Daily Reward for Canachs Lair
I’m sure they didn’t intend for people to be able to make ~10g an hour by deleting and remaking characters so this is very likely considered an exploit.
Tyr Sylvison – Warrior
Illyiah – Revenant
Ok, I wrote a ticket, maybe we get a bugfix
Really, it’s no way near 10 gold hour, you have to make a character, complete the first mission, use “go to heart of the mist” tab, go to southsun cove, walk all your way to canach lair (you don’t have any waypoint whit a new char), complete the dungeon, return to LA or go to the bank at the ship to deposit your 1 gold, delete and start again, it’s not 6 min, all this takes 15-20 min. Faming cof it’s much much more faster, try yourself.
Person in my guild was able to make roughly that much per hour using his very fast comp and going asura warrior (shortest start, warrior’s leap attack).
But who knows, he’s probably exaggerating and I haven’t done it.
Tyr Sylvison – Warrior
Illyiah – Revenant
10g per hour is pushing it a bit, but 8g is perfectly reasonable (6-7 runs at 1g26s each run). Asura thief, I think, is the fastest. And people with digital deluxe edition have a personal golem banker, where they should have 0-req weapons (2 daggers and sb) and a fast way to deposit their gold after each run. That’s what I used for farming SAB heavily, anyway
If this is an exploit (and it sounds like it is), you can probably expect players who collect on it to be on this forum in a week or two complaining how they got banned.
Really, it’s no way near 10 gold hour, you have to make a character, complete the first mission, use “go to heart of the mist” tab, go to southsun cove, walk all your way to canach lair (you don’t have any waypoint whit a new char), complete the dungeon, return to LA or go to the bank at the ship to deposit your 1 gold, delete and start again, it’s not 6 min, all this takes 15-20 min. Faming cof it’s much much more faster, try yourself.
Even if every word you say it true, I still wouldn’t do it. I don’t see how anyone can pretend recycling new characters through the Canach fight is anything other than an exploit.
I’ve done it 5 times to try it, I’ve got an ssd, your guild mate is exaggerating, even 8 gold is too much trust me you cant do all that I writed above in less then 10 min, maybe you can aim at 10 min if you have the golem banker and this is 6 gold/h, the gold reward from canach scale whit your level, you wont get 26s whit a lv 3-4 char, you only get 1s.
Anyway, making and deleting character is of course not intended, but this is not an exploit that will give you fast and easy golds, cof it’s faster and better for golds.
The real question is are we allowed to take each of our already-existing characters through the Canach fight for the rewards? Is taking five already level 80 characters through the same as creating and deleting characters ad naseum?
The real question is are we allowed to take each of our already-existing characters through the Canach fight for the rewards? Is taking five already level 80 characters through the same as creating and deleting characters ad naseum?
That isn’t considered an exploit. Neither is creating new characters and redoing the fights.
Rumors are that the recent patch made rewards account bound. So that should settle the daily topic, no?
Come join us in our FA Bear Invasion!
http://toygamers.forumotion.com
Content Designer
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.
(edited by Robert Hrouda.1327)
1 per day per account. Just like world event bosses
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.
Since you guys don’t feel the need to include these kinds of changes in your patch notes (why?), can you please offer some more clarification?
Is this a daily kind of thing (can be completed once daily) like the other meta events , such as the Claw and Shatterer, or is this purely a one time thing per account?
Does explore mode count as it own? or both story and explore daily connected?
(edited by Dreadnier.6235)
1 per day per account. Just like world event bosses
Is it? I know the Null fight is daily, but I haven’t seen it confirmed Canach is too. If so, that’s a hefty sum of gold for parking a character at the dungeon entrance for the remainder of the event.
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.
Are these players getting away with this?
Just to give those who knew and didnt do it a tap in the back
It is not a daily reward but rather a one time reward.
“Fixed an issue where players who completed the Canach’s Lair instance before the release today can no longer receive rewards. All players will now be able claim the reward for completing this instance once more on any character.”
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.
