, the walls on 3’ and 9’ in phase 2 and in phase 3 the small lasers spawn in a 90° angle to the walls, died my first time there too and thought it was unfair, as the lasers deal damage before appearing but then
i just stepp up up my game…

Stability is not unlimited(also not every class has it). We made it until the 3rd phase. Before then the pull was not that annoying but then it instantly killed and people trying to ress die too.

you could dodge? i mean there are only 2 golems out max. that’s not hard to keep track of. alternatively break line of sight with crates or use stunbreakers; those instantly cancel the knockdown you suffer when being pulled by golems

(edited by Crovax.7854)

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Posted by: daros.3407

daros.3407

Stability is not unlimited(also not every class has it). We made it until the 3rd phase. Before then the pull was not that annoying but then it instantly killed and people trying to ress die too.

you could dodge? i mean there are only 2 golems out max. that’s not hard to keep track of. alternatively break line of sight with crates or use stunbreakers; those instantly cancel the knockdown you suffer when being pulled by golems

Dodge on box? Good luck….You have to stand on boxes to avoid lower laser. So you Can NOT dodge it or break line of side.

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Posted by: Luthan.5236

Luthan.5236

If you just finished the previous phase and the new golems get activated and you are just near that new golem and want to run away(not looking into their direction until you are a bit away and can walk backwards)… that’s where it happened the last time before my party disbaned. Also it seems the 2 lasers were at the same spot cause they insta downed(usually you could survive 1 hit)… or the individual lasers must be stronger themselves in phase 3.

If there was a bit waiting time until he activated phase 3 so you could heal up and gather then it would be better.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Stability is not unlimited(also not every class has it). We made it until the 3rd phase. Before then the pull was not that annoying but then it instantly killed and people trying to ress die too.

you could dodge? i mean there are only 2 golems out max. that’s not hard to keep track of. alternatively break line of sight with crates or use stunbreakers; those instantly cancel the knockdown you suffer when being pulled by golems

Dodge on box? Good luck….You have to stand on boxes to avoid lower laser. So you Can NOT dodge it or break line of side.

You don’t stay on the same box. You need to move around and use other boxes — it’s really not that hard. You just have to stay mobile.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Crovax.7854

Crovax.7854

Stability is not unlimited(also not every class has it). We made it until the 3rd phase. Before then the pull was not that annoying but then it instantly killed and people trying to ress die too.

you could dodge? i mean there are only 2 golems out max. that’s not hard to keep track of. alternatively break line of sight with crates or use stunbreakers; those instantly cancel the knockdown you suffer when being pulled by golems

Dodge on box? Good luck….You have to stand on boxes to avoid lower laser. So you Can NOT dodge it or break line of side.

as i said, i did it with my thief, who has absolutely no stability and it was perfectly doable without being hit even once.
i’m sorry to say that but it’s purely a l2p issue

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Posted by: daros.3407

daros.3407

Stability is not unlimited(also not every class has it). We made it until the 3rd phase. Before then the pull was not that annoying but then it instantly killed and people trying to ress die too.

you could dodge? i mean there are only 2 golems out max. that’s not hard to keep track of. alternatively break line of sight with crates or use stunbreakers; those instantly cancel the knockdown you suffer when being pulled by golems

Dodge on box? Good luck….You have to stand on boxes to avoid lower laser. So you Can NOT dodge it or break line of side.

You don’t stay on the same box. You need to move around and use other boxes — it’s really not that hard. You just have to stay mobile.

Ofcource you dont stay on same box :-D But this will not prevent golem to pull you…

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Posted by: daros.3407

daros.3407

Stability is not unlimited(also not every class has it). We made it until the 3rd phase. Before then the pull was not that annoying but then it instantly killed and people trying to ress die too.

you could dodge? i mean there are only 2 golems out max. that’s not hard to keep track of. alternatively break line of sight with crates or use stunbreakers; those instantly cancel the knockdown you suffer when being pulled by golems

Dodge on box? Good luck….You have to stand on boxes to avoid lower laser. So you Can NOT dodge it or break line of side.

as i said, i did it with my thief, who has absolutely no stability and it was perfectly doable without being hit even once.
i’m sorry to say that but it’s purely a l2p issue

Well if low laser is near you, you jump on box to avoid it and than golem will pull you in front of it is LTP? No you are wrong. You just had luck nothing more.
OK there is challage for everyone who think it is easy and need no improvements: Log in game inv me to group and show me how easy for you it is.

