I think Null doesn't work as it should

I think Null doesn't work as it should

in Last Stand at Southsun

Posted by: Thund.2795

Thund.2795

Hi
As the title says, I think that the version of Null we see now is not the same that the developers thought. Before the patch I was able to enter the explorable istance and Null had “several attacks” that now are lacking:

1- He created a shield that made him immune to damage and to remove it you had to go in a exploding mine.
2- He gains a “Super Speed Buff” which increase a lot his movement speed and to remove it you had to go in a caltrop mine.
3- He stopped and began to heal and to remove it you had to go in a poison mine.

I am sorry that these features are not present. The challenge would surely have been more exciting.

PS: sorry for my english, it’s not my language, please forgive my mistakes!

I think Null doesn't work as it should

in Last Stand at Southsun

Posted by: Lucky.9421

Lucky.9421

Some really cool ideas here.Thanks for sharing.

I think Null doesn't work as it should

in Last Stand at Southsun

Posted by: Zebulous.2934

Zebulous.2934

From what I have just experienced, trying to guide him into the correct mine especially with the random exploding mines and roving energy would be a total nightmare. On the other hand, if that would let us see that shield less often…

I think Null doesn't work as it should

in Last Stand at Southsun

Posted by: Khal Drogo.9631

Khal Drogo.9631

Well it would have made my PUG insta RQ instead of failing at 15-20% of HP in my 3 failed attempts.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

I think Null doesn't work as it should

in Last Stand at Southsun

Posted by: Isslair.4908

Isslair.4908

When I did the instance, NULL only used the shield ability. And to remove that shield you could use any mine (we used caltrop one, cause it was in a nice spot). Well, and also the damage thing near death.

EU Aurora Glade

I think Null doesn't work as it should

in Last Stand at Southsun

Posted by: Thund.2795

Thund.2795

I know how to work now, what I describe happened five minutes before the patch gets loaded.. At the beginning you could choose to do the story mode with your friends (although it shouldn’t be so), and then, in the explorable, mines weren’t visible unless you use 1, and the boss had these additional mechanical.

I’m sorry I can not show you any proof.. I had to do at least one screen!

I think Null doesn't work as it should

in Last Stand at Southsun

Posted by: Katreyn.4218

Katreyn.4218

You are right though. Those phases did exist before the initial patch. Dulfy’s original guide for the fight even stated all those phases, etc.

I will admit it did make more interesting. But it was a mess for my group. xD But after the patch you can literally keep him in the same spot and only kite him to the explodable mines while ignoring the healing turrets and everything. Definitely two ends of the spectrum though, I wonder why they decided to get rid of the other phases.