Subdirector NULL Issues

Subdirector NULL Issues

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Posted by: EndlessDreamer.6780

EndlessDreamer.6780

NULL could be a very interesting, challenging boss. Unfortunately, he has some major issues that prevent that. He is now more challenging and punishing than anything else.

1. He can’t be damaged by conditions. Period. While this is nice and good for certain classes and builds, it pretty much is a giantkittento anyone who doesn’t play pure damage. That’s really not cool nor is it fun. It is telling people to only form teams that are pure DPS on the non-condition side or else you won’t be able to complete it very easily. You are literally one or two men down if you have condition users on your team.

Making any boss completely immune to conditions is really just a kick in the face. You don’t make any boss completely immune to normal damage. If you did that, you’d think it was completely silly. So why is this any less? If you plan to make bosses completely immune to condition damage, you should at least have it so that builds that revolve around them have SOMETHING they can do other than be useless or change gear. Not everyone has a second set of gear just lying around. And it’s not like you make condition users vital for any boss. There are no bosses where people are like “Oh, normal damage doesn’t cut it, we need conditions” but there are plenty of instances of the opposite.

2. His prompts are in the chat box. Not everyone is always looking at their chat box and other than that, the visual cue for these prompts are extremely hard to discern. So pretty much it makes it almost impossible to see unless you are paying attention to both screens, which means you are most likely getting your butt kicked while looking.

3. Mines that are armed are explodable by pets and summons. It’s hard enough having to deal with a pet or a summon. It’s even worse when you either can bring them out and they do nothing but hurt your party or you can not bring them out and lose a large portion of your damage because of it. Don’t make pets and summons blow up mines when it’s so hard already to avoid them when you’re being knocked around and trying to avoid sparks.

4. NULL aggros very quickly on to summons and pets. With pets it’s really not all that bad since you can cause them to come back to you. With Summons, you are unable to drag him on to mines as long as he is completely focused on the summon. Again, this makes certain builds completely unviable against him. It’s unfortunate, but these are ALSO the classes most hurt by removing conditions, Elementalists and Necromancers.

5. Sparks destroy your green mines. That’s -really- kind of sick when enemies you can’t target, redirect and can’t damage can destroy mines that take a good chunk of time to respawn, restart and be capturable again.

6. When NULL puts up his shield, he normally destroys all mines within 5-10 seconds. That’s an extremely punishing grace period where the ONLY way you can damage him is wiped completely from the field and you can do nothing but sit there and take damage from him, sparks and his enrage ability if you’re that late in to the fight. You can’t even stun him out of detonating all the mines. It isn’t fun to just sit there and be hit because you couldn’t completely coordinate within a few moments.

I enjoy the concept of the NULL fight. Using traps to your advantage, having to dodge sparks, etc, that seems fun. However, when you have that combined with the inability to actually damage him when you need it, major builds of entire classes eradicated and being unable to actually get mines to work like you want to, it becomes less a fun fight of skill and more a fight of futility against random mechanics.

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Posted by: Zaxares.5419

Zaxares.5419

Are you sure he’s immune to conditions? I was playing against him on my Ele last night and Burning/Bleeding seemed to work fine. (Granted, all of us were new and there were so many spell effects going off that I can’t be sure. Plus, that was before today’s patch.)

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Posted by: EndlessDreamer.6780

EndlessDreamer.6780

Almost positive. I didn’t land a single bleed, stack of burning, chill or poison on him today when we just did him and that’s -all- that I do as a trap ranger. None of my traps were working, before his shield went up, while it was up and after it went down. I was pretty much made to sit there and plink with the little power I had.

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Posted by: Sparrowbane.4572

Sparrowbane.4572

Confirmed – every time I have attempted the dungeon this evening I have not seen a single condition apply on him.

Ai Moro | Asura Necromancer | Binary Alliance | Crystal Desert

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Posted by: Malkavian.3751

Malkavian.3751

I think the no conditions may be a bug. For our group, conditions worked for a brief period, but then stopped.