My curiosity’s too high to remain silent anymore:
It’s implicit now that you have a certain limit to the amount of gold per hour we can collect by playing Guild Wars 2.
Shelter/Penitent camp was overhauled =>less gold per hour
Ascalon Catacombs was overhauled =>less gold per hour
Citadel of Flame Path 1 is yet to be overhauled => 7-10g/h
Southsun Cove via this month’s event overpopulation + settler buff => MF gear users have viable alternative to CoF P1.
With Super Adv Box we could do the same as this yet it never got a 1 per day per account hotfix (BB were account bound granted).
World Bosses / Guesting was overhauled => less gold per hour
So this leads me to the following question, which price tag (gold wise) do you give to karma? Solo farming Canach wasn’t on par with CoF P1 gold-wise, but for me it was the Karma Keg that was the real target. No where in this game as far as I know we could get this much karma this fast. (5000 karma base → 9750 fully buffed).
If there’s a limit of gold we can’t transcend per hour (or we get called on exploiting), may we please know it? We play the weaknesses of monsters and bosses and reap rewards I get it, I also get it that some players who rather play the Trading Post game do the same but in that interface. Yet it doesn’t seem that they have any limit of gold/hour.
It’s obvious CoF P1 will get overhauled, suprised it hasn’t happened yet. Maybe I ought to play less the normal game and go to finance/economy courses so I can play the TP game.
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.
Why not just remove the gold or make it less,it was awesome way to farm XP for legit alts …
Sooo is it a daily thing for both exp and story?
I’m surprised it was intended to be character-based at all. In the past we’ve seen players taking full advantage of and/or exploiting those kind of rewards, such as when the guaranteed rares from dragon chests were character-based. It should be expected that some players would try to do the same again if presented with a similar opportunity.
Personally, I’m fine with short/trivial-but-highly-rewarding content being account-based. At least that evens things out between players, whether they have just 1 character or 8 of them.
1 per day per account. Just like world event bosses
More things should be like this.
JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.My curiosity’s too high to remain silent anymore:
It’s implicit now that you have a certain limit to the amount of gold per hour we can collect by playing Guild Wars 2.
Shelter/Penitent camp was overhauled =>less gold per hour
Ascalon Catacombs was overhauled =>less gold per hour
Citadel of Flame Path 1 is yet to be overhauled => 7-10g/h
Southsun Cove via this month’s event overpopulation + settler buff => MF gear users have viable alternative to CoF P1.
With Super Adv Box we could do the same as this yet it never got a 1 per day per account hotfix (BB were account bound granted).
World Bosses / Guesting was overhauled => less gold per hourSo this leads me to the following question, which price tag (gold wise) do you give to karma? Solo farming Canach wasn’t on par with CoF P1 gold-wise, but for me it was the Karma Keg that was the real target. No where in this game as far as I know we could get this much karma this fast. (5000 karma base -> 9750 fully buffed).
If there’s a limit of gold we can’t transcend per hour (or we get called on exploiting), may we please know it? We play the weaknesses of monsters and bosses and reap rewards I get it, I also get it that some players who rather play the Trading Post game do the same but in that interface. Yet it doesn’t seem that they have any limit of gold/hour.
It’s obvious CoF P1 will get overhauled, suprised it hasn’t happened yet. Maybe I ought to play less the normal game and go to finance/economy courses so I can play the TP game.
Just wanted to point out that while the “special” rewards (bonfire for instance) were one shot only deals in F&F, the Karma rewards for Rox and Braham’s dungeons were dailies.
2k karma once per day for 30 days.
5k Karma once ever.
Something is a little off.
Also, I don’t see a real reason for CoF p1 to be “overhauled”. It is extremely tedious and I am quite happy for there to be a single place for people to do this sort of thing. If they want to do that all day then that’s their business, but most people get bored of it and do more interesting things. It comes down to instant gratification – CoF p1 provides a means for people with no patience to get what they want NOW, while the rest of the game provides everyone else with the means to get the same thing over a longer period of time… put another way, some people want to play the game that way and CoF p1 provides them a way to play the game the way they want.
