why is the new dungeon so hard at the end

why is the new dungeon so hard at the end

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Posted by: RedFang.4537

RedFang.4537

the end boss or should i say bosses its just way to hard what happen to the easy 5 vs 1 legandary type battels

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Posted by: Charak.9761

Charak.9761

because faceroll mechanics isn’t what gaming is all about.

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Posted by: IVIUIEI.9631

IVIUIEI.9631

I just quit after 4th tries

vvuevv

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Posted by: Mordecai.6318

Mordecai.6318

its not hard.

/15char

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Posted by: foofad.5162

foofad.5162

It’s really not that hard. Lure her into static fields, win.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: laokoko.7403

laokoko.7403

The last boss is pretty easy for me. It’s all in the gear.

I’m guardian, berserker armor with soldier rune, knight jewel, defense trait. Berserker range weapon and soldier staff during the cannon phase.

Using shout build, I just easily remove the condition. I didn’t die the whole fight and spend all my time rezing my teamate who keep dieing. When I’m in trouble I just switch to soldier staff.

Can’t kill a guardian with high toughness.

The middle boss, all I can say is use berserker range and try to kill the golem fast. The faster you kill the less chance you’ll die.

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Posted by: Danomeon.3201

Danomeon.3201

This being endgame content, you should probably be doing this in a group with level 80s and exotic armor all around (not a difficult feat to achieve considering how much time the game has been out, and how much of an advantage you’ll get in this and future content for having achieved this level/gear). Everyone should also know what they are doing to some extent. As long as everyone is a decent player and luring her into the static fields with good coordination, it’s not too difficult.

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Posted by: Anwar.2018

Anwar.2018

Ahhh so the hardcore elitists are happy! Good for them, bad for everyone else…. wonder how many normal and casual players they lose over this?

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Posted by: Lopez.7369

Lopez.7369

It’s not. My PUG did it the second try.

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Posted by: swiftpaw.6397

swiftpaw.6397

They wont lose casuals over the end of this dungeon lol. It’s perfectly doable for them too. They are more likely to lose casuals over lack of skin rewards and permanent content alongwith other issues they haven’t addressed for months.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Danomeon.3201

Danomeon.3201

Ahhh so the hardcore elitists are happy! Good for them, bad for everyone else…. wonder how many normal and casual players they lose over this?

This reaaaalllly is blowing it out of proportion. This dungeon isn’t anywhere near ‘hardcore elitist’ level of difficulty. ‘normal’ and ‘casual’ players should EASILY be able to deal with this level of difficulty.

The game won’t be too much fun if everything has no risk of failure. There needs to be a certain level of challenge to derive enjoyment from it. It would just be tedious grinding if you could only continue to progress forward without death.

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Posted by: Mordecai.6318

Mordecai.6318

Ahhh so the hardcore elitists are happy! Good for them, bad for everyone else…. wonder how many normal and casual players they lose over this?

So hardcore and elite that I’m fractal 10.
The dungeon isn’t hard.
Good day.

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Posted by: Reihert.1509

Reihert.1509

It is a cool fight, with interesting mechanics and the whole instances gives coordination and movement a meaning.

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Posted by: Derpula Stevens.8249

Derpula Stevens.8249

It’s not hard, your breath just stinks (Really bad though…)

Nachs: Norn. Asura. Charr. Human. Sylvari

#TeamEvonForever

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Posted by: Tower Guard.5263

Tower Guard.5263

The last part is not hard, just long. The first boss, third phase was hard for my group, wiped 4 time before we figured out what to do.

2 Guards, 1 War, 1 Ele and 1 Ranger. Just a pug group of guildies and 1 random. Never played with any of them before. That being said, once is enough, I’ll leave this dungeon for those that like a challenge.

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Posted by: Wethospu.6437

Wethospu.6437

I only wonder why 90% of dungeon (thrash packs) was so easy.

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Posted by: Noshiz.8650

Noshiz.8650

Ahhh so the hardcore elitists are happy! Good for them, bad for everyone else…. wonder how many normal and casual players they lose over this?

Sorry it’s not casual/normal players, it’s player who need to learn how to play.

Dungeon is easy, learn to play.

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Posted by: Thobek.1730

Thobek.1730

Ahhh so the hardcore elitists are happy! Good for them, bad for everyone else…. wonder how many normal and casual players they lose over this?

Sorry it’s not casual/normal players, it’s player who need to learn how to play.