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Posted by: Paranormal Bear.2539

Paranormal Bear.2539

NULL could be a very interesting, challenging boss. Unfortunately, he has some major issues that prevent that. He is now more challenging and punishing than anything else.

I hate to be the bringer of otherworldly news but 1) He can be damaged by conditions. 2) Prompt timing helps, 3) Pets/Clones are unaffected by sparks and in fact give you an advantage, 4) Clones/Summons/Pets made the ideal distraction to keep NULL trapped in mine, 5) Just avoid sparks. 6) If you keep Null distracted at mine, he won’t ever bring up a shield.

I am doing 3 minute legit speed runs on NULL for those that need NULL or the lightfoot achievement. You are more than welcomed to join provided that you send my character an in-game mail message reminding me that you want to be invited.

My IGN: Master Saber

Guild Master – Engineer Bear of Teddy Bears [PAWS].
Come join us in our FA Bear Invasion!
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Posted by: EndlessDreamer.6780

EndlessDreamer.6780

1. Conditions aren’t working for me, so I don’t know what’s up.
3. Pets/Summons destroy the mines, so keeping him on top of a mine that doesn’t damage him doesn’t really help, does it?
4. Same issue.
5. Yes, you’re right, that’s NOT the issue though. I can avoid them just fine. The fact that they set off green mines is the issue. When you need to use the mines to get rid of the thing stopping you from damaging him, it’s kinda painful.
6. How? That’s got me interested. IF there is a way to keep his shield from coming up, the pet issue is null and void, as is the spark issue. But since the encounter seems to encourage you doing it with the mines, that seems more like a bug or misuse of something.

(edited by EndlessDreamer.6780)

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Posted by: Paranormal Bear.2539

Paranormal Bear.2539

1. Conditions aren’t working for me, so I don’t know what’s up.
3. Pets/Summons destroy the mines, so keeping him on top of a mine that doesn’t damage him doesn’t really help.
4. Same issue.
5. Yes, you’re right, that’s NOT the issue though. I can avoid them just fine. The fact that they set off green mines is the issue.
6. How? That’s got me interested. IF there is a way to keep his shield from coming up, the pet issue is null and void, as is the spark issue. But since the encounter seems to encourage you doing it with the mines, that seems more like a bug or misuse of something.

1. It’s not about running around. It’s about gas mines.
3. Pets/Clones keep it distracted to activate mine.
5. Just join my party :B
6. It’s a legit strategy, no misuse or bug nor exploit. I’ve done 61 speed runs since this post, and the strategy is “pure genius” according to the compliments I’ve received.

Guild Master – Engineer Bear of Teddy Bears [PAWS].
Come join us in our FA Bear Invasion!
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Posted by: EndlessDreamer.6780

EndlessDreamer.6780

Ya know what, sure. If it gets him dead, that’s awesome. I still think doing it the normal way should be a bit easier.

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Posted by: Cosine.1786

Cosine.1786

I get the feeling the conditions thing might be some unintended side-effect of the condition damage fix to Canach. Or his resistance to traps. Hopefully that’ll be fixed. The conditions system is already dodgy enough in PVE.

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

My mind is still blown by the bosses from molten, then I get Null. Amazing idea, very poorly designed. no conditions damage= punishing all but straight melee. Unforgiving in terms of timing. If even 1 person is off tune for even a moment it effects the fight greatly.

That being said tho, I do love that anet is experimenting with its boss fights and adding mechanics.

What happened to this “any class combination, any build” motto anet was aiming at

#ELEtism

(edited by Chaotic Storm.2815)

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Posted by: Vahkris.6847

Vahkris.6847

1. He becomes immune to conditions after the first shield comes up. Before the first shield, he can be hit by conditions. Once that shield comes up you need to be direct damage or it doesn’t affect him at all. He wasn’t even getting affected by my immobilizes after the first shield, but before that first one his health was dropping fast because we had 2 condition specs in the group.

