Improvements for the last stand

Improvements for the last stand

in Last Stand at Southsun

Posted by: mondello.2940

mondello.2940

I’m not gonna go on about how disappointing and anticlimactic this all seems i just wanna list a few improvements that need to be made to the current content, specifically the fight with subdirector null.

1. The red circles for the mines can’t be seen if there’s water ont he floor and I feel like thats just such a well known thing these days that anet was just lazy in not considering this.

2. The yellow warning text is completely useless because there is just so much going on in the fight theres no time to look down at the text box every 5 seconds to see if a new warning has appeared. This is where gw2 needs to take a leaf out of wow’s book and use text that flashes in the middle of the screen.

3. There are no visual or audio cues as to when he is going to detonate the mines. I think thats when they go orange when he does the spin but there is just too much happening to notice that i mean players are used to golems spinning its just so blasé. This wouldnt matter anyway because no one has any idea where to go when the mines explode because the red circles are so kitten.

4. The knockdowns. I get the point of them to add challenge and theyre not as brutally long as the ones in CM, but if the rest of the instance is going to be so horrible at direction then dont have knockdowns.

5. Its wayyyy to difficult to lead NULL into the mines to deactivate his shield. He is just so unpredictable because there is 5 people in the room. Also it seems only explosion mines do the trick which seems a bit dumb if theyre not going to be labelled and you have to sue the 1 feature on the mine gun every 2 seconds.

6. Would be nice if there was a cue to let you know when the healing turrets are up. Theres no noise, or anything. If theres text i havent noticed because its in a dumb little box my eyes are no where near. Perhaps having a beam coming form them rather than a small light bullet would be better.

I don’t mean to rant but it’s just a bit stupid to have such suspenseful content be so bad at… being a game…

Improvements for the last stand

in Last Stand at Southsun

Posted by: uberman.2619

uberman.2619

Better yet, scrap the whole Southsun idea, and engineer a scenario where Canach HACKS SAB.
You have to enter the virtual world and find Canach who has implanted himself as a virus in the game, only this time, the game is REAL. CAN YOU HANDLE IT?
The final boss is a giant angry face that tries to squash you with big fists. If you beat him, you get a weapon skin and 25 silver.

Improvements for the last stand

in Last Stand at Southsun

Posted by: mondello.2940

mondello.2940

Better yet, scrap the whole Southsun idea, and engineer a scenario where Canach HACKS SAB.
You have to enter the virtual world and find Canach who has implanted himself as a virus in the game, only this time, the game is REAL. CAN YOU HANDLE IT?
The final boss is a giant angry face that tries to squash you with big fists. If you beat him, you get a weapon skin and 25 silver.

much better

Improvements for the last stand

in Last Stand at Southsun

Posted by: FlamingFoxx.1305

FlamingFoxx.1305

I really think you hit the nail on the head with this.
Also with the yellow text, it gets really realllly difficult to tell if he is about to detonate, about to reset or if it’s already happened. Especially when I’ve been working on converting mines and there are no audio cues.
Perhaps there are audio cues and they just don’t work because in the final bit with spoken dialogue only about 1/3 of it played for me, I had to read the rest off the text bubbles…