Dungeon is easy, learn to play.

I agree, its players that are lazy and just want easy rewards. “Oh no we wiped, this is too hard I’m quitting the game.” I’m hoping I wipe a few and maybe not even complete on my first try.

I need this kind of challenge in the game. Dailies, fractals, world bosses and other dungeons aren’t that much of a challenge at all. I need something to work on and a difficult dungeon sounds perfect!

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Posted by: Twitch.4635

Twitch.4635

Maybe you just need better coordination during the fights but I found them to be a great challenge.

I like the fights in this dungeon a lot, they have far better mechanics than any previous dungeon. Unlike CoF, SE, or TA where everything is so easily steam rolled. If ANET continues to make dungeons like this I will be sticking around for quite awhile.

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Posted by: matjazmuhic.1649

matjazmuhic.1649

The last fight IS somewhat challenging but not too hard. I just hate the fact that everthing before the last fight is just so trivial and so easy. Except for maybe the part with the golem…

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Posted by: Phoenix.7845

Phoenix.7845

The last part is not hard, just long.

Exactly this. The last part where you need to dodge the cannons is way too long. I have absolutely no idea how running from red cirles for over 2 minutes and doing nothing else can be considered fun. The first boss is ok, because you can speed the fight by killing golems faster, but in this case you can’t do nothing. The last fight would be a lot better if there would be two series of cannon barrage lasting ~ 30 seconds each. Also different mechanics in each phase wouldn’t hurt, now you just repeat same thing over and over till it’s done.

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Posted by: digiowl.9620

digiowl.9620

The last part is not hard, just long.

Exactly this. The last part where you need to dodge the cannons is way too long.

ANet wants to push player “skill” over character stats i guess, and their way of doing so is to turn every big battle into a concentration test via continual dodge-or-die spam. In essence, the game is a third person action game masking as a RPG. And one with a lousy control scheme for such a genre.

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Posted by: Newman.6847

Newman.6847

Did this one with guildies, we got it on the first try. If you know how to dodge the red circles you shouldn’t have a problem, really. If they didn’t introduce challenging / “hard” / fun sort of content every so often, they’d lose more players than if they made everything super easy for the casuals who don’t do dungeons because they’re “hard”, imo. I found running that place to be very fun – another nice content in a stream of what I consider quite well designed stuff – SAB, molten facility, and now this.

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Posted by: Xenon.4537

Xenon.4537

Why doesn’t Anet just stop trying to make the game interesting? Clearly everyone wants tank/spank content that they can AFK through, collect their “achievements”, and be handed free loot for their time.

Losing hope for humanity…

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Posted by: Teevell.1684

Teevell.1684

Ahhh so the hardcore elitists are happy! Good for them, bad for everyone else…. wonder how many normal and casual players they lose over this?

So hardcore and elite that I’m fractal 10.
The dungeon isn’t hard.
Good day.

Fractal level 0, only elite armor, still got through the dungeon. So yeah, can be done by casuals.

Tarnished Coast

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Posted by: Sampo.9678

Sampo.9678

You see those red circles on the ground at the last boss?
Don’t stand in them. yes, it’s that simple

“Be brave, little rabbit. Take a chance.”

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Posted by: Xirin.8593

Xirin.8593

Ahhh so the hardcore elitists are happy! Good for them, bad for everyone else…. wonder how many normal and casual players they lose over this?

None.

[AoN] All or Nothing

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Posted by: TooNu.4530

TooNu.4530

It IS a difficult dungeon, “No it’s not I did it with no armor” types are not likely telling the whole truth. If you happen to get lucky with finding like skilled players it’s going to be much easier for you, if you have one weak link it can prove impossible to get through.

All it takes is for that one person who dies often to distract the rest of the group whilst they apply aid for things to go totally wrong. Another thing to consider is that not everybody has the reflexes of a “nothing to do all Summer” child/teen so if you happen to be grouped with an older person you might find your job harder in comparison.

Not everybody has the same skill/reflex level.

I suggest to you to either find a group of players you can trust to go through the entire dungeon, or hope that the dungeon gets adjusted at some stage.

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Posted by: Shadowmist.9283

Shadowmist.9283

It was definitely a challenging dungeon, but by no means TOO hard. My friend and I thoroughly enjoyed the challenge, and successfully completed it after 3 tries.