Kyxha 80 Ranger, Sokar 80 Necro
Niobe 80 Guardian, Symbaoe 45 Ele
(edited by Sokar Rostau.7316)
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.My curiosity’s too high to remain silent anymore:
It’s implicit now that you have a certain limit to the amount of gold per hour we can collect by playing Guild Wars 2.
Shelter/Penitent camp was overhauled =>less gold per hour
Ascalon Catacombs was overhauled =>less gold per hour
Citadel of Flame Path 1 is yet to be overhauled => 7-10g/h
Southsun Cove via this month’s event overpopulation + settler buff => MF gear users have viable alternative to CoF P1.
With Super Adv Box we could do the same as this yet it never got a 1 per day per account hotfix (BB were account bound granted).
World Bosses / Guesting was overhauled => less gold per hourSo this leads me to the following question, which price tag (gold wise) do you give to karma? Solo farming Canach wasn’t on par with CoF P1 gold-wise, but for me it was the Karma Keg that was the real target. No where in this game as far as I know we could get this much karma this fast. (5000 karma base -> 9750 fully buffed).
If there’s a limit of gold we can’t transcend per hour (or we get called on exploiting), may we please know it? We play the weaknesses of monsters and bosses and reap rewards I get it, I also get it that some players who rather play the Trading Post game do the same but in that interface. Yet it doesn’t seem that they have any limit of gold/hour.
It’s obvious CoF P1 will get overhauled, suprised it hasn’t happened yet. Maybe I ought to play less the normal game and go to finance/economy courses so I can play the TP game.
Just wanted to point out that while the “special” rewards (bonfire for instance) were one shot only deals in F&F, the Karma rewards for Rox and Braham’s dungeons were dailies.
2k karma once per day for 30 days.
5k Karma once ever.Something is a little off.
Also, I don’t see a real reason for CoF p1 to be “overhauled”. It is extremely tedious and I am quite happy for there to be a single place for people to do this sort of thing. If they want to do that all day then that’s their business, but most people get bored of it and do more interesting things. It comes down to instant gratification – CoF p1 provides a means for people with no patience to get what they want NOW, while the rest of the game provides everyone else with the means to get the same thing over a longer period of time… put another way, some people want to play the game that way and CoF p1 provides them a way to play the game the way they want.
While I get what you’re saying, I’m by no means “happy” that one of the easiest things in the game is also the most rewarding. If thats your philosophy on good MMO design than I wouldn’t play an MMO you made.
I’m fine with there being a specific thing people can farm over and over for money if they want, but at least make them work for it (Underworld in GW1, Raiding in WoW, Challenging Dungeons/Bosses, etc), and at least make other content remotely competitive reward-wise, or nerf its rewards.
ANet has now dug themselves a hole though, if they nerf CoF out of the blue the forums will flood with upset CoF farmers, and I think they’re trying to avoid that.
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.
0.0 Now its considered as exploiting…. if the reward is high…. oh wait… what define the “high” line?
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.0.0 Now its considered as exploiting…. if the reward is high…. oh wait… what define the “high” line?
Uhm, that’s not what he said. He said making characters, deleting them for the sole purpose of farming that one specific dungeon is an exploit. And everyone with a sane sense should realise that.
(don’t tell me now that anyone belived that that was ‘k to do’)
Farm SAB for obtain gold skin is an exploit too ?
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.
Incoming bans for those that exploited?
lol….bans…good one.
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.