(edited by daros.3407)

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Posted by: Hexxen.7216

Hexxen.7216

Stability is not unlimited(also not every class has it). We made it until the 3rd phase. Before then the pull was not that annoying but then it instantly killed and people trying to ress die too.

you could dodge? i mean there are only 2 golems out max. that’s not hard to keep track of. alternatively break line of sight with crates or use stunbreakers; those instantly cancel the knockdown you suffer when being pulled by golems

Dodge on box? Good luck….You have to stand on boxes to avoid lower laser. So you Can NOT dodge it or break line of side.

as i said, i did it with my thief, who has absolutely no stability and it was perfectly doable without being hit even once.
i’m sorry to say that but it’s purely a l2p issue

Well if low laser is near you, you jump on box to avoid it and than golem will pull you in front of it is LTP? No you are wrong. You just had luck nothing more.
OK there is chalage for everyone who think it is easy and need no improvements: Log in game inv me to group and show me how easy for you it is.

I got pulled by the golems a lot actually. Dodges and stun breakers make the pull nothing to worry about at all.

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Posted by: nehezbegar.1065

nehezbegar.1065

If ArenaNet listens to whiners and nerf-bies…faith rating in ArenaNet will drop hard for me :X

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Posted by: Neofalcon.1325

Neofalcon.1325

To avoid lasers is easy but there is no way how to counter golems pull and if they will pull you you will die in 70% times.

This isn’t true – they only have that pull skill when they’re charged.

This means you need to prevent the golems from touching the lasers so they don’t get supercharged and pull people.

The way to do this is to have everyone in the same laser section (so they don’t run through the lasers when they change targets) and have everyone be as far forwards (towards the wall moving away from you) as possible, so the golem doesn’t hit the back wall when it momentarily pauses to use skills.

In the third phase, it’s impossible to prevent the golem from getting hit by the low-wall. However, there’s only ONE of those during this phase, so the golems only get charged once every 20-30 seconds, whenever you have to jump on a barrel to avoid the low lasers. This isn’t a huge deal, however, as you can just dodge-roll/stunbreak/stability out of this one.

Once my group figured this out, we had no problems with pulls and the fight was relatively easy.

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Posted by: daros.3407

daros.3407

Stability is not unlimited(also not every class has it). We made it until the 3rd phase. Before then the pull was not that annoying but then it instantly killed and people trying to ress die too.

you could dodge? i mean there are only 2 golems out max. that’s not hard to keep track of. alternatively break line of sight with crates or use stunbreakers; those instantly cancel the knockdown you suffer when being pulled by golems

Dodge on box? Good luck….You have to stand on boxes to avoid lower laser. So you Can NOT dodge it or break line of side.

as i said, i did it with my thief, who has absolutely no stability and it was perfectly doable without being hit even once.
i’m sorry to say that but it’s purely a l2p issue

Well if low laser is near you, you jump on box to avoid it and than golem will pull you in front of it is LTP? No you are wrong. You just had luck nothing more.
OK there is chalage for everyone who think it is easy and need no improvements: Log in game inv me to group and show me how easy for you it is.

I got pulled by the golems a lot actually. Dodges and stun breakers make the pull nothing to worry about at all.

AGAIN we are talking about pull when you have to stand on box…..

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Posted by: Crovax.7854

Crovax.7854

Stability is not unlimited(also not every class has it). We made it until the 3rd phase. Before then the pull was not that annoying but then it instantly killed and people trying to ress die too.

you could dodge? i mean there are only 2 golems out max. that’s not hard to keep track of. alternatively break line of sight with crates or use stunbreakers; those instantly cancel the knockdown you suffer when being pulled by golems

Dodge on box? Good luck….You have to stand on boxes to avoid lower laser. So you Can NOT dodge it or break line of side.

as i said, i did it with my thief, who has absolutely no stability and it was perfectly doable without being hit even once.
i’m sorry to say that but it’s purely a l2p issue