First group was pretty bad. 4/5 were new except for a really bad ranger who got really annoying during the fight against Frizz. He decided to attempt to explain Frizz halfway through the fight, and left after one failed attempt. We attempted it a couple more times and got pretty close to completing it, but 4 people ended up not being enough and we eventually disbanded.

Second group was good. The three others (aside from my friend and I) were not experienced with Frizz, so we explained it before we went in, and completed it on the 2nd attempt. Then the dungeon bugged out right before the end, and everyone forgot to copy everyone else’s name when we decided to leave dungeon and retry, so we ended up only getting 3/5 of original party since the other two had difficult names.

3rd attempt had two new players, so we explained Frizz and we completed it in one attempt. We got to the final boss, and killed the cannon guy before realizing that he respawned. So we attacked Mia, and then wiped to 75% cannon. 2nd attempt at final boss we wiped at 25% cannon. 3rd went smoothly and we completed it easily.

My tip for cannons is that if anyone goes down, just leave em for dead. Rez em after the cannon barrage stops. As long as you have 2/5 alive at the end, you should be able to rez everyone back up.

Trash mobs hit fairly hard, but I wouldn’t say they were exactly hard. Frizz is challenging, but not hard if everyone knows what they are doing. Mia and co are challenging, but not too hard if everyone knows what they are doing. All in all, I would say that the dungeon is pretty well put together, and I would like to see more of it in the future.

For reference, I’m a full time uni student going into my final year. I’ve only gone up to 22 fractal, and have barely played at all for the last month due to finals (phys 3, diff eq, and biochem ftl >_<). I’m by no means someone with insane reflexes, nor someone who plays a lot. My friend plays on his laptop with crappy framerates, plays from out of country with bad internet, and was half falling asleep during final fight.

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Posted by: Celestina.2894

Celestina.2894

the end boss or should i say bosses its just way to hard what happen to the easy 5 vs 1 legandary type battels

I sense sarcasm in this post.

@Other people, nothing about this dungeon is impossible, challenging? Yes. It requires you to pay attention, the final boss AoE spam is a perfect example of this. You need a good group, not the HURDUR I BE ZERKER WARRIA #54534534 mentality that all the other dungeons favor. (note that zerker gear IS still viable for this)

Tip for that: Do NOT run around like headless chickens, stand still, move to safe spots that show up between the AoE circles.

(edited by Celestina.2894)

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Posted by: kokocabana.8153

kokocabana.8153

My first run was with a first time pug and got the first boss down after 3 or 4 tries and then we figured out about jumping on the boxes to avoid the lasers. Kiel bugged out on us and we disbanded.

My second run through with a new first time pug got first boss down on 2nd try. I just told them about the boxes and the first try was to see the laser wall mechanic for themselves.

The last boss was challenging but not hard to figure out. We first tried to kill Horrik since we couldn’t damage Mai. When he died, she just revived him. For some reason we could hurt her now and I looked at her Captain’s Shield buff and realized we needed to pull her into the blue AOEs that Horrik was shooting. The cannons were what kept killing us. I read up on it later that the cannons follow each player so it’s best to run together in a circle so you don’t get overlapping AOE killing others.

Overall, I would say it was a fun dungeon except for Kiel bugging out after jumping puzzle. Please fix that.

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Posted by: Okhu.7948

Okhu.7948

New dungeons fun and challenging. If you want to stand in place and easy win your way to victory go do Citadel of Flames.

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Posted by: displacedTitan.6897

displacedTitan.6897

The last part is not hard, just long.

Exactly this. The last part where you need to dodge the cannons is way too long.

ANet wants to push player “skill” over character stats i guess, and their way of doing so is to turn every big battle into a concentration test via continual dodge-or-die spam. In essence, the game is a third person action game masking as a RPG. And one with a lousy control scheme for such a genre.

So not only do you admit that you would rather win by just outgearing content instead of having some skill BUT you also think this is an action game…. I dont say this often but maybe you should go back to another MMO. That way you can just out level and outgear all the fights instead of having to “skill” through them. Never thought I would see someone actually put this shoddy of an argument into words on a forum.

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Posted by: Terrahero.9358

Terrahero.9358

The dungeon isnt very hard. The last fight is a pain, but not uber-hardmode. The last boss has a tendency of slapping dow, unprepared, unattentive, Zerkers who are trying to rush things.

Did it yesterday, wiped once on the last boss, thats it. I am by no means a dungeon player, last dungeon i did before this is months ago. My fractal level is like 8.

