Shut down Frizz lab

Shut down Frizz lab

in Sky Pirates of Tyria

Posted by: Xenlai.8694

Xenlai.8694

If you stand behind a box the golems cannon pull you. You can play safe and throw your aoe damage and then hide behind a box, once you see a wall coming head to another box and repeat the process. The animation of the golems before they pull can be seen if you pay close attention and dodge out of the way.

Another tip. Golems will always pull as soon as the short laser hits them and will not pull again until the laser hits them again.

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Posted by: RoMEJA.2651

RoMEJA.2651

Gah, people give up to easy and don’t learn from their mistakes so instead “ill go make a pls nerf OP H4x” post…

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Posted by: SallyStitches.4096

SallyStitches.4096

You mean you aren’t able to master the lasers so its to hard.. hmmm took a few attempts to learn how the lasers run and tbh I don’t see any issues with it as long as players are willing to learn.
This dungeon is the first one in GW2 imo that requires a bit more than “link zerker gear or don’t apply”… it requires a bit of working out.. use a runner to lay down AOE or signets to grab aggro from the golems.. rest run the lasers and when the small laser catches up, simply jump up on the crates to avoid jump back down and keep targeting the golems.. not really that hard.

The worst part for me is 3 times now the group has got passed the Fizz room got chest, carried on into next Aetherblade mobs, then all of a sudden we all get booted out to LA.. maybe someone leaves or DC’s and the rest of us get thrown out as well… but this is another issue for them to sort!

To avoid lasers is easy but there is no way how to counter golems pull and if they will pull you you will die in 70% times.
And there is also problem, maybe bug, when lasers appearing they can appear right where you are and again this mean certain death.
Dungeon is not too hard but this part realy needs improvements.

the bars that the lasers shoot out of come out before they turn on, it is easy to avoid

But there is still golem pull which will get you right in laser. And if you stand on box you just have no chance to avoid it.

Stability for the win.

Dungeon shoud be doable for all classes not only for those with stability or aegis…

Good thing it is “doable” for any class. You just need to learn the mechanic.

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Posted by: Fujiga.3928

Fujiga.3928

i lol at the mass of people kittening that AR is so hard….it is a challenge yes….but people were complaining that everything before was to easy…Anet is stepping up there game on the challenge end of things and I love it…i run a zerk thief in AR straight pwr/per/crit and with a solid group can run the whole thing without a single death on my end….and you can dodge the golems pull back move you just need to dodge at the proper moment