Well if low laser is near you, you jump on box to avoid it and than golem will pull you in front of it is LTP? No you are wrong. You just had luck nothing more.
OK there is challage for everyone who think it is easy and need no improvements: Log in game inv me to group and show me how easy for you it is.

well i guess i was wrong every single one of the six times i beat the boss without taking damage from lasers :S

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Posted by: daros.3407

daros.3407

Stability is not unlimited(also not every class has it). We made it until the 3rd phase. Before then the pull was not that annoying but then it instantly killed and people trying to ress die too.

you could dodge? i mean there are only 2 golems out max. that’s not hard to keep track of. alternatively break line of sight with crates or use stunbreakers; those instantly cancel the knockdown you suffer when being pulled by golems

Dodge on box? Good luck….You have to stand on boxes to avoid lower laser. So you Can NOT dodge it or break line of side.

as i said, i did it with my thief, who has absolutely no stability and it was perfectly doable without being hit even once.
i’m sorry to say that but it’s purely a l2p issue

Well if low laser is near you, you jump on box to avoid it and than golem will pull you in front of it is LTP? No you are wrong. You just had luck nothing more.
OK there is challage for everyone who think it is easy and need no improvements: Log in game inv me to group and show me how easy for you it is.

well i guess i was wrong every single one of the six times i beat the boss without taking damage from lasers :S

And i guess i was wrong every single one of 50 pulls whit 7 different groups and never did it. :S
Like i said INV and show me how easy for you it is. Becouse i do not belive is doable. After 20 pulls i still did but now i dont.

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Posted by: daros.3407

daros.3407

If ArenaNet listens to whiners and nerf-bies…faith rating in ArenaNet will drop hard for me :X

They do this every time they nerf some class….

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Posted by: Gabby.3205

Gabby.3205

I just avoid, go back to the ground and go for another pile of boxes when the golems get too close. You and your teammates must be quick. It is not that hard, it just is a little annoying when everyone dies and you simply do not have enough dps to finish the golems.

Tarnished Coast
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“I wish juvenile wolves were bigger”

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Posted by: Bloodstealer.5978

Bloodstealer.5978

You mean you aren’t able to master the lasers so its to hard.. hmmm took a few attempts to learn how the lasers run and tbh I don’t see any issues with it as long as players are willing to learn.
This dungeon is the first one in GW2 imo that requires a bit more than “link zerker gear or don’t apply”… it requires a bit of working out.. use a runner to lay down AOE or signets to grab aggro from the golems.. rest run the lasers and when the small laser catches up, simply jump up on the crates to avoid jump back down and keep targeting the golems.. not really that hard.

The worst part for me is 3 times now the group has got passed the Fizz room got chest, carried on into next Aetherblade mobs, then all of a sudden we all get booted out to LA.. maybe someone leaves or DC’s and the rest of us get thrown out as well… but this is another issue for them to sort!

To avoid lasers is easy but there is no way how to counter golems pull and if they will pull you you will die in 70% times.
And there is also problem, maybe bug, when lasers appearing they can appear right where you are and again this mean certain death.
Dungeon is not too hard but this part realy needs improvements.

They can be avoided.. look for bars then react accordingly. Also the golem pull can be avoided if you keep out of range.. try damage then run tactic or better still use symbols/wells or normal AOE then move.. thing is not to tank them unless your confident you can take the damage once your pulled and stunned.

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Posted by: Toast.6459

Toast.6459

You mean you aren’t able to master the lasers so its to hard.. hmmm took a few attempts to learn how the lasers run and tbh I don’t see any issues with it as long as players are willing to learn.
This dungeon is the first one in GW2 imo that requires a bit more than “link zerker gear or don’t apply”… it requires a bit of working out.. use a runner to lay down AOE or signets to grab aggro from the golems.. rest run the lasers and when the small laser catches up, simply jump up on the crates to avoid jump back down and keep targeting the golems.. not really that hard.

The worst part for me is 3 times now the group has got passed the Fizz room got chest, carried on into next Aetherblade mobs, then all of a sudden we all get booted out to LA.. maybe someone leaves or DC’s and the rest of us get thrown out as well… but this is another issue for them to sort!