I agreed, this also need to put into the future SAB too so people don’t remaking chars and keep farming for skins.
ok – so if you guys have to keep editing, repatching etc becasue “people are making too much money”…whats that say? there are a huge amount of players that want to make a good amount of money FAST with some effort, if they make it past a specific boss they should be rewarded sometimes instead of RNG throwing random crap(mostly blues and greens/even whites). it says players WANT money…and since every angle you throw at them they find a way to make that money i think it should be given an option to make that money anyway. people were amking great moeny and everything was stable early game by offering crafting services, now its just an economy fight over who can slightly overprice what material NEEDED to make something and make a quick buck- economy wise its not group friendly as everyones more than likely trying to get gems for a nice item that’s cosmetic or slightly pve usable, but when someones about to get said items from a nifty farm that does actual group play, either Diminishing Returns kicks in/ you think its OP/too many bots are involved so instead of banning the bots/allowing them to farm the crap outta it with mindless whack-a-mole, you nerf the farm and say its justified…because there were botters taking advantage of it…which brings another point:
Botters = are on this game and even other games when you cannot hold interest of a player so he / she wants to play it for the FUN factor, Grinding crafting disciplines because it looks promising with money capabilities is nothing when people just fluctuate the gem market anyway/Powertrade with TP…its a Trading Post WAR….nothing else. Let alone it doesnt really FEEL like GUILD WARS without a kitten Guild Hall. everyones out for themselves in the end…no ones going to spare you mats when they can get a quick buck. and the ONLY quick buck is getting lucky with RNG and quickly selling it on the TP 1 copper less than the poor dude above you. Making money is not really possible in this game in a fast aspect, cept CoF p1 runs. there needs to be more money making and less grind-casual play. Rid yourself of RNG and make EFFORT be rewarded more…MORE
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.My curiosity’s too high to remain silent anymore:
It’s implicit now that you have a certain limit to the amount of gold per hour we can collect by playing Guild Wars 2.
Shelter/Penitent camp was overhauled =>less gold per hour
Ascalon Catacombs was overhauled =>less gold per hour
Citadel of Flame Path 1 is yet to be overhauled => 7-10g/h
Southsun Cove via this month’s event overpopulation + settler buff => MF gear users have viable alternative to CoF P1.
With Super Adv Box we could do the same as this yet it never got a 1 per day per account hotfix (BB were account bound granted).
World Bosses / Guesting was overhauled => less gold per hourSo this leads me to the following question, which price tag (gold wise) do you give to karma? Solo farming Canach wasn’t on par with CoF P1 gold-wise, but for me it was the Karma Keg that was the real target. No where in this game as far as I know we could get this much karma this fast. (5000 karma base -> 9750 fully buffed).
If there’s a limit of gold we can’t transcend per hour (or we get called on exploiting), may we please know it? We play the weaknesses of monsters and bosses and reap rewards I get it, I also get it that some players who rather play the Trading Post game do the same but in that interface. Yet it doesn’t seem that they have any limit of gold/hour.
It’s obvious CoF P1 will get overhauled, suprised it hasn’t happened yet. Maybe I ought to play less the normal game and go to finance/economy courses so I can play the TP game.
i agree- i completely frigging agree- they limit us and prevent us from reaching small goals. if we want to grind a farm/kill enemies ALL DAY, its OUR CHOICE. they made the game so we can play the way we want and feel good about it. when a “botter” comes along they say they had to NERF the farm when all they have to do is BAN the guy botting…not ruin it for everyone else doing the FARM legitimately.
-If anyone reads this…QUOTE ME on this if you LOVE the idea, will post on suggestions if i get 3+ Thumbs up.
Idea Anyone Reporting a player of a violation without spamming it, gets rewarded if the player is punished. OR introduce a Tribunal much like League of Legends.
