Suggestion on keeping this AR dungeon

Suggestion on keeping this AR dungeon

in Sky Pirates of Tyria

Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

This dungeon is brand new Anet worked from 0 too 100 on this everything in this dungeon is intresting fun pretty and challenging, it will be a shame to get rid of it after this contant ends, why not keep it and add alittle story of why the dungeon is still there and maybe change some mobs cuz according to the story they wont be here for long, and give us tokens for completing it and add a vendor with that new weapons we saw with the tokens, alot of ppl love this dungeon, it will be a shame to just get rid of this dungeon

Suggestion on keeping this AR dungeon

in Sky Pirates of Tyria

Posted by: RileyTheRad.8542

RileyTheRad.8542

I think it would be really cool if it became a normal dungeon like the rest. We have the steampunk armor for tokens and several of the weapon skins… It would still be a ton of work though to create the three explorable paths and the other weapon skins, so I dunno. I know a ton of people would love to see it!

Hoopa doopa.

Suggestion on keeping this AR dungeon

in Sky Pirates of Tyria

Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

Even without other paths. Only this, they did all the work they dont need to add anything els

Suggestion on keeping this AR dungeon

in Sky Pirates of Tyria

Posted by: anonim.5932

anonim.5932

Would be pretty cool!

Suggestion on keeping this AR dungeon

in Sky Pirates of Tyria

Posted by: MithranArkanere.8957

MithranArkanere.8957

No.

ANet wants to waste their resources in making sandcastles that will be taken away by the waves of time, instead content like the GW1 beyond content that stays and is doable and enjoyable by new players.
I don’t know why. People sometimes insist on focusing on ideas blinded by a shiny concept in their minds they think will be cool, but that everyone but them see failing on implementation every time.
You know, like Utopias.
That happens when you don’t factor reality in your plans. Reality rarely agrees with one’s imagination.

So hey keep making these experiments to see if they can make what they want to make instead what they should do, and we the Guinea pigs are the ones who have to put up with that, knowing they could be doing things they way they already did that worked perfectly instead trying to come up with impossible things.

In the case of Guild Wars 2, a game with no fees, people who buy it will often do it thinking they can do things at their own pace like they could in GW1.
Then they have to face the fact that a “NOW OR NEVER” and the regret of missing things will be forever carved into them by these temporary things.

I want a living world that GROWS like a tree and changes in cycles like seasons, no one that fades away like a sparklers one after another.

If they bring it back, it’ll probably be as a fractal. But I doubt they’ll bring back the achievements or the rewards like the monocle.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!