Suggestions for the Mai Trin fight
>Firstly, the cannon barrage goes on for WAY too long, and it can be almost impossible to dodge it at times.
Speed buffs allow you to outrun the shots. The shots target individuals, this means you can group up and avoid all shots very easily, or split up to 5 corners of the room and dodge the single barrages heading your way.
Both methods are not faceroll easy, but they are very straightforward unless you are not competent enough to play games in general.
>Secondly, the shields she has are an interesting mechanic and works well, but I feel she has too many stacks of them, which just drags the fight out.
Grasps, freezes, snares will all keep her in the field enough to take off 5 of her stacks per go. Making sure everyone is just outside her melee range means that the shots are all going to land very close to her, meaning you’re far more likely to be able to grasp/freeze/snare her within it.
Your group is likely not thinking about how to work together, and instead trying to max range her in the hopes of surviving individually. The problem isn’t with the boss, it’s with your approach to it.
Luckily if you learn how to play properly ANet can throw some more interesting boss encounters at us in future instead of meatshields.
>Firstly, the cannon barrage goes on for WAY too long, and it can be almost impossible to dodge it at times.
Speed buffs allow you to outrun the shots. The shots target individuals, this means you can group up and avoid all shots very easily, or split up to 5 corners of the room and dodge the single barrages heading your way.
Both methods are not faceroll easy, but they are very straightforward unless you are not competent enough to play games in general.
>Secondly, the shields she has are an interesting mechanic and works well, but I feel she has too many stacks of them, which just drags the fight out.
Grasps, freezes, snares will all keep her in the field enough to take off 5 of her stacks per go. Making sure everyone is just outside her melee range means that the shots are all going to land very close to her, meaning you’re far more likely to be able to grasp/freeze/snare her within it.
Your group is likely not thinking about how to work together, and instead trying to max range her in the hopes of surviving individually. The problem isn’t with the boss, it’s with your approach to it.
Luckily if you learn how to play properly ANet can throw some more interesting boss encounters at us in future instead of meatshields.
I find it amusing that you are bringing competency of playing games into this. Just because you found this easy to get through, doesn’t mean the rest of us are having such an easy time.
I enjoyed the fact this dungeon was hard. The Frizz fight was probably the most fun I’ve had on any Boss in GW2 so far, but this boss is just a chore and drags out far too long, mostly because of the shields and how long the cannon barrage goes on for.
Even if the way the cannon barrage works stays the same, it doesn’t need to last that long. 45 seconds is a bit much. 25 seconds… maybe?
Also, thinking about it, the shield problem would be solved if the way defiant worked was changed or it was just removed completely.
Best suggestion for the Mai fight:
Patience
I kinda lost that after having wiped so many times I lost count…
You know what? I think I’m in the wrong here. I got frustrated and took it out on the mechanics. I’ll give this boss another try.
EDIT: Okay, I actually managed to beat her this time. I’ll admit that the way the cannon barrage works is fine… but I still think it’s way too long. I got to a point where I was begging for the attack to end so we could get back to the main bulk of the fight. Also, Defiant being removed would resolve the whole shield issue.
(edited by CheeseJimmy.4796)