Needless to say we failed 5 times because we didn’t have enough damage to burn him down at the last bit before we gave up.

2. They need to put the text prompts where you normally see “New Event Nearby”

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

2. They need to put the text prompts where you normally see “New Event Nearby”

I be happy if they just put the print somewhere near the middle, or give him some animations. Makes me think they slapped this guy together a week before his release.

#ELEtism

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Posted by: phantomFury.9168

phantomFury.9168

I posted in the Game Bug forum about the conditions as well: https://forum-en.gw2archive.eu/forum/support/bugs/Subdirector-NULL-Conditions

As mentioned, he will take conditions before his first application of the shield. I can certainly understand not taking conditions while the shield is up, but even when down, no conditions could be applied.

http://youtu.be/OxaJ5A1toIw

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Posted by: Grimno.6172

Grimno.6172

Conditions weren’t working for my group either.
One thing I wish they added is a “heads up” that he’s exploding all the mines like what happens in the solo dungeon inside the chat box.
I know when he starts punching the ground that triggers it, but when it gets to the later point when you’re dodgerolling from the sparks or trying to get your bearing, you can’t catch the animation especially if attacks are causing him to be engulfed in attacks.

Also at times it’s a L2P issue…
Mine explodes, downs a person.
Person runs to revive said person as another mine spawns.
Mine explodes, downs the person.
Person runs over to revive both people as another mine spawns.
Mine explodes, downs the person.

siiiiiggghhhs

Grimno Lvl 80 WR
Lance Delgado Lvl 20 Thief

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Posted by: Hydroclasm.8572

Hydroclasm.8572

Also a bit frustrated by the Null fight. It’ll probably get better as time goes on and myself and others get more experience with the encounter, but the combination of mechanics he uses just really doesn’t seem fair.

> Time pressure through an uncleansable stacking debuff
> Damage immunity shield
> Detonating all mines in the room, making it impossible to remove his shield until they respawn (which takes a while)

I’m fine with any combination of two of those, but all three at the same time makes the fight pretty difficult, at least for me.

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Posted by: OtakuDFifty.2965

OtakuDFifty.2965

Was part of a coordinated party that knew exactly what to do and got NULL to a sliver of health, then the debuff started picking us off, and a healing turret outhealed our downed damage.

It’s utterly stupid that a party can do all the right things and lose because of bad luck. And not catastrophically bad luck. Just NULL being allowed to put its shield up ONE extra time with us unable to do anything because of detonated mines – just long enough for a cheap debuff to finish us off.

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Posted by: Kaaboose.3897

Kaaboose.3897

We were having a differnt issue today. We couldn’t disarm the mines. Every time we tried they just explode.
I agree with tho OP, the concept of the fight is good, the execution is terrible. And ANET will please just tell us you want all PvErs to just forgo any kind of support and control for pure damage okay? I still hold hops you’ll actually stick to your earleir promises of Gw2 PvE combat :
http://gw2101.gtm.guildwars2.com/en/the-game/combat/healing-death/

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Posted by: Grimno.6172

Grimno.6172

Was part of a coordinated party that knew exactly what to do and got NULL to a sliver of health, then the debuff started picking us off, and a healing turret outhealed our downed damage.

It’s utterly stupid that a party can do all the right things and lose because of bad luck. And not catastrophically bad luck. Just NULL being allowed to put its shield up ONE extra time with us unable to do anything because of detonated mines – just long enough for a cheap debuff to finish us off.

The debuff at 20% is just annoying as all ****…
A lot of people don’t even know its there until after they’re dead. It’s cause of this i’m keeping warbanner on for emergencies.
And it’s really annoying when its
Electrocution Damage, then Shields, then Detonates Mines…
Uggghhhhh…..

Grimno Lvl 80 WR
Lance Delgado Lvl 20 Thief

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Posted by: PopeUrban.2578

PopeUrban.2578

I can confirm that the condition immunity is a bug from today’s patch.