The one change id really like is a waypoint closer to the last boss. Dying and running back takes ages, just… running. Dont punish players with boredom.

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Posted by: Shiren.9532

Shiren.9532

It’s hard because a single person can screw it up. Similar to the jellyfish and dredge fractal boss, this fight is fairly easy if everyone stands where they need to stand, but if a single person is in the wrong location, Mai will rarely get hit by cannon fire and it will become an arduous battle of attrition.

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Posted by: Antediluvian.5169

Antediluvian.5169

Most of the times my party failed was because they were trying to res the dead ones during the hard barrage. Very suicidal.
Also most of them were spamming the v button whenever a rid circle was over them.

This is my advice: DON’T spam dodge at that phase, be very calm and see if you can just run away from the red circles. Save your dodges for when you’re surrounded and won’t make it out in time by running.

Also, the aoe circles usually have a safe spot between them. I usually just run there and I’m unharmed.

I have never been downed in that phase except 1 time where i almost dc’d. If i can do it, anyone can.

I can outrun a centaur.

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Posted by: Ronah.2869

Ronah.2869

This dungeon is do-able only by those who managed to do the clock tower in Halloween plus a few more. The rest are totally excluded.

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Posted by: kokocabana.8153

kokocabana.8153

The AOE cannon phases follow players around so if everyone scatters in different directions then the AOE will cover everything. Have your group stay either on one side or another running in a general circle because it will create a safe area where ever players have not been.

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Posted by: pulsecodesgnl.3470

pulsecodesgnl.3470

This dungeon is do-able only by those who managed to do the clock tower in Halloween plus a few more. The rest are totally excluded.

Lol, no, it’s not. Die a lot, and learn the mechanics, once you get the rythym down it’s ridiculously easy.

If you still can’t do it, wuss out, grab a bunch of PVT (Soldier’s) Guard’s and Warriors and do it. Pretty much a faceroll at that point.

Voxtr | Svell | Kvikr | Svass | Sundr | Naud | Kvedja | Traust
Sorrow’s Furnace – Commander/Officer
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Posted by: Ronah.2869

Ronah.2869

This dungeon is do-able only by those who managed to do the clock tower in Halloween plus a few more. The rest are totally excluded.

Lol, no, it’s not. Die a lot, and learn the mechanics, once you get the rythym down it’s ridiculously easy.

If you still can’t do it, wuss out, grab a bunch of PVT (Soldier’s) Guard’s and Warriors and do it. Pretty much a faceroll at that point.

Nah, its not worth it. If they release content for just a few, then let those few play their game. I’ll focus (probably) on the other achievements

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Posted by: deviller.9135

deviller.9135

Its actually not that hard, its depend on individual skill and team skill. In addition, all individual should know how to fight.

The problem:
1. People stray to far (not tight). Mai usually shadowstep to this player (most of them using squishy build) and down them directly. This also make battle longer.
2. I don’t care about you…. (not picking skill which can help your team in fight): this is the problem of the team which although have a tank guard/warrior still fail the fight, these tanks need heal/condition removal, if you can, help them. (note: some guardian have: heal on giving boon, symbol heal: if you see guardian with this build, try to stand in his symbol, it will help him to heal, while you get boon from him, this symbol is also part of light combo)
3. Red circle too hard to see: seriously lower your graphic.
4. Red circle everywhere, panic mode on. Read number 3 first + stay calm, some of red circle in cannon barrage can be avoided by walk. (this will make some safe spots too)
5. Oh nooo, my teammate is dying in cannon barrage phase: read number 2. Bring skill which can instantly revive people from afar.
6. I want achievement (horrik), so I stand far away from rest of the team: Its better you stick around near your team, yes achievement can not be achieved, but you will end this battle nicely.
7. The battle is freaking too long: thats why stick together: Fun fact: when the port bugged (fail port when my team wiped out), I can took down Mai shield in less than 30 s. Now you know what you must do, stick together.

(edited by deviller.9135)

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Posted by: Kelly.7019

Kelly.7019

With all of these comments I’m sure there are some helpful ones for those having trouble.

First off this dungeon is not “Too hard”. If you are running it for the first time or (just did) and did not read any strategy guides you “may” of had some difficulty. The FIRST BOSS fight is by far the toughest of this dungeon -but can be fun- for teamwork orientated parties, not so much for “bigheaded-impatient-bad ones”.
Second- Knowing the strategy for last boss helps a lot. Avoiding ground aoe and using utilities properly is critical too. as always Dulfy.net- makes it simple, head there if having problems before you come post here.