To avoid lasers is easy but there is no way how to counter golems pull and if they will pull you you will die in 70% times.
And there is also problem, maybe bug, when lasers appearing they can appear right where you are and again this mean certain death.
Dungeon is not too hard but this part realy needs improvements.

the bars that the lasers shoot out of come out before they turn on, it is easy to avoid

But there is still golem pull which will get you right in laser. And if you stand on box you just have no chance to avoid it.

Stability for the win.

Dungeon shoud be doable for all classes not only for those with stability or aegis…

I should also be able to join any group I want and not be expected to be a war in full zerker armor, or a mindless haste spamming mes. Funny thing is, I can’t do that. GW2 created a system worse than the trinity, it created the “this class and this armor or lolkick” system.

Protip, find a guard, follow that guard. Guards have two AoE stability skills, and an AoE aegis skill. If said guard has half an ounce of intelligence, he’ll use at least one of them.

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Posted by: Ronah.2869

Ronah.2869

This dungeons is not based on how intelligent you are – i guess by now all player know what they need to do in there, but it is based on dexterity. The older player you are the less chances you have to do it unless you programmed your moves as a zombie robot

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Posted by: psy.5437

psy.5437

Also the further you are from Anet’s server your latency has a pretty significant effect on your ability to get out of aoe and time your movement around the lasers, I noticed this was particlarly promiment on the barrage phase of the end boss as I would move out of aoe circles but still take damage as if I had been hit a full second earlier. The lasers are not as bad since you generally give them a wide berth but if you are on a close call and try to jump on a box half the time you will be on the box and also hit by the laser simultaneously. Pretty annoying as nothing can be done about latency except hopefully ANet realise this for the future.

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Posted by: RileyTheRad.8542

RileyTheRad.8542

This dungeons is not based on how intelligent you are – i guess by now all player know what they need to do in there, but it is based on dexterity. The older player you are the less chances you have to do it unless you programmed your moves as a zombie robot

Guess we should hope to have a Necromancer in the party! xP

Hoopa doopa.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Stability is not unlimited(also not every class has it). We made it until the 3rd phase. Before then the pull was not that annoying but then it instantly killed and people trying to ress die too.

you could dodge? i mean there are only 2 golems out max. that’s not hard to keep track of. alternatively break line of sight with crates or use stunbreakers; those instantly cancel the knockdown you suffer when being pulled by golems

Dodge on box? Good luck….You have to stand on boxes to avoid lower laser. So you Can NOT dodge it or break line of side.

as i said, i did it with my thief, who has absolutely no stability and it was perfectly doable without being hit even once.
i’m sorry to say that but it’s purely a l2p issue

Oh, you mean the class that can STEALTH and become untargetable? You have something better than stability, you have the power to undo targetting.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Crovax.7854

Crovax.7854

Oh, you mean the class that can STEALTH and become untargetable? You have something better than stability, you have the power to undo targetting.

oh you mean the stealth on my #5 because i run p/d that can only be applied when directly at the mob (which is nearly impossible to do on demand due to the lasers) and have utilities that actually help me in this fight and don’t include stealth.
you mean the permastealth, that all thieves get for free? the stealth that allows me to still do damage to the mobs while being complete invulnerable?

Ehmry Bay Player
Anu Virga – Level 80 Ranger
Neo Asgard – Level 80 Guardian

play a thief on 80, then you have the right to make assumptions

and just for the record: as a thief in this fight you are 5% of the time in stealth max.
as i said, my only stealth is on #5 dagger and most of the time not possible to land

(edited by Crovax.7854)

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Posted by: RyuDragnier.9476

RyuDragnier.9476

My thief is level 30. The signature can’t go beyond a certain number of characters. Which means I need to change it sometime soon to what IS level 80. Also, you’re using P/D? If I recall, isn’t Pistol a horrible mainhand weapon?

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Crovax.7854

Crovax.7854

My thief is level 30. The signature can’t go beyond a certain number of characters. Which means I need to change it sometime soon to what IS level 80. Also, you’re using P/D? If I recall, isn’t Pistol a horrible mainhand weapon?