- Community looks out for the game this way
- Players make money/get rewarded based on severity of the issue
- Players learn what not to do
- Reporters are reviewed when reporting someone so there is a definite log that can be linked to reward players that reported
- Violators Beware, you have a bounty on your head
ok – so if you guys have to keep editing, repatching etc becasue “people are making too much money”…whats that say? there are a huge amount of players that want to make a good amount of money FAST with some effort, if they make it past a specific boss they should be rewarded sometimes instead of RNG throwing random crap(mostly blues and greens/even whites). it says players WANT money…and since every angle you throw at them they find a way to make that money i think it should be given an option to make that money anyway. people were amking great moeny and everything was stable early game by offering crafting services, now its just an economy fight over who can slightly overprice what material NEEDED to make something and make a quick buck- economy wise its not group friendly as everyones more than likely trying to get gems for a nice item that’s cosmetic or slightly pve usable, but when someones about to get said items from a nifty farm that does actual group play, either Diminishing Returns kicks in/ you think its OP/too many bots are involved so instead of banning the bots/allowing them to farm the crap outta it with mindless whack-a-mole, you nerf the farm and say its justified…because there were botters taking advantage of it…which brings another point:
Botters = are on this game and even other games when you cannot hold interest of a player so he / she wants to play it for the FUN factor, Grinding crafting disciplines because it looks promising with money capabilities is nothing when people just fluctuate the gem market anyway/Powertrade with TP…its a Trading Post WAR….nothing else. Let alone it doesnt really FEEL like GUILD WARS without a kitten Guild Hall. everyones out for themselves in the end…no ones going to spare you mats when they can get a quick buck. and the ONLY quick buck is getting lucky with RNG and quickly selling it on the TP 1 copper less than the poor dude above you. Making money is not really possible in this game in a fast aspect, cept CoF p1 runs. there needs to be more money making and less grind-casual play. Rid yourself of RNG and make EFFORT be rewarded more…MORE
I agree, they shouldn’t change their mind and stealth change things like this. I was unable to get the reward on all my level 80’s
However, I think they should just ban anyone doing the create a char, get reward, delete and repeat. It’s an obvious exploit. They used to be strict on exploiters, but seemed to tone down?
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.
If at all feasible, for the future, wouldn’t the better solution be to limit to once per character slot? There has to be some way to flag each individual slot, with deletion/creation of a character in a given slot flagging the subsequent characters for that slot ineligible for rewards like this for, say, a week after creation?
Or, just have a variable for each account that limits the amount of times that account can earn that reward based on the total number of slots allocated to that account? (In this case, if people wanted to delete/create for what ever inane reason, the could do so, but wouldn’t be able to get the reward more times in total than the number of slots attached to the account).
A lot of people play alts and it’s getting more and more frustrating to do so with all the reward systems that can now only be done once per account.
Best to fix an exploit in a targeted way, rather than a “fix” that punishes legit game play!
Or, of course, you could just scale the reward based on the character level, which happens for most loot in the game. Legit players shouldn’t suffer for slapped together loot tables!
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.I agreed, this also need to put into the future SAB too so people don’t remaking chars and keep farming for skins.
the major difference being that the guaranteed sab skins were accountbound
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.If at all feasible, for the future, wouldn’t the better solution be to limit to once per character slot? There has to be some way to flag each individual slot, with deletion/creation of a character in a given slot flagging the subsequent characters for that slot ineligible for rewards like this for, say, a week after creation?
Or, just have a variable for each account that limits the amount of times that account can earn that reward based on the total number of slots allocated to that account? (In this case, if people wanted to delete/create for what ever inane reason, the could do so, but wouldn’t be able to get the reward more times in total than the number of slots attached to the account).
A lot of people play alts and it’s getting more and more frustrating to do so with all the reward systems that can now only be done once per account.
Best to fix an exploit in a targeted way, rather than a “fix” that punishes legit game play!
i think thats a bit… complicated for whats needed; wouldnt it be easier to just prevent characters under a certain ‘age’ from recieving rewards (or drastically scale them down)
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
(edited by Linguistically Inept.6583)
See, my feeble mind doesn’t work like exploiters. I wouldnt think to delete chars and redo the quest just to get 1g…It never popped into my head. Shame on me!
Or, of course, you could just scale the reward based on the character level, which happens for most loot in the game. Legit players shouldn’t suffer for slapped together loot tables!
^ Basically this. Everything could have been avoided if ANet used this approach.
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more
Highly Over Powered Explorers [HOPE] – Desolation EU
Nobody should ever be banned for doing something as allowed by the game. You guys need to check your envy at the login screen. Anet isn’t even consistent about whether recycling characters is exploitative or not (they never patched SAB). If they don’t want players to farm character-based rewards then they need to implement a cap, period, as that is fully within their power and their responsibility.
