Since the time limit is drawing near, I figured I’d put together some tips I’ve come across getting these. I’ve run the dungeon about 15 times, ~5 on my Mesmer, ~10 on my Guardian.
In regards to party composition, we definitely have more success with more heavies, and more Guardians. The party I ended up getting Unfriendly Skies on was 4 Guardians, 1 Warrior. I was worried about DPS but we were fine. Any group I went with that had 2 Guardians was moderately successful. I know traps and AoE are very useful during the Frizz fight.
Coordinating with your team before the boss fights (especially Mai Tai) is a must. Spend as much time as you want. Don’t be afraid to mail your teammates consumables – if everyone’s serious about getting the achievements it’ll be worth it
Faster Than Light (and Frizz in general):
- Potions of Inquest Slaying helps
- You’ll want stablity + vigor/endurance regen to make things easier
- It helps to kill the adds before Frizz, just for less potential agitation from them
- If your other teammates are good enough, one person going for FTL can stay out of the fight (don’t attack, don’t aggro) and focus on staying away from the lasers.
- Stay together so the Golems don’t spread out and thus are less apt to hit lasers
- Make sure you can see the Golem(s) around you and watch their telegraphing, so you can dodge or use stability accordingly.
- Preceeding each phase, you can see thin, vertical, “metal” beams come up around the center column – these are where the lasers are about to project from. Position yourself accordingly right before each phase
- During Phase 1, it’s easy to just run around without standing on any crates. It’s okay to get close to the center if you’re sticking together and dodging or using stability appropriately. This makes it easier to stick together as a team, and nobody has to worry about not being able to jump up in time
- During each phase, it’s safer to lay down traps and quick AoE, and focus on avoiding pulls and being in the right position than trying to DPS. More DPS obviously makes the fight shorter, but if you’re going for the achievement you need to be able to steadily and safely progress through the fight.
- Phase 2 is pretty easy as the lasers are slower. During this phase, when the first Golem is killed, another comes to replace it (keeping two Golems). This “third” Golem is actually the first Golem of Phase 3, so if you evenly DPS both golems, you will be able to kill them both at about the same time, and really only have one full-life Golem to the deal with in the last phase.
- Phase 3, also stay together, but now you have to be able to jump to the crates. Keep an eye on the small lasers and get on a crate when they’re about halfway to the big laser – so you have enough time. If you have a few people up on a crate and Golems are near, use stability.
Personal Space (and final fight in general):
I had the most success with the “run as a tight group in laps” technique, so my tips are based on that
- Before the fight, coordinate. Tell your group after each Mai Trin phase you’re going to group on a designated player, tighten up and start running (clockwise or counterclockwise, I found counterclockwise to be easier but that’s just me).
- Make sure you can provide near permanent swiftness. Having vigor OR +endurance regen consumables helps
- If someone’s down when the barrage starts, and you can’t rest them remotely or in 2 seconds, forget them, you can res them after.
- Make sure you have your swiftness skills recharged when the barrage is going to start. Don’t waste them at the end of a Mai Trin phase.
- Once you’re in a group, pop your swiftness (preferably two Guardians with Retreat on 48 sec cooldown = 44/48 seconds AoE swiftness). Guardian’s Symbol of swiftness is also useful
- Stay tight and run in laps. If someone’s falling behind, they need to cut corners or dodge/lunge ahead
- You can gently side-step or tweak your path to avoid red circles while not actually dodging
- Save your dodges for when you really need them.