Yesterday he was taking conditions just fine when the shield was down. Today he takes none whatsoever after the first shield.

This bug pretty much auto-failed three groups today :P

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Advent Leader.1083

Advent Leader.1083

Confirmed for mine as well. Shielding removal does not remove condition immunity associated with it.

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Posted by: Talsi.1469

Talsi.1469

Edit: Correction, he is immune to all condition after first shield pops up and get destroyed.

“Only two things are infinite, the universe and human stupidity,
and I’m not sure about the former.” Albert Einstein

(edited by Talsi.1469)

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Posted by: Shoogar.6430

Shoogar.6430

I might cry if it was intended that Null be immune to all conditions…

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Posted by: Imper Xren.8075

Imper Xren.8075

compesnation for today’s missed null in studio please…

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Posted by: SirCheeZ.5431

SirCheeZ.5431

I had him step on a mine, lose the shield and then get it back again after 1 sec several times today.

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Posted by: Lalangamena.3694

Lalangamena.3694

bug one: he is immune to all conditions…. which reduce the party DPS by third… it was introduced after players said they could hurt him with conditions in shield…
bug two: healing turrets continue to shoot two or three heals after being destroyed… like seriously?
bug three: he recover the shield immediately after removing it with a mine….
bug four sometimes he steps on a mine and keep his shield (could be a variation of bug three )
bug five mines crit to 10K damage on toughness heavies… sometimes oneshot squishies

I am not sure who designed it like this… but he was probably really angry when he designed it…

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Posted by: Blackhat.4016

Blackhat.4016

Oh yeah…

I just had 3 rangers and a necro in my group. You can imagine how much fun that was…

P.S. We got him to ~50% HP and after that nothing. For 40mins. -.-

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Posted by: Paranormal Bear.2539

Paranormal Bear.2539

Hey Endless!

Here’s my 3-minute method guide: http://toygamers.forumotion.com/t322-southsun-cove-s-canach-lair-guide

You already know how I do the drill, but for those still stuck; I’ll be online very late tonight on my guardian “Master Saber” and tomorrow morning doing runs/helping the community get out of Anet’s sticky situation.

I’ve done 62 successful – legit runs. The method I use is focus + teamwork heavy. It’s not an exploit nor a misuse error. All individuals I’ve helped can testify to it.

Guild Master – Engineer Bear of Teddy Bears [PAWS].
Come join us in our FA Bear Invasion!
http://toygamers.forumotion.com

(edited by Paranormal Bear.2539)

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Posted by: Paranormal Bear.2539

Paranormal Bear.2539

bug one: he is immune to all conditions…. which reduce the party DPS by third… it was introduced after players said they could hurt him with conditions in shield…
bug two: healing turrets continue to shoot two or three heals after being destroyed… like seriously?
bug three: he recover the shield immediately after removing it with a mine….
bug four sometimes he steps on a mine and keep his shield (could be a variation of bug three )
bug five mines crit to 10K damage on toughness heavies… sometimes oneshot squishies

I am not sure who designed it like this… but he was probably really angry when he designed it…

Bug 1) He’s not immune to gas mine conditions. Also Anet broke the visual display although conditions DO in fact hurt it so it’s more of a display glitch than a bug.

Bug 2) Ignore the turrets. You don’t need them.

Bug 3) Have 1-2 people in charge of leading everyone to disarmed traps. Then retreat to a safe spot right after. DPS Null in between.

Bug 4) That’s actually him during the rearming processes. Just count 3 chickens and then follow what I wrote for #3.

Bug 5) Doesn’t do that to me. Try wearing rare+ equip and using a 30/30/10 or 10/30/30 build + avoid sparks and trap red circle radius’s.

Guild Master – Engineer Bear of Teddy Bears [PAWS].
Come join us in our FA Bear Invasion!
http://toygamers.forumotion.com

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Posted by: NecoDelero.5318

NecoDelero.5318

He is certainly bugged. Just tried fighting him, but after the first shield he becomes immune against conditions. It’s not just a display glitch either. We got him down to almost half of his health before he even got the first shield. After that we needed ages to take him down. Once the debuff struck we just didn’t have enough dps to kill him in time.