And if i recall correctly, p/d is pretty viable, maybe not in tpvp but in spvp it absolutely wrecks everything i have encountered so far (except the occasional cond remove spam).
I completed the aetherblade dungeon many times with my thief and never had any problems, which just proves that it can be done, even with suboptimal
builds/group comp.
Also lvl30 isn’t enough to make statements about “stealth to undo targetting” as if it
was easy like that.

edit: also completed Frizz’ lab and the dungeon in general many times with my warrior
(no passive runspeed, no extra endurance regen, no swiftness from signet of rage).
Just normal 100% runspeed and 2 dodges – still never had a problem with a good group.

(edited by Crovax.7854)

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Posted by: Molch.2078

Molch.2078

The problem is the HORRIBAD camera. Everytime I turn around to look for the golems or the lasers, it decides to zoom in because the room is way to small. Incredible anoying.

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Posted by: Ayrilana.1396

Ayrilana.1396

You mean you aren’t able to master the lasers so its to hard.. hmmm took a few attempts to learn how the lasers run and tbh I don’t see any issues with it as long as players are willing to learn.
This dungeon is the first one in GW2 imo that requires a bit more than “link zerker gear or don’t apply”… it requires a bit of working out.. use a runner to lay down AOE or signets to grab aggro from the golems.. rest run the lasers and when the small laser catches up, simply jump up on the crates to avoid jump back down and keep targeting the golems.. not really that hard.

The worst part for me is 3 times now the group has got passed the Fizz room got chest, carried on into next Aetherblade mobs, then all of a sudden we all get booted out to LA.. maybe someone leaves or DC’s and the rest of us get thrown out as well… but this is another issue for them to sort!

To avoid lasers is easy but there is no way how to counter golems pull and if they will pull you you will die in 70% times.
And there is also problem, maybe bug, when lasers appearing they can appear right where you are and again this mean certain death.
Dungeon is not too hard but this part realy needs improvements.

the bars that the lasers shoot out of come out before they turn on, it is easy to avoid

But there is still golem pull which will get you right in laser. And if you stand on box you just have no chance to avoid it.

Stability for the win.

Dungeon shoud be doable for all classes not only for those with stability or aegis…

It’s a dungeon that requires TEAMWORK. Stay together. You do realize that guardians can give those around them aegis and stability?

Also:

http://wiki.guildwars2.com/wiki/Stability

EVERY class has access to stability.

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Posted by: Excalibur.9748

Excalibur.9748

this fight is IMPOSSIBLE without at least 1 guard who brings in the proper team buffs. if you get into a team without a guard, just leave you won’t make it.

All is vain.

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Posted by: Ayrilana.1396

Ayrilana.1396

this fight is IMPOSSIBLE without at least 1 guard who brings in the proper team buffs. if you get into a team without a guard, just leave you won’t make it.

Wrong. Every class has access to stability. I’ve beaten it with a team of all light armor classes.

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Posted by: Excalibur.9748

Excalibur.9748

this fight is IMPOSSIBLE without at least 1 guard who brings in the proper team buffs. if you get into a team without a guard, just leave you won’t make it.

Wrong. Every class has access to stability. I’ve beaten it with a team of all light armor classes.

ya a 90s recharge time stability is enough!

not.

All is vain.

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Posted by: Crovax.7854

Crovax.7854

this fight is IMPOSSIBLE without at least 1 guard who brings in the proper team buffs. if you get into a team without a guard, just leave you won’t make it.

Wrong. Every class has access to stability. I’ve beaten it with a team of all light armor classes.

ya a 90s recharge time stability is enough!

not.

Every class has access to dodge; mabe you want to make use of it.

this fight is IMPOSSIBLE without at least 1 guard who brings in the proper team buffs. if you get into a team without a guard, just leave you won’t make it.

Might want to improve your gameplay if it’s too difficult.

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Posted by: Excalibur.9748

Excalibur.9748

this fight is IMPOSSIBLE without at least 1 guard who brings in the proper team buffs. if you get into a team without a guard, just leave you won’t make it.

Wrong. Every class has access to stability. I’ve beaten it with a team of all light armor classes.

ya a 90s recharge time stability is enough!

not.

Every class has access to dodge; mabe you want to make use of it.

this fight is IMPOSSIBLE without at least 1 guard who brings in the proper team buffs. if you get into a team without a guard, just leave you won’t make it.

Might want to improve your gameplay if it’s too difficult.

yes because you can dodge on top of boxes.

All is vain.