Yo, Ho, all together, raise the colors high,
Yo, Ho, thieves and beggars, never shall we die

(edited by Kelly.7019)

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Posted by: Kelly.7019

Kelly.7019

It’s hard because a single person can screw it up. Similar to the jellyfish and dredge fractal boss, this fight is fairly easy if everyone stands where they need to stand, but if a single person is in the wrong location, Mai will rarely get hit by cannon fire and it will become an arduous battle of attrition.

This is where communication and teamwork come into play and where “QQ’ing” at peeps kills a run. ~expect deaths and have patience, you’ll get it done~

Yo, Ho, all together, raise the colors high,
Yo, Ho, thieves and beggars, never shall we die

(edited by Kelly.7019)

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Posted by: pickpocket.2071

pickpocket.2071

Anwar.2018
Ahhh so the hardcore elitists are happy! Good for them, bad for everyone else…. wonder how many normal and casual players they lose over this?

i am a casual player and i for won love the new dungeon design and hope we see alot more challenging content, casual players really enjoy challenging content we just dont have access to as much time as “hard core” players. just because where casual doesnt mean we want face roll content i hope the make future dungeons which your unable to complete first attempt…. so to Anwar just because ur casual doesn’t mean you should want afkable content just learn the strat and man up

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Posted by: Kelly.7019

Kelly.7019

Anwar.2018
Ahhh so the hardcore elitists are happy! Good for them, bad for everyone else…. wonder how many normal and casual players they lose over this?

i am a casual player and i for won love the new dungeon design and hope we see alot more challenging content, casual players really enjoy challenging content we just dont have access to as much time as “hard core” players. just because where casual doesnt mean we want face roll content i hope the make future dungeons which your unable to complete first attempt…. so to Anwar just because ur casual doesn’t mean you should want afkable content just learn the strat and man up

(I) am a casual player and (I) for (one) love the new dungeon design and hope we see (a lot) more challenging content(.) (Casual) players really enjoy challenging content we just (don’t) have access to as much time as (“hardcore”) players. (Just) because (we are) casual (doesn’t) mean we want face roll content(.) (I) hope (they) make future dungeons which (you’re) unable to complete (on the) first attempt…. so to Anwar just because (you are) casual doesn’t mean you should want afkable content just learn the strat and man up

^I’m sorry that was just too much fun… did i find all the errors? I’m sure my writing isn’t any better :P

Yo, Ho, all together, raise the colors high,
Yo, Ho, thieves and beggars, never shall we die

(edited by Kelly.7019)

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Posted by: Ratty.5176

Ratty.5176

I really like the dungeon. The content is difficult, but not impossible. While the Achievements are fiendish. I do wish however they had a Title attached.

I think this is just about the level they want to pitch. do-able with a Guild team or a Pug team with semi-decent players. But with stretch goals for more hard-core players.

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Posted by: Klonex.4562

Klonex.4562

i absolutely love it, i hope they won’t change it at all. the first group that i went in with couldn’t even get passed fizz’s lab – being an archer and the only one alive while the two golems try to take me out was a nightmare. after our third try a person in our group had to leave.
i went in with a second group this afternoon and we completed the entire dungeon on our first try. you just need to get a hold of decent players, a good group works such wonders.

~Krystal <3 Angela ~
~ I taught cows how to Moo! ~

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Posted by: CuRtoKy.8576

CuRtoKy.8576

This dungeon is do-able only by those who managed to do the clock tower in Halloween plus a few more. The rest are totally excluded.

Not even. The dungeon can be done by a lot of people they just need to figure out the correct strategy to deal with the dungeon mechanics.

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Posted by: BlakThornArrow.2389

BlakThornArrow.2389

I agree with the fact that the final bossess are a bit to hard for atleast the casual player, doing something like easy mode would be a nice idea.

still its really challenging
so no complaints there!

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Posted by: rodadams.5963

rodadams.5963

For the most part, I don’t think the dungeon was too bad. The parts I would change though, are:
1) the damage zone of the laser beams are much wider than the graphics, making it difficult to properly time dodges/jumps/whatever.
2) the last round of cannon fire is just insanely too long, and too thick and heavy. There was at least one time that I dodged into an open area, and during the dodge, overlapping fields appeared in my destination zone, and triggered before I could dodge again. Zero chance to get out of downed, zero chance of team to rez me.