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Posted by: Kaaboose.3897

Kaaboose.3897

He is certainly bugged. Just tried fighting him, but after the first shield he becomes immune against conditions. It’s not just a display glitch either. We got him down to almost half of his health before he even got the first shield. After that we needed ages to take him down. Once the debuff struck we just didn’t have enough dps to kill him in time.

The sad thing is the current META won’t even notice this glitch and just tell us we’re bad since it doesn’t effect them in the least.

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Posted by: Lisa.6102

Lisa.6102

we had trouble last night too, then we tried this.
One person took a mine detector
when you enter the room cave where Null is standing we all ran to the wall to the immediate left. ( there’s small little nook crevace we stood in that)
The person with the mine detector armed the mine that is immediately in front of the wall .
Pulled null to it. – move around him
Then jam him against the wall and hit him with everything you have got.
We kept him jammed and he was unable to deply his shield again and died without moving . My fingers were broken from spamming but he died. LOL

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Posted by: Thobek.1730

Thobek.1730

I had him step on a mine, lose the shield and then get it back again after 1 sec several times today.

What is the deal with this? bug or intended?

Its incredibly annoying. Happened to our group a lot yesterday. I don’t mind difficult fights what I don’t like is buggy random mechanics.

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Posted by: Thobek.1730

Thobek.1730

bug three: he recover the shield immediately after removing it with a mine….

Bug 3) Have 1-2 people in charge of leading everyone to disarmed traps. Then retreat to a safe spot right after. DPS Null in between.

Wow I really like your solution to bug 3 /sarcasm. So the bug that his shield immediately returns is explained by you how exactly?

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Posted by: Paranormal Bear.2539

Paranormal Bear.2539

bug three: he recover the shield immediately after removing it with a mine….

Bug 3) Have 1-2 people in charge of leading everyone to disarmed traps. Then retreat to a safe spot right after. DPS Null in between.

Wow I really like your solution to bug 3 /sarcasm. So the bug that his shield immediately returns is explained by you how exactly?

When NULL recovers his shield, just task someone (who already has the achievement/host) to disarm the trap and have everyone lure the boss to the trap. It immediately removes the shield, and then have everyone go back to the safe spot.

Failure to do this tactic results in party wiping, and never-ending frustration.

Of course, this is how I approached + taught + showed 63 parties (315 players) SO FAR how to complete this in 3 minutes or less. It’s all about TEAM WORK and COMMUNICATION. If you like to go rambo, then failure is by your hand.

Guild Master – Engineer Bear of Teddy Bears [PAWS].
Come join us in our FA Bear Invasion!
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Posted by: Astralporing.1957

Astralporing.1957

bug three: he recover the shield immediately after removing it with a mine….

Bug 3) Have 1-2 people in charge of leading everyone to disarmed traps. Then retreat to a safe spot right after. DPS Null in between.

Wow I really like your solution to bug 3 /sarcasm. So the bug that his shield immediately returns is explained by you how exactly?

When NULL recovers his shield, just task someone (who already has the achievement/host) to disarm the trap and have everyone lure the boss to the trap. It immediately removes the shield, and then have everyone go back to the safe spot.

if the shield reappears a second later (which is what this bug is about) it doesn’t really help, does it?

Actions, not words.
Remember, remember, 15th of November

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Posted by: Timber Wolf.4308

Timber Wolf.4308

Hi,
when first patch appeared, me and my party did Null in, as some say in 3 minutes.
After the patch something got bugged.

When fight starts ALL conditions go in. And his life drops quite fast, when he shields.. we remove his shield using the mine, and since that moment… his life drops really really slow, so can happen 2 things.

