Note: some of you read through this and got it; a lot of you either didn’t read it or didn’t get it, including whoever edited the thread title to ensure it confused people, so I’m adding some clarification here. This is not a thread about things being hard, because they’re not. It is not about things being in-completable, because they’re not. It is a thread about things being needlessly annoying. For want of a better term, it’s a list of cheap-shots. My health and armour values are listed here (though no longer correct, my health went up to 28k, I guess thanks to WvW?) solely because they’re on the higher side and what is a cheap-shot to my character is going to be worse for a lot of others. As such, whether you know how to beat the referenced creatures, consider them easy, or whatever, is totally besides the point. Annoying and hard are not synonymous.
For reference I’m playing on a lvl 80 warrior with 3k armour on one weapon set, 3.2k on the other, 27k health. What deals ‘a lot’ of damage to this is dealing fatal damage to many classes and builds, especially when upscaled players are lured into the zone for an event. If anything my experience is probably on the easier side of things compared to most players.
-the drakes (ironically not the champion, the normal drakes) have hideous damage from (I think) a skill called ‘retreat’. It seems so out of line with their other attacks and the champion drake that I suspect it may be bugged, but iirc that suspicion isn’t exactly new and the idea (along with their damage) was around when SC first appeared.
-veteran karkas’ rolling attack hits objects and continues rolling in place, applying knockdown and damage for the duration. Stability and/or invulnerability is pretty much necessitated here (maybe a very tanky necro could DS through it?) or you are at best downed, at worst killed, depending on how durable you were and how long it had left on the roll.
-young karkas’ spit and slice attacks when they’ve been promoted to champion are ridiculous. One of these downed me in an instant from full health (I’ll be more specific when the combat log is), which is cheap enough already when their super-powered attacks are no more telegraphed than regular young karkas, but becomes utterly rubbish when it’s buried in effects for the whole fight (and it would be with the kind of health any karka has…) and the servers are… how to put it… ‘feeling under the weather’.
-in addition to pure damage, I think generally speaking the tendency to just throw control skills on pretty much any mob in the zone is probably not as exciting for the people who die before they can get up again – and right now they’re not in too short supply from what I’ve seen – nor is it a particularly enthralling experience being pushed, pulled, or squashed, and sitting around waiting until you can do things again.
Actually, being saturated in control effects just isn’t enjoyable in general. If you can avoid it no difference is made, if you’re constantly stuck in it until death it’s frustrating, and if you have the resilience to ride it out and save some stability just in case (i.e. my approach right now) it’s tedious.
Fun fact: while I was writing this post, I was informed twice over teamspeak that in my AFK spot I was being attacked, and when I tabbed into the game in the midst of an event (riot of some kind) I was actually pretty healthy and managed to fight to the end of the event… though a bunch of people who had been actively fighting already when I tabbed back in were getting downed. This is a pretty good example of what I see all over the place really: it’s painful and annoying to me, fatal for others.
(edited by LameFox.6349)