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Posted by: Crovax.7854

Crovax.7854

You can. Stay on the lower one – dodge against the higher one. You won’t get hit by the lasers. What’s so difficult to understand?
Also: If the laser is right under you, dodge in the direction it came from, avoiding it completely and giving you enough time until the next one arrives.
If the laser hasn’t gotten to your crate, dodge in the direction it is going and run to the next crate.
It’s that easy. I did it many times, plenty of other people did it many times.
If you actually practiced instead of crying on the forums how “impossible” it is,
you would have beaten the dungeon long ago.

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Posted by: Excalibur.9748

Excalibur.9748

You can. Stay on the lower one – dodge against the higher one. You won’t get hit by the lasers. What’s so difficult to understand?
Also: If the laser is right under you, dodge in the direction it came from, avoiding it completely and giving you enough time until the next one arrives.
If the laser hasn’t gotten to your crate, dodge in the direction it is going and run to the next crate.
It’s that easy. I did it many times, plenty of other people did it many times.
If you actually practiced instead of crying on the forums how “impossible” it is,
you would have beaten the dungeon long ago.

i beat it a long time ago already bro. stop assuming things. thanks for the tips though.

All is vain.

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Posted by: EverythingXen.1835

EverythingXen.1835

You “require” a guardian on your team.

It’s easy to assume a player with that low amount of skill hasn’t been carried through it yet.

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Posted by: Ayrilana.1396

Ayrilana.1396

I played guardian in half of my attempts trying to get the unfriendly skies achievement. I spent 70% of the last boss fight reviving people who couldn’t dodge, bring condition removal, or be able to not get one-shotted by Mai. A guardian is not supposed to hold your hand and carry you.

You do realize that if you can’t dodge that you can get up on a crate and jump over the smaller lasers? For the larger wall, just stay away from it.

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Posted by: Crovax.7854

Crovax.7854

You “require” a guardian on your team.

It’s easy to assume a player with that low amount of skill hasn’t been carried through it yet.

basically this.

but you are right though. it was wrong of me to criticize you for making assumptions about thieves while making some about your progress of my own.

(edited by Crovax.7854)

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Posted by: DonRobeez.3560

DonRobeez.3560

People need to look more for animations. You can tell quite easily when a golem is about to pull you.

They turn their right arm slowly backwards and then fire their arm towards you, the animation is about 2 seconds so that should be enough time for you to react to.

Also, as far as I’ve noticed, they only pull when they have the buff of the small laser.

Infested Kerrigan I [TaG]
Gunnar’s Hold
Youtube channel: http://www.youtube.com/user/GloryKittens

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Posted by: CrossFire.8037

CrossFire.8037

If you think this boss is “impossible” then i’m sorry to say, you need to learn to play. Once you know how the boss works, it’s very, very easy.

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Posted by: Excalibur.9748

Excalibur.9748

You “require” a guardian on your team.

It’s easy to assume a player with that low amount of skill hasn’t been carried through it yet.

I’m usually the last one alive in this fight, and I was one of the last 2 alive in the run I completed. Thanks.

All is vain.

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Posted by: Celestina.2894

Celestina.2894

pro tip: You can use the golem pull to your advantage if you don’t have stability, it can actually pull you over the small beams

Also, on the subject of guardians, if you REQUIRE a guardian, rest assured you are likely the type of player that kitten off us Guardians and waste our time.

(edited by Celestina.2894)

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Posted by: Excalibur.9748

Excalibur.9748

pro tip: You can use the golem pull to your advantage if you don’t have stability, it can actually pull you over the small beams

Also, on the subject of guardians, if you REQUIRE a guardian, rest assured you are likely the type of player that kitten off us Guardians and waste our time.

how? I just drew a lucky party with 2 guardians and we didn’t even wipe once. it was easy as hell. the difficulty of this dungeon depends on how many guardians you have. finished in 30min or so.

All is vain.

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Posted by: Vanthian.9267

Vanthian.9267

If ArenaNet listens to whiners and nerf-bies…faith rating in ArenaNet will drop hard for me :X

I am surprised they let this dungeon pass without a easy mode considering the super adventure box had two modes (specially for people they knew would have a hard time with it).

That Halloween jumping puzzle sure put people in a foul mood, so I am not surprised this is creating quite the hub bub.