1- After removing his bubble he switches to have millions of more hit points
or
2- He is inmune to conditions (althought no inmune message appears)

After the patch he has become a pain in the kitten to kill him. Specially when he starts with the DoT debuff. My last try (when I got bored of trying it),when we dropped him to 20% and started the DoT, he went crazy, shielding up everytime giving us only 2-3 seconds of dps before shielding up again, and exploding all mines everytime they respawned, it was impossible to kill him, so we gave up.

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Posted by: will.7165

will.7165

I run a heavy condition damage Mesmer, and none of my conditions get applied. The only great help I can be is to blast my Time Warp every 60s and speed everyone else up.

And I agree with the last guy, the boss is far too hard to take down at <50% hp.

Sort it out ANet PLEASE!

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Posted by: Paranormal Bear.2539

Paranormal Bear.2539

bug three: he recover the shield immediately after removing it with a mine….

Bug 3) Have 1-2 people in charge of leading everyone to disarmed traps. Then retreat to a safe spot right after. DPS Null in between.

Wow I really like your solution to bug 3 /sarcasm. So the bug that his shield immediately returns is explained by you how exactly?

When NULL recovers his shield, just task someone (who already has the achievement/host) to disarm the trap and have everyone lure the boss to the trap. It immediately removes the shield, and then have everyone go back to the safe spot.

if the shield reappears a second later (which is what this bug is about) it doesn’t really help, does it?

Here’s the deal. If ONE person in your party steps over the red circle (blast radius) of a mine, he regains shield. So in order to avoid this, have everyone stay in the safe zone while dps’ing or range shooting NULL from there and THEN lure him to the mine only after it’s safe. (usually counting 3 chickens after his rearming mine yellow text and after the mines turn from yellow to red). When you immediately disarm, quickly tug him to the mine then once it’s activated against NULL, run back.

Simple communication technique.

Guild Master – Engineer Bear of Teddy Bears [PAWS].
Come join us in our FA Bear Invasion!
http://toygamers.forumotion.com

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Posted by: Aryto.5873

Aryto.5873

The condi dmg thing is frustrating. The pet thing is really awful. Combine the two and you completely render condi rangers, mesmers, and necros completely worthless, if not actually a complete detriment to have in your party. Zerker mesmer, 3x warrior and a guard need only apply, as usual.

His shield activation seems to be completely random following de-activation. Sometimes you have nearly a full minute to burn him down, sometimes the shield is back up almost immediately with no downtime.

But none of this even matters. Because the one bug I haven’t seen mentioned yet that happened to us is the one where the reward chest at the end de-spawns after 3 seconds so nobody gets the loot reward!

·································•¤¨¨¨¤•·································
A R Y T O . S HA D E S T A L K E R
·································•¤……¤•·································

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Posted by: Paranormal Bear.2539

Paranormal Bear.2539

I can testify that this is incorrect:

The pet thing is really awful. Combine the two and you completely render condi rangers, mesmers, and necros completely worthless, if not actually a complete detriment to have in your party.

I can agree to some extent that the shield activation seems random, however it is caused by people touching the red circle, and/or incorrectly disarming the mine.

The solution to that is have someone analyze the mine timing, and be the one bunkering in charge of calling people to and away from the mine.

As for the loot, chest only appeared once for me. After that it was all prompted.

Guild Master – Engineer Bear of Teddy Bears [PAWS].
Come join us in our FA Bear Invasion!
http://toygamers.forumotion.com

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Posted by: Pandabro.8743

Pandabro.8743

Condition damage thing caused my group to wipe numerous times last night. Please fix this soon.

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Posted by: Arrow.3856

Arrow.3856

All true did this a day or so ago and it was alright. Did it now and we wiped 4 times because Null became too strong. Gj to all those guys saying Null was too easy blah blah…
Now his too hard and while there were 10ish ppl waiting at null to make pty today it dropped to 3 -.- There goes liquid karma until its easier.

