Tips for 'Faster Than Light'?
It really comes down to play well and having a good party. The shorter it is the easier.
Dodging is the lasers is easy, the hard part is getting pulled by the golems.
The golems telegraph their pull by spinning, you can either dodge/block/invuln it. If you jump on a crate the golem will pull you so be aware of that.
Condi’s are good as well but the best way to kill the golems is to mark it as soon as it spawns and burst it down.
Golems will only pull you if they are overcharged (hit by the laser), and prioritize people standing on crates. Pop stability as soon as you see a golem raise its arm towards you.
Nameless Inversion/Ascension/Evasion/Ruination/Impression/Perdition/Compassion/Tactician
Guild Wars 2 will be an amazing game when it’s finished. Compare Prophecies to EotN!
Golems will only pull you if they are overcharged (hit by the laser), and prioritize people standing on crates. Pop stability as soon as you see a golem raise its arm towards you.
I run a mesmer and afaik the only stability I have comes from a mantra (ugh). What class were you using? Seems like Warriors would have a nice advantage here.
FYI a tad bit of good news regarding this achievement…
If the party wipes and you restart this fight, you still can get the achievement! (i.e. no need to restart dungeon)
We verified this just now as our group wiped and on the second attempt one of us got it (assuming the guy wasn’t lying, and I doubt he was as he has over 9k achievement points).
Try Mantra of Recovery(Remove Condition), Mantra of Recovery, Blink (Great for getting out of pulled condition and through walls), Decoy(Stealth + Clone = Freedom form pulls +Stun Break).
Also I ssed the targeting function to DPS the golems with a great-sword and hopped on the boxes to jump over the laser as to waiting for it to pass under me.
Hope this helps!
Laspo Yorick – Mesmer
Samson Longshanks – Warrior
FYI a tad bit of good news regarding this achievement…
If the party wipes and you restart this fight, you still can get the achievement! (i.e. no need to restart dungeon)
We verified this just now as our group wiped and on the second attempt one of us got it (assuming the guy wasn’t lying, and I doubt he was as he has over 9k achievement points).
This is was not my experience, but then again I’ve done it twice now without taking damage and still no achievement. So I’m just going to list it under the bugged category.
1) Don’t touch lasers
2) Use stability to avoid pulls from golems
3) ???
4) Profit
Golems will only pull you if they are overcharged (hit by the laser), and prioritize people standing on crates. Pop stability as soon as you see a golem raise its arm towards you.
I run a mesmer and afaik the only stability I have comes from a mantra (ugh). What class were you using? Seems like Warriors would have a nice advantage here.
I got the achievement on my Elementalist. Used Mistform and Armor of Earth to avoid being pulled. I also mistformed through a laser the time I got the achievement.
Nameless Inversion/Ascension/Evasion/Ruination/Impression/Perdition/Compassion/Tactician
Guild Wars 2 will be an amazing game when it’s finished. Compare Prophecies to EotN!
Just got it yesterday, mesmer here.
1. Use your mantra. It’s the only thing you got.
2. At phase 3, always run with the walls, don’t stop. If you are at the right pace, you have to climb boxes in every half round. Just repeat that.
3. I used the staff on mesmer but I guess GS works too.
4. Get a good team. Yep, there’s no avoiding that.
I actually don’t use Mantra as a Mes. I run Decoy, Blink, Feedback and avoid pulls with dodges (or jumps).
If you jump when the golems pull you, you will still get pulled, but your jump “physics” will still go through making you do a semi-leap through the air, allowing you more time to avoid the laser. Try doing this from the top of the boxes for maximum efficiency. Also, make a lot of clones.
When the golems are focused on me, I use Spectral Walk to teleport past the small beam, because I know that climbing in the crates will only trigger them to use their pull skill. I also make sure to only climb the crates at the last second, because the longer you stay in the crates, the bigger the chance you’ll get pulled off.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
2. At phase 3, always run with the walls, don’t stop. If you are at the right pace, you have to climb boxes in every half round. Just repeat that.
Any profession can do this. Keep a ranged weapon at hand to grind the golems down. The above advice is quite adequate though. Stand on a box and let the small laser pass under you, run half way around the room to the box on the opposite side, by this time the second small laser will be heading for you, jump on box, and repeat.