Nobody should ever be banned for doing something as allowed by the game. You guys need to check your envy at the login screen. Anet isn’t even consistent about whether recycling characters is exploitative or not (they never patched SAB). If they don’t want players to farm character-based rewards then they need to implement a cap, period, as that is fully within their power and their responsibility.
Banning is also within their power and responsibility. They have also made their stance on exploits quite clear.
I am unsure what you mean about checking my envy at the login screen?
The character cycling is used on a few items, I agree. That doesn’t mean it is not exploitative. Unless you think that it was ANets intention that people create and delete characters repetitively to receive rewards at accelerated levels? From my pov it seems like it was obviously not their intention.
The character cycling is used on a few items, I agree. That doesn’t mean it is not exploitative. Unless you think that it was ANets intention that people create and delete characters repetitively to receive rewards at accelerated levels?
Hey check out this post where it is officially accepted to recycle characters.
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
The character cycling is used on a few items, I agree. That doesn’t mean it is not exploitative. Unless you think that it was ANets intention that people create and delete characters repetitively to receive rewards at accelerated levels?
Hey check out this post where it is officially accepted to recycle characters.
Thanks, hadn’t seen that post. I find their conclusion odd, but OK. It is especially contradictory to finding cycling characters here an exploit.
Players were exploiting it by deleting and remaking characters..
Players were exploiting it by deleting and remaking characters, so we made it based on your entire account.
Edit:
Due to the reward being so high, and the upscaling for the living world, this was seen as being bad.
Gaile Gray – “devs felt that the time spent was acceptable in relation to the rewards”
(This is in reference to key farming – closest relatable topic imo)
So the exploit isn’t in the actions it’s in the rewards?
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
@OIIIIIO and Jemmi
Yeah, the guy from Anet states its okay to recycle, but he also mentions the time taken versus the reward. To remake a character and get it to the Southsun dungeon would take…oh roughly 30-45 minutes I would guess. However, to get to level 10 personal story (where you get the black lion key) would take a minimum of a couple hours…and that’s if you are good at the game as well. Not to mention, you really don’t get anything worth gold out of the black lion chests, pretty much everything is soulbound/account bound almost, with rare exceptions like the bags of coins and such which hardly ever give any significant amount.
As to the topic on hand, I feel like they should have just made it where you have to be level 80 to get the reward after the first time or something along those lines. I mean sure, allow people once a day (for those that don’t have level 80s) to get the reward, but let people that have legitimate level 80s who have put 60+ hours into it (unless they crafted to 80 lol). That’s just my thoughts though, I could care less, as it is just one thing less that I have to worry about doing every single day.
Leader and founder of [BIO] on Sea of Sorrows
@OIIIIIO and Jemmi
Yeah, the guy from Anet states its okay to recycle, but he also mentions the time taken versus the reward. To remake a character and get it to the Southsun dungeon would take…oh roughly 30-45 minutes I would guess. However, to get to level 10 personal story (where you get the black lion key) would take a minimum of a couple hours…and that’s if you are good at the game as well. Not to mention, you really don’t get anything worth gold out of the black lion chests, pretty much everything is soulbound/account bound almost, with rare exceptions like the bags of coins and such which hardly ever give any significant amount.
As to the topic on hand, I feel like they should have just made it where you have to be level 80 to get the reward after the first time or something along those lines. I mean sure, allow people once a day (for those that don’t have level 80s) to get the reward, but let people that have legitimate level 80s who have put 60+ hours into it (unless they crafted to 80 lol). That’s just my thoughts though, I could care less, as it is just one thing less that I have to worry about doing every single day.
Just make it lvl 10 min to enter the dungeon and that will stop that old exploit trick,not fair punishing all players just because few people were exploiting this );
@OIIIIIO and Jemmi
Yeah, the guy from Anet states its okay to recycle, but he also mentions the time taken versus the reward. To remake a character and get it to the Southsun dungeon would take…oh roughly 30-45 minutes I would guess. However, to get to level 10 personal story (where you get the black lion key) would take a minimum of a couple hours…and that’s if you are good at the game as well. Not to mention, you really don’t get anything worth gold out of the black lion chests, pretty much everything is soulbound/account bound almost, with rare exceptions like the bags of coins and such which hardly ever give any significant amount.