“I may not be a horse whisperer, but I certainly
can and do speak to unicorns.” (Arrow The
Unicorn)

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Posted by: WolfOwl.3968

WolfOwl.3968

My small group has tried this fight a couple of times now but to no avail. Does anyone have a solid strat for dealing with that debuff Null puts on you late in the fight?

Nearly had him last night but for that

“I think a man does what he can, until his destiny is revealed to him.”

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Posted by: Paranormal Bear.2539

Paranormal Bear.2539

Condition damage thing caused my group to wipe numerous times last night. Please fix this soon.

There goes liquid karma until its easier.

Nearly had him last night but for that

If any of you are in NA and would like me to help you clear NULL in < 3 minutes,
send me a game mail/message to my character Master Saber and I’ll add you to my rsvp community list.
https://forum-en.gw2archive.eu/forum/livingworld/southsun/Doing-Canach-Lair-Exp-Speed-Runs/first#content
:)

Guild Master – Engineer Bear of Teddy Bears [PAWS].
Come join us in our FA Bear Invasion!
http://toygamers.forumotion.com

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Posted by: WolfOwl.3968

WolfOwl.3968

If any of you are in NA and would like me to help you clear NULL in < 3 minutes,
send me a game mail/message to my character Master Saber and I’ll add you to my rsvp community list.
https://forum-en.gw2archive.eu/forum/livingworld/southsun/Doing-Canach-Lair-Exp-Speed-Runs/first#content
:)

We’re on Devona’s Rest

“I think a man does what he can, until his destiny is revealed to him.”

Subdirector NULL Issues

in Last Stand at Southsun

Posted by: Kaaboose.3897

Kaaboose.3897

I’d just like to point out to everyone that sicne last patch NULL has been fixed. He now porperly removes his sheild from all mine blasts AND he is no longer immune to conditions. Draging him over many converted miens is a great way to increase your dps. The posions ones work very well.

Subdirector NULL Issues

in Last Stand at Southsun

Posted by: Katreyn.4218

Katreyn.4218

I’m pretty sure the 4th issue was the main reason I probably caused my party to fail the first time we did the dungeon. I summoned my elemental when he was in h is last like 20% and the elemental lasted a long time (tanky earth). So when it came time to bust his last shield I couldn’t get rid of my Elemental and we ended up not being able to take the stacks of electricity. I felt bad.

But honestly that is just a problem with summons in general as opposed to anything else. Having no control over summon aggro can be an issue. Though they have addressed them at least aggroing everything in the world in the area. But to be able to maybe cancel them or something (using cooldown of course) would be nice.

Second time we did the same thing as the first time and I just didn’t use an elemental and all went dandy. Not sure if I’d blame the boss mechanics as much as my bad timing and odd skill mechanics. Either way both don’t work well together.

Subdirector NULL Issues

in Last Stand at Southsun

Posted by: Paranormal Bear.2539

Paranormal Bear.2539

We’re on Devona’s Rest

I hope all of you don’t mind, but I’ve added you to my priority help list for this dungeon. Please feel free to PM my character Master Saber, whenever you are willing to do this dungeon. I’ll be available for runs first thing tomorrow morning at 8am PST.
https://forum-en.gw2archive.eu/forum/livingworld/southsun/Doing-Canach-Lair-Exp-Speed-Runs/first#post2138476

Guild Master – Engineer Bear of Teddy Bears [PAWS].
Come join us in our FA Bear Invasion!
http://toygamers.forumotion.com

Subdirector NULL Issues

in Last Stand at Southsun

Posted by: AntiBodies.8342

AntiBodies.8342

Yes Hats off to you Master Saber

I pugged this after a failed run (just from time really) where someone you had taught showed me the tricks.

It was a fun fight actually.. A real control fight from WOW days.. good use of phases. Now my group wiped a few times just winging it until we sat down and planed it out properly and we were successful and it was cool There are bugs in the fight for sure but I don’t think any are that major and can be overcome with simple control of the group etc.

It is good to see a nice hard boss fight in GW2 that requires some group coordination.