Subdirector NULL Issues

Subdirector NULL Issues

in Last Stand at Southsun

Posted by: Katreyn.4218

Katreyn.4218

I hope all of you don’t mind, but I’ve added you to my priority help list for this dungeon. Please feel free to PM my character Master Saber, whenever you are willing to do this dungeon. I’ll be available for runs first thing tomorrow morning at 8am PST.
https://forum-en.gw2archive.eu/forum/livingworld/southsun/Doing-Canach-Lair-Exp-Speed-Runs/first#post2138476

I appreciate the offer but it wasn’t needed. I have been able to do the dungeon for quite a while, my first group just had issues with it at first as most people. Nothing we couldn’t figure out.

I was just adding my conjecture to the topic at hand. It is very nice of you to offer to help people with issues though. A lot of others need it.

Subdirector NULL Issues

in Last Stand at Southsun

Posted by: syunfung.9421

syunfung.9421

I’d just like to point out to everyone that sicne last patch NULL has been fixed. He now porperly removes his sheild from all mine blasts AND he is no longer immune to conditions. Draging him over many converted miens is a great way to increase your dps. The posions ones work very well.

Can anyone else who has done NULL recently confirm this? Does he continue to be affected by conditions after the first shield? I don’t think I can deal with party members yelling at me for dragging them into an “impossible” dungeon again, lol.

As a mesmer, I was pretty frustrated I had to switch to a secondary character to be of any worth in the explorable dungeon. With a core of two warriors and one guardian, we were usually pretty close no matter what people we picked up off map chat, but even after saying “LF1M /DPS/ NULL”, we’d still only get condition damage volunteers. We noticed (like quite a few of you) after the third try that after the first shield, no conditions were applying despite the lack of “IMMUNE” messages as well as the shield sometimes not removing properly after mine blasts.

Eventually, the closest we got was with a thief and an elementalist four days ago where we had him in the black but didn’t finish him off. This was without realizing that tripping the mines would cause the shield to go back up (the thief was complaining about not being able to see the mines on his end). Had we known, I think it would still have been possible without a fix on the condition damage, BUT I would have much appreciated it since many PUGs get discouraged after the first try.

Homura Li
Kaineng – GM[GoAT]

(edited by syunfung.9421)

Subdirector NULL Issues

in Last Stand at Southsun

Posted by: Essarious Quw.8946

Essarious Quw.8946

URGH literally just got him down to one percent health after so many attempts today and I’m done. The sparks he summons are a step too far, if they weren’t there this instance would be enjoyable. This is a game and supposed to be fun.

This is not fun.

Subdirector NULL Issues

in Last Stand at Southsun

Posted by: syunfung.9421

syunfung.9421

@Paranormal Bear: Are you still doing those runs, by any chance?

Homura Li
Kaineng – GM[GoAT]

Subdirector NULL Issues

in Last Stand at Southsun

Posted by: Paranormal Bear.2539

Paranormal Bear.2539

@Paranormal Bear: Are you still doing those runs, by any chance?

Yes, and I can confirm that he has been fixed.

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