Are the spawns in living story too strong?
Population of the server plays no role, since events are upscaled based on the amount of people participating.
Most events center around an Elite along with veteran or normal additional mobs, so of course it isn’t going to be a walkover. But it’s certainly doable.
More than doable IMO. Some mobs are meant to 1 shot single players tho.
Teamwork gets it done in no time.
Thief/Necro/Guardian/Mesmer/Elementalist of SFR EU
I’m more concerned with some attacks being hard to see before it’s too late, but Southsun has always been a bit harder than other areas. I agree that mob placement is quite dense and the respawn feels too short at times though, somehow like old Orr.
More than doable IMO. Some mobs are meant to 1 shot single players tho.
Teamwork gets it done in no time.
If a mob 1 shot single players, he’ll still 1 shot then in a group of 50 no?
More than doable IMO. Some mobs are meant to 1 shot single players tho.
Teamwork gets it done in no time.If a mob 1 shot single players, he’ll still 1 shot then in a group of 50 no?
More victims equals longer fight and more of a chance to beat boss.
The only things that can one shot you are the champions and you shouldn’t be taking them on alone anyway. The champion karka in the hive cave has a stomp and roll and the champion wind rider on the jumping puzzle islet has a spin. Teamwork!
I’m starting to wonder about this playerbase… They complain about everything being “too hard” when it’s really easy when teamwork is used.
I’m starting to wonder about this playerbase… They complain about everything being “too hard” when it’s really easy when teamwork is used.
it has zero to do with any playerbase. people in general complain over anything cmon this is common sense.
I’m starting to wonder about this playerbase… They complain about everything being “too hard” when it’s really easy when teamwork is used.
it has zero to do with any playerbase. people in general complain over anything cmon this is common sense.
No, I’ve actually noticed just by reading through the forums that more people complain about things being “too hard” in GW2 than on any other game I’ve played when GW2 is the easiest game I’ve ever played and rewards you for everything you do! I just don’t really get it…
I’ve seen it with every game’s playerbase. It varies with the tides with people complaining bout stuff. some days you see alot of it some days you see close to zero. over 10 years of mmo gaming and i’ve seen people complain bout difficulty everywhere. I personally think anything difficulty in gw2 is like a fly to a giant when compared to gw1. gw1 had zero tolerance while gw2 is rather forgiving to a degree.
No they are not too hard. ALL the karka abilities are avoidable and are pretty kitten obvious when they are going to come.
Southsun has the best designed mobs in the game, i hope in the future we see more of the same style but with mobs with less hp and just more of them in general. But are they too strong? Not if you can play even in a basic level… they are just challenging then.
No they are not too hard. ALL the karka abilities are avoidable and are pretty kitten obvious when they are going to come.
Southsun has the best designed mobs in the game, i hope in the future we see more of the same style but with mobs with less hp and just more of them in general. But are they too strong? Not if you can play even in a basic level… they are just challenging then.
Southstun does not have the best designed mobs in the game
- Reef Shalk : complete pushovers. No threat at all. They are even worse underwater since they don’t do anything at all except attacking once every 4s.
- Reef Rider : complete pushovers. No threat at all AND a huge hp bar that takes ages to kill
- Reef Drake : do I need to talk about those?
Karkas, meh they aren’t bad but still could use some improvements really. Mostly, I’d say the problem are the young karkas.
- Very ambiguous model making the back hard to see
- Opening attack that makes them total pushovers for classes that can reflect projectiles on a low cooldown and kind of a pain for the others
Then the Veterans ones are weird too. They look the same as the non veterans except they include a rush attack with no visible cue that practically kills anyone that gets trampled by it, and in events where some of those are mixed with normal ones it’s a pain for no real reason
- Reef Shalk : complete pushovers. No threat at all. They are even worse underwater since they don’t do anything at all except attacking once every 4s.
reef skelks arent southsun exclusive; they’re in other maps too (such as kessex hills and mount maelstrom); so compared with southsun mobs they are a pushover
- the only southsun mobs i have an issue with are the drakes; why are the veteran drakes easier than the normal ones? oh right… because they dont use ridiculously OP moves
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]