As to the topic on hand, I feel like they should have just made it where you have to be level 80 to get the reward after the first time or something along those lines. I mean sure, allow people once a day (for those that don’t have level 80s) to get the reward, but let people that have legitimate level 80s who have put 60+ hours into it (unless they crafted to 80 lol). That’s just my thoughts though, I could care less, as it is just one thing less that I have to worry about doing every single day.
Just make it lvl 10 min to enter the dungeon and that will stop that old exploit trick,not fair punishing all players just because few people were exploiting this );
I suppose minimum level 10 would work as well even, but I do agree that it is ridiculous to punish everyone because a small percentage of the population were “exploiting” it.
Leader and founder of [BIO] on Sea of Sorrows
@OIIIIIO and Jemmi
Yeah, the guy from Anet states its okay to recycle, but he also mentions the time taken versus the reward. To remake a character and get it to the Southsun dungeon would take…oh roughly 30-45 minutes I would guess. However, to get to level 10 personal story (where you get the black lion key) would take a minimum of a couple hours…
Note that there are guides to do the BL Key farm in time frames from 15-45 minutes
and that’s if you are good at the game as well. Not to mention, you really don’t get anything worth gold out of the black lion chests, pretty much everything is soulbound/account bound almost, with rare exceptions like the bags of coins and such which hardly ever give any significant amount.
Note you can get items worth a lot from them however it’s a scratch off ticket
(Rare holiday skins, BL Contracts, etc)As to the topic on hand, I feel like they should have just made it where you have to be level 80 to get the reward after the first time or something along those lines. I mean sure, allow people once a day (for those that don’t have level 80s) to get the reward, but let people that have legitimate level 80s who have put 60+ hours into it (unless they crafted to 80 lol).
For this event you are scaled up to level 80
That’s just my thoughts though, I could care less, as it is just one thing less that I have to worry about doing every single day.
Thanks for the input I hope I can help put a few more facts into perspective.
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
(edited by OIIIIIO.7825)
@OIIIIIO and Jemmi
Yeah, the guy from Anet states its okay to recycle, but he also mentions the time taken versus the reward. To remake a character and get it to the Southsun dungeon would take…oh roughly 30-45 minutes I would guess. However, to get to level 10 personal story (where you get the black lion key) would take a minimum of a couple hours…
Note that there are guides to do the BL Key farm in time frames from 15-45 minutes
and that’s if you are good at the game as well. Not to mention, you really don’t get anything worth gold out of the black lion chests, pretty much everything is soulbound/account bound almost, with rare exceptions like the bags of coins and such which hardly ever give any significant amount.
Note you can get items worth a lot from them however it’s a scratch off ticket
(Rare holiday skins, BL Contracts, etc)As to the topic on hand, I feel like they should have just made it where you have to be level 80 to get the reward after the first time or something along those lines. I mean sure, allow people once a day (for those that don’t have level 80s) to get the reward, but let people that have legitimate level 80s who have put 60+ hours into it (unless they crafted to 80 lol).
For this event you are scaled up to level 80
That’s just my thoughts though, I could care less, as it is just one thing less that I have to worry about doing every single day.
Thanks for the input I hope I can help put a few more facts into perspective.
Tu quoque reasoning fallacy. People who made characters for the explicit use of running this dungeon in an excessive matter knew exactly what they were doing, whether or not you consider ANet to be inconsistent isn’t relevant to the argument.
As such, I sincerely doubt that anyone who came across this in passing and didn’t exploit it was banned.
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]
Can someone explain is the Canach story mode reward now daily or once per account or once per character? Because today I made it with two characters but only got reward for the first. So can I get reward tomorrow or not, when I do it with same character or different